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Best gaming monitor

Durante

Member
What monitor do you use, if you don't mind me asking?
I use an Achieva Shimian QH270. It does no scaling, has no on-screen menu and and supports no other inputs than DL-DVI -- that's also why it doesn't have any significant input lag. And it's cheap.

For fast-paced or couch games I use a 120 Hz DLP projector.

In my head, Durante has three monitors on his desk.

Some glorious Sony CRT, a 120hz/144hz, and then a 1440/1600p Dell Ultrasharp or some such thing.

This is of course when he isn't using his Oculus Rift.

Don't ruin my dream Durante!
Sorry! I do also have a Rift on my desk though, and a 22" CRT in the closet :p
 

sunnz

Member
How much of a performance hit is 1440p over 1080p?


Is't like 120fps were its massive and requires a lot of downgrade for graphics, or a little easier?


I have a 670.
 

Durante

Member
1440p is less of a hit comparedd to doubling the framerate at 1080p: first of all, it's just a GPU hit compared to an overall system hit, the resolution is just 1.78 times as large and not 2x, and GPUs also get more efficient at higher resolutions, at least to some extent.

That said, you don't need to hit 120 FPS to benefit from 120 Hz.

Ideally, monitor manufacturers just need to get their heads out of their collective asses and provide 120 Hz 2560x1440 monitors. As the Catleap 2B incident showed, it costs them maybe 10$ extra on the controller board and that's it.
 

HTupolev

Member
How much of a performance hit is 1440p over 1080p?


Is't like 120fps were its massive and requires a lot of downgrade for graphics, or a little easier?
Well, it's 1.78x as many pixels.

Usually increasing pixel rate by increasing resolution is cheaper than increasing pixel rate by increasing framerate. In the former case, you're just increasing pixel rate, whereas in the latter you're also pushing polygons more often (or "quickly"), in addition to any other per-frame overhead (such as actually cycling the game logic more frequently on the CPU so that the higher framerate is actually rendering new frames of game).

There are potential exceptions, but going from 60fps->120fps is typically going to incur a much larger hit than going from 1080p->1440p.
 

mkenyon

Banned
How much of a performance hit is 1440p over 1080p?


Is't like 120fps were its massive and requires a lot of downgrade for graphics, or a little easier?


I have a 670.
120Hz monitor doesn't mean you need 8.3ms frame times. Is this a byproduct of the vsync mindset?

In any case, only the major graphics hogs need any sort of serious tweaking to achieve 8.3ms frametimes with modern hardware. I think people underestimate the power of current PCs.
 

outsida

Member
My vg248qe = Bliss to my eyes in regards to motion. You'd have to beat me to make me go back to a 60hz lcd.
 
http://www.pcgamer.com/2013/05/07/a...ith-asus-on-the-refreshing-144hz-battlefield/

1mM5miy.jpg


What use is a 144Hz refresh rate?
 

1-D_FTW

Member
And 144hz isn't as arbitrary as you might think. Asus' latest models are the same way. I seem to recall doing the bandwidth calculations before and that's your limit over D-DVI @1080p. So they're basically pushing it to the limits (while still retaining compatibility with the common D-DVI input).
 

Roge_NES

Member
I'm in the market for a new monitor, any recommendations? I plan to use it with current consoles (PS3, Xbox) and with the ones coming out this year. Here are the "requirements".

Below $200 (If possible)
23-24" screen size
1080P Resolution
IPS? LED? Which one is better?
120hz? Do I really need that if I plan to use it with 60hz consoles?

Thanks for the help! :D
 

LCGeek

formerly sane
My vg248qe = Bliss to my eyes in regards to motion. You'd have to beat me to make me go back to a 60hz lcd.

This. Just bought one and had that nasty anti glare removed from it. The monitor really shines in lightboost mode which I can safely say next to a crt has no competition in giving a sharp smooth image.

If amd and nvidia get serious about support instead of hacks this could easily be a major selling point to gamers.

Outside of color precision I can't complain.
 

outsida

Member
This. Just bought one and had that nasty anti glare removed from it. The monitor really shines in lightboost mode which I can safely say next to a crt has no competition in giving a sharp smooth image.

If amd and nvidia get serious about support instead of hacks this could easily be a major selling point to gamers.

Outside of color precision I can't complain.

How did you get the AG coating removed?
 

