DangerMouse
Member
I like Akira's thought, this old guy should be the hero.
Open world zelda games? If dark sorcerer is a game, Id rather have straight forward point and click adventure ala longest journeySome scenarios that I played out in my head of how they could have made The Dark Sorcerer into a game:
- The Dark Sorcerer begins with the scene in the tech demo, a film shoot about a dark wizard summoning a demon. Turns out they performed an actual summon of the real devil himself and now it's up to the Old Man to save the world. Game-type is sort of an open-world Zelda adventure game.
- Take all that tech and have Terry Pratchett write the story for a new adventure RPG set in the Discworld universe.
We've seen many other environments from the game that looked really nice. I also think HR had some of the best environments of any game - I know, small locations and all, but still.Pumping all GPU budget into characters isnt really good optimization solution.
The games won't even look 1/10th as good. This is typical cutscene foolery.
The PS4 is a pile of poop compared to a modern PC.
The games won't even look 1/10th as good. This is typical cutscene foolery.
The PS4 is a pile of poop compared to a modern PC.
Quantic Dream has 2 teams now. This is a direct result of that. They are already working on their PS4 project and this is the technology demo for it. They hope to achieve this kind of visuals or even better.I really enjoyed Fahrenheit and Heavy Rain despite some story flaws but this and with the Beyond's last trailer, i really dont get what the fuck is David Cage doing... I wonder if all those people criticizing Heavy Rain was feeling like as i do now.
Lol you are right, didn't even consider this. Pretty cool.Love how they keep cutting back and forth from the stage to the green screen, just to show off how they are capable of streaming high quality assets without problems.
Still waiting for GamerSyde :/What is this wizardry? I need a source other than Youtube, shitty compression and all that.
The games won't even look 1/10th as good. This is typical cutscene foolery.
The PS4 is a pile of poop compared to a modern PC.
Ok, now I see what people mean about coding to the metal beating PC's. This looks insane. Albeit its not gameplay, but still, this is insane.
Way to miss the point entirely. But hey, wouldn't expect any more of you.
Also good job capturing a frame on what's like a 1 second scene to prove a silly point. We've seen gameplay already, environments are fine.
If you only render 2 models and a half room it should be clear, that you can really stretch out the limit - but i don't think that a complete game, in which the cpu+gpu have more to do than just render a few graphics, will look anything like that in the next years.
so for me the division demo was quite more impressive, cause it wasnt just a techdemo
Damn, that would be a fine idea.Dear Quantic Dream,
Please consider releasing your tech demos to the public on the hardware it was produced for so that we can enjoy the realtime demonstrations in realtime.
I would love for one of the first things I fire up on my PS4 to be the "Dark Sorcerer" demo for a glimpse of the future before I jump into those launch games. "The Casting" and "Kara" are equally compelling productions that I very much would love to have on my PS3 hard drive. Killzone 2's "Bullet" PS3 realtime commercial was a clinic in game engine technology, a real feather in the cap for Guerrilla Games that I give kudos for, now and forever. Quantic Dream's demo productions would be equally compelling. Being able to examine how lighting and effects (assuming toggles are available to remix effects) are implemented in the engine would be quite instructive and entertaining. And sure, we should all keep in mind that these are tech demos, not games, and we're all primarily interested in what you do with this technology in a real, playable game. But our interests vary and our curiosity is boundless - be us game developers or tech enthusiasts or just hype-minded game fans, those who would download your realtime demonstrations would cherish the opportunities to see these demos as they were meant to be seen... not in video form recorded and compressed and streamed to a PC, but live, running on the gaming hardware that your team worked so hard to pull such a performance out of in realtime.
Thank you.
Now THIS is next gen.
Still, it's only a tech demo. I don't expect in-game graphics to look like this until the end of this generation, if then.
The games won't even look 1/10th as good. This is typical cutscene foolery.
The PS4 is a pile of poop compared to a modern PC.
Saw this in real time at a small room demo at the Sony booth today. The guy giving the demo flew around the set, zoomed in, showed the wireframe,etc.
Simply mind boggling. Best real time graphics I've ever seen.
Same goes for Agnis Philosophy demo, i wish this turned to an actual FF game
Why the fuck does QD do these tech demos?
I want a game out of this and a game out of Kara.
Jet is a dev too, as far as I remember.Anyway, this is a lot nicer to read and no one quoted him :
Well, thanks for the nice info
I know it's not the place, but would you mind posting some impressions of DriveClub. I'm surprised that for a game that's playable on the showfloor, noone here commented what was it like to play it?Quantic Dream did an extended stage demo of Beyond at Sonys main stage in their booth. It looked amazing graphically. At first I though it was next gen. I was waiting in line to play Drive club while I watched it. When I finally got to play Drive club, they transitioned to this demo on the Sony stage. Wish I could have seen it live, Ill have to head back tomorrow. Does anybody have a Sony stage schedule? Did anyone see the stage demo?
My gf walked in while I was watching this, and she thought it was a movie with real people.
I couldn't be more excited for their first game on the Ps4.
The faces look hilariously photoshopped in stills. I just can't get past it.
Because they're the basis for their engines (and revisions) quite clearly.
Jet is a dev too, as far as I remember.
I know it's not the place, but would you mind posting some impressions of DriveClub. I'm surprised that for a game that's playable on the showfloor, noone here commented what was it like to play it?
Why the fuck does QD do these tech demos?
I want a game out of this and a game out of Kara.
There's no way in hell actual games will look like this. Just no way.