Puppet Shadow
Member
Please tell me you're joking.Saw a few dudes on Twitter not hyped for Mirror's Edge 2 because "the guns were terrible" or whatever.
Please tell me you're joking.Saw a few dudes on Twitter not hyped for Mirror's Edge 2 because "the guns were terrible" or whatever.
I hope they make some changes to the melee system. Never really clicked with me in the first one.I suspect you will be doing this instead.
I don't understand why this game needs to be open world. Level design will probably take a hit, so will trials (assuming they'll still have them.)
This completely changes the game as mastering levels and getting through them as quickly as possible was the whole point of the original.
I could be wrong, but I'm not entirely sure what else would be getting rebooted here.
I suspect you will be doing this instead.
So a lot of backtracking and running the same ways for tens of times? Why can't I get myself excited about this?
"People wanted to love that game, but in all honesty when the game came out, there were a lot of things that were great with it, but there were a lot of things that were frankly too frustrating with it," Soderlund said. "And I think that limited our sales to some extent... You can't have a game where people keep falling down all the time. Of course, you want to have that vertigo fear, but it was too punishing. So how do you go about that without breaking the exciting gameplay moments?"
Soderlund said EA has been wanting to make another Mirror's Edge for years, but they needed to wait for a developer to come up with the right solution to that problem. Unfortunately, gamer will need to wait to hear details about what that solution was. As for whether the industry is any friendlier to the idea of female protagonists since Faith debuted in the original game, Soderlund balked at the question.
"Very different Mirror's Edge experience"?
This is how it starts, people. Stay tuned for team deathmatch.
If there are ways of pulling those moves without totally stopping my forward momentum I'm OK with it.
This.
Stopping to wait for an opponent to swing at you was a terrible design decision. If quick-combo-and-back-to-running combat is the norm like shown in that gif, then I'm on board. Hell, have the effectiveness of your attacks rely on your current speed and momentum and you've got a solid system, I'd say.
If that's the only way to fight then it'd be a letdown. Stopping and fighting should be included of course, but alongside advanced mobility focused techniques that we can master.Huh? There was a stop and wait for the swing in that gif.
Running in a beautiful new environments and figuring out a way to get through the obstacles is the main appeal of the first game to me. Running the same way for several times is boring as hell. That's why I've beaten it three times and not ten like Mass Effect 1, for example.Running the same ways as efficiently as possible is like, the main appeal of the first game.
I'm not. Usually just ignore that stuff but one dude said the game was too short (somewhat valid), first person platforming sucks (in most cases that would be fair) and the guns were rubbish.Please tell me you're joking.
Open world? :|
I'm not sure if this is a positive thing.
I suspect you will be doing this instead.