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The Witcher 2 getting full combat rebalance mod with new animations and big changes

I'm not sure if the mod even installed correctly but the controls are still fucking abysmal. I want to like this game, I truly do, but I just can't put up with the fucking terrible unresponsive controls.

This is really wierd to me. I beat the game 3 times including Dark difficulty and though I realize the controls aren't perfect I honestly can't see what's so bad about them and I don't remember these kinds of complaints when the game was released.
 
Stuck in the tutorial..cant parry and riposte. No icon appears and I am holding E and waiting for it.

Bug?
Nah you probably need to perform some other action first. The tutorial is (hilariously) unclear on what to do at times. It took me forever to find out I had to apply a mutagen to one of my skills, so damn confusing.

Edit: nope stuck as well.
 

Gbraga

Member
I tried doing the tutorial and couldn't get past the riptole counter stuff. I was hoping there a more user friendly way of knowing what button does what now

Maybe because the tutorial was designed for the old system? Try to start the game and experiment a bit to see how you like it.
 

Wallach

Member
The tutorial does appear to be broken on the riposte step. Unclear to me whether riposte actually just doesn't work or the tutorial specifically is not activating the riposte window. Don't bother with it.
 

Scrabble

Member
This is really wierd to me. I beat the game 3 times including Dark difficulty and though I realize the controls aren't perfect I honestly can't see what's so bad about them and I don't remember these kinds of complaints when the game was released.

Believe me I envy and am jealous of people who have no issues, but after several hours in I pretty much said fuck it, uninstalled, and will probably never come back to it. Which is a shame because I really enjoyed the original and just about everything in the Witcher 2 except the combat and controls. Also the combat encounters are atrocious. Your immediately thrown into combat on numerous occasions and before you can even block your already getting hit and surrounded by 6+ guys. Do I need to play with a m/kb because the gamepad controls are horrible.
 
Believe me I envy and am jealous of people who have no issues, but after several hours in I pretty much said fuck it, uninstalled, and will probably never come back to it. Which is a shame because I really enjoyed the original and just about everything in the Witcher 2 except the combat and controls. Also the combat encounters are atrocious. Your immediately thrown into combat on numerous occasions and before you can even block your already getting hit and surrounded by 6+ guys. Do I need to play with a m/kb because the gamepad controls are horrible.

I played with both gamepad and mouse and keyboard. The key is rolling, which I agree looks silly, but I enjoyed it quite a bit. You manage groups by isolating individuals with your mobility. Quen gives you some margin for error. If you stand and fight groups, you will die. The difficulty drops significantly once you've unlocked your combat skills.
 

Torraz

Member
I give up. The beginning of chapter 2
Roche version, at least
is hopelessly bugged. Already reset three times, each time I got farther, but this is getting too frustrating.

Not sure whether:
a) it is the fault of the patch
b) a result of not starting a completely new game

The mage either never walks, or randomly goes back to the beginning.
 

Mylene

Member
isn't the parry system automatic now?

Geralt automatically parries enemy sword attacks and deflects incoming arrows

must be the reason why we aren't getting the icon in tutorial
 

Scrabble

Member
I played with both gamepad and mouse and keyboard. The key is rolling, which I agree looks silly, but I enjoyed it quite a bit. You manage groups by isolating individuals with your mobility. Quen gives you some margin for error. If you stand and fight groups, you will die. The difficulty drops significantly once you've unlocked your combat skills.

Right I got accustomed to rolling like a maniac almost immediately. And the game while is challenging it's not Ninja Gaiden level of difficult, it's just the fact I find the controls to be extremely unresponsive. It feels like if I were to use a program like motion joy to map keyboard controls to a gamepad, it feels unnatural to me. Maybe they aren't so bad on 360?
 

Torraz

Member
I give up. The beginning of chapter 2
Roche version, at least
is hopelessly bugged. Already reset three times, each time I got farther, but this is getting too frustrating.

Not sure whether:
a) it is the fault of the patch
b) a result of not starting a completely new game

The mage either never walks, or randomly goes back to the beginning.

Works fine when the mod is deactivated.
 
