CVG interviewed Patrick Bach, and he gives some nice infos that´s not been covered so far
http://www.youtube.com/watch?v=_33O6HxLhN0
some interesting bits:
- consoles aren´t done yet, working with first parties to optimize & tweak fb3 for these platforms. but they have a high standard already now. designed for scalability, easy to work with
- in a way they are their own worst critics/target audience
- they want to give more tools to players to create bf moments (like levolution)
- rebuilt a lot of stuff under the hood: easier to support/change stuff in realtime,
without the need for downloading big patches
- update stuff like weapons or player models directly, without hurting the memory footprint of the game
- good things with new policies faster fixes took a month even though you knew what was wrong with the game
- cloud is cool but specific - if you want to do things real time it´s not cloud based really