Right I got accustomed to rolling like a maniac almost immediately. And the game while is challenging it's not Ninja Gaiden level of difficult, it's just the fact I find the controls to be extremely unresponsive. It feels like if I were to use a program like motion joy to map keyboard controls to a gamepad, it feels unnatural to me. Maybe they aren't so bad on 360?

Some people just really don't like it. I've seen others that share your feelings. It's unfortunate that the mod didn't address your issues.
 

Vasili2K38

Member
Believe me I envy and am jealous of people who have no issues, but after several hours in I pretty much said fuck it, uninstalled, and will probably never come back to it. Which is a shame because I really enjoyed the original and just about everything in the Witcher 2 except the combat and controls. Also the combat encounters are atrocious. Your immediately thrown into combat on numerous occasions and before you can even block your already getting hit and surrounded by 6+ guys. Do I need to play with a m/kb because the gamepad controls are horrible.

In the older system the problem is that you should NEVER block in group encounter, I really liked that, people tought they could charge and defend themselves "magically", more even with a low level character with no abilities unlocked. You had to use potions, bombs, traps, try to trap someone with the stun sign.. and then bleed out the group. Its not that hard.

About the mod, I've tried it a bit in the main game. For the people with problems, a little disclaimer: this is a mod, not an official patch, and its the first release, of course bugs are to be expected and it won't be 100% polished. The tutorial is bugged because the riposte, just don't do it (most of the things they teach you change with the mod), and if its your first playthrough deactivate the mod and do it out of curiosity if you want. And about the riposte, I'm unable to do it (bugged?), and if you try to use bombs some times Geralt character bugs and stays stuck in the typical "development posse". Also I'm not very sure if the rebalanced talents work as they should.

And if you have any problems but you haven't started a new game, just try it, in this type of mods (major overhauls) the 99% of the cases you have to start the new game, they won't be compatible with previous save games.

Anyway, if Flash decides to support the mod (remember, he is a combat designer of The Witcher 3 and this mod has been done in his free time) we'll have releases more polished, and a bit of personal taste, I love the pirouette animation, I wish they substitute completely the roll with it.
 
Are you on version 3.4.0 of the game?

Looks like I was several patches behind, I downloaded one and then launched the game. Now that I'm rebooting the game it tells me there's another patch available to download lol, why doesn't it install all the patches I'm missing?
 

PBalfredo

Member
I asked this in the GOG Summer Sale thread but got no answer, but since this is specifically about The Witcher 2's combat, I'll ask again:

So how is The Witcher 2's gameplay? I played The Witcher 1 for a while, but couldn't finish it based on how bad the combat was. Battles seemed to rely too much on the potions you've prepared before the battle to buff you, rather than any worthwhile decision or strategy made during the battle (for example, with the different swords and stances, there was only one right option and the others that would get you killed quickly). Are things any different or better in the sequel?
 

Vasili2K38

Member
Anyone else unable to access any of the skill trees aside from training?

In that sense I haven't encountered any problems. Probably another bug.

Looks like I was several patches behind, I downloaded one and then launched the game. Now that I'm rebooting the game it tells me there's another patch available to download lol, why doesn't it install all the patches I'm missing?

I suppose you have the retail or GOG version (I think Steam autopatches as usual?), then if you have a really old version, like 2.0 of before probably you won't be able to update directly to 3.4, I imagine you'll update to 3.0 or 3.1 and then to 3.4
 
In that sense I haven't encountered any problems. Probably another bug.



I suppose you have the retail or GOG version (I think Steam autopatches as usual?), then if you have a really old version, like 2.0 of before probably you won't be able to update directly to 3.4, I imagine you'll update to 3.0 or 3.1 and then to 3.4

Retail version, yeah, downloaded 3.2.1, now downloading 3.3 and I guess I'll have to download 3.4 afterwards. The game really should warn you that there are more patches before letting you launch the game.

Still haven't been able to find a download link for the TW1 mod.
 
I just want to check how it plays with a controller now. Up until now I've preferred using mouse and keyboard even though I usually use the controller for third person games.
 
Glad I held over playing the game until now.

I played just the intro and it was spectacular.

Ditto. I played through the intro areas when TW2 first came out, and stopped shortly after hitting chapter 1 because the combat didn't *click* for me since I hate challenge and fun. I'm really excited for these changes though, and I understand there's a tutorial now so I can ease back into it.
 

Venin

Member
Can anyone tell me why my imported Witcher 1 save file keeps starting me with over 200,000 orens? I definitely didn't have that much by the end of the game.
 
Looks like I was several patches behind, I downloaded one and then launched the game. Now that I'm rebooting the game it tells me there's another patch available to download lol, why doesn't it install all the patches I'm missing?

what version of the game do you have? retail,steam or GOG?
 
Installed it but it says the mod tool are missing ? Does it matter

If it's not the steam version then you need to install shit to make the game moddable. Steam should have it up to date for mods

Like I said a few posts above it's retail.

OK, now when I launch the game with the mods activated the game crashes right away.

Yeah the retail version you have to patch yourself constantly after reinstalling. Did you download the enhanced edition update for it? The base retail game of TW2 is incredibly lacking compared to what came out since launch. There are a million updates you need to apply
 
Ok I just tried out the mod in the fights in the prologue and I honestly don't see much of a difference. In fact I didn't know the mod was on until I stood still and Geralt started blocking attacks automatically
 
If it's not the steam version then you need to install shit to make the game moddable. Steam should have it up to date for mods



Yeah the retail version you have to patch yourself constantly after reinstalling. Did you download the enhanced edition update for it? The base retail game of TW2 is incredibly lacking compared to what came out since launch. There are a million updates you need to apply

Yeah, I have the EE, was only missing the last 3 patches. Game won't launch now, fucking patches did something to my game.
 
After two pretty good group fights (ballista and monastery in the prologue) to get a feel for it... honestly I prefer the old combat. Maybe just cause I'm so used to it (beat the game twice on Dark before), but the modded sword combat doesn't feel that great. The new signs mechanics are cool, though. And all the other changes sound really nice too, so I might try to stick with it.
 

Moff

Member
I reinstalled this game earlier today and played the prologie with the old version, now I played two hours with the new mod.

gotta say I prefered the old version. sure, geralt reacts quicker to input now, buts its somehow too fast, it looks a bit silly even, I'm fine with the pirouette, although the roll did not bother me at all.

but I have nod adjustet yet to the new blocking, I feel I have a bit less of control, doesnt really seem right.

but all in all, the differences can hardly be called a full combat rebalance, if they would have just patched this, I would never have noticed the difference.
 
I reinstalled this game earlier today and played the prologie with the old version, now I played two hours with the new mod.

gotta say I prefered the old version. sure, geralt reacts quicker to input now, buts its somehow too fast, it looks a bit silly even, I'm fine with the pirouette, although the roll did not bother me at all.

but I have nod adjustet yet to the new blocking, I feel I have a bit less of control, doesnt really seem right.

but all in all, the differences can hardly be called a full combat rebalance, if they would have just patched this, I would never have noticed the difference.

Honestly I agree, I could have played the game again and never noticed if it was changed other than block is now a weird quen thing.
I also agree Geralt is a little TOO responsive now. It sounded good on paper but in practice he moves around like lightning now and I feel less connected to him than I previously did.
I'm a little worried the combat in TW3 will be a bit shitty now too
 
I reinstalled this game earlier today and played the prologie with the old version, now I played two hours with the new mod.

gotta say I prefered the old version. sure, geralt reacts quicker to input now, buts its somehow too fast, it looks a bit silly even, I'm fine with the pirouette, although the roll did not bother me at all.

but I have nod adjustet yet to the new blocking, I feel I have a bit less of control, doesnt really seem right.

but all in all, the differences can hardly be called a full combat rebalance, if they would have just patched this, I would never have noticed the difference.

Honestly I agree, I could have played the game again and never noticed if it was changed other than block is now a weird quen thing.
I also agree Geralt is a little TOO responsive now. It sounded good on paper but in practice he moves around like lightning now and I feel less connected to him than I previously did.
I'm a little worried the combat in TW3 will be a bit shitty now too

You guys are crazy, the combat is much better. Too responsive? I'd rather have that than what we had before where Geralt was basically a slug.
 

FACE

Banned
I think the human enemies(and Geralt) die a lot faster now, even on normal. That's a good thing in my book.
 
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