Jtrizzy

Member
Question about the 144hz monitors. I'm not going to be pushing frame rates anywhere near that with my 580, which I don't plan to upgrade till the 800 series. I'm wondering though does this eliminate having to use v sync? I'm so sick of it, but I hate tearing just as much.
 

Druz

Member
What a bizarre thread from 2012. Posters telling other people to AVOID TN panels for gaming? Stupid.

I'm in the market for a new monitor, any recommendations? I plan to use it with current consoles (PS3, Xbox) and with the ones coming out this year. Here are the "requirements".

Below $200 (If possible)
23-24" screen size
1080P Resolution
IPS? LED? Which one is better?
120hz? Do I really need that if I plan to use it with 60hz consoles?

Thanks for the help! :D


Your other requirements won't fit if you're trying to pull sub-$200. You're going to get a CHEAP TN panel for that money. Most 23+ Inch monitors will be 1920x1080 (Saying 1080p is stupid if you're buying a monitor because mentioning its progressive is redundant and its just a buzzword)

IPS and LED aren't the same thing. It's IPS vs TN vs some sort of new tech thats like half of each that I forget the name of. LED describes how its lit.

Basically IPS is mostly more expensive monitors. You're finding them in cheap ones now too that carry the IPS name but not quality. IPS generally has more accurate color reproduction and better viewing angles.

"Why do I care about viewing angles I'm not going to look at it from the side?"
Because TN panels will have a color gradient variation even if you look at it head on. The top will have deeper colors than the bottom for example. For Photoshop this is an issue. For gaming, it is not.

Downsides for IPS.. they are slower and tend to bleed colors in movement. Usually monitors like ultra sharp will have major red green or blue delay. Have they fixed this in new monitors? I don't know.

TN has much faster refresh rate. It's still hard to read moving text, but the colors aren't bleeding. Some panels don't have good color reproduction. I have an XL2370 from Samsung. It's a TN LED 60hz thats not sold anymore but I like it far better than my Dell Ultrasharp. If I was to change anything, I'd add 120hz.

120hz is important because it makes the monitor refresh it's almost as crisp as a CRT. Also they're premium priced. I do not know if a 120hz mode is compatible with consoles. Maybe it's supported through HDMI. With PCs, you need two DVI cables connected if I remember correctly.
 

adelante

Member
Why not get the Eizo Foris fs2333 IPS monitor? Pretty good reviews, latency doesn't seem to be that much of an issue as well. As with most IPS monitors, this thing isn't cheap. But it's well-worth the price imho

Input lag is another important aspect in gaming as it measured the delay from receiving a signal to it pops up on the actual screen. Ideally you want 0 ms input lag and Eizo promises “almost zero input lag”. We were able to confirm that as we measured only 0-2 ms of input lag during testing. That is impressive and not often seen on an IPS based monitor.

All factors combined make FS2333 a very decent gaming monitor indeed. The gaming performance is not 100 % as smooth as on a 120 Hz TN based monitor, and not significantly better than the FS2332, but Eizo continues to push the LCD technology forward and FS2333 is one of the absolutely fastest and best performing IPS monitors for gaming today.

http://www.flatpanelshd.com/review.php?subaction=showfull&id=1352273669

The lag is an important value for gamers and we measure it as the sum of the signal delay time and half of the average switching time. With a signal delay of just 0.8 milliseconds, the Eizo FS2333 is one of those monitors with practically no lag, as promised in the advertisements, with such minimal values rarely to be found even in the earlier cathode ray tube models. The time until the target luminance is achieved is very short at 3.8 milliseconds (Overdrive Fastest); with a total average lag of just 4.6 milliseconds, the Eizo FS2333 can be recommended for the fastest games.

http://www.prad.de/en/monitore/review/2012/review-eizo-foris-fs2333-bk-part9.html#Lag
 

Big_Al

Unconfirmed Member
Funnily enough I got the Eizo Foris FS2333 during the week. It's fantastic, going from a TN 60Hz panel to an IPS 60Hz panel was pretty amazing for me. So far I've had no problems with FPS though admittedly I've not really played anything too competitive but it wouldn't be any worse than my old monitor anyway and I was fine with that.

I'll maybe look towards 120Hz/144Hz in the future but for me the Foris suits me just nicely :)
 

1-D_FTW

Member
Graphic whores stand up. I loved the smooth motion but couldn't get over how horrible everything looks on a TN panel.

I'd make some snappy comment, but I respect that not everyone's brain is the same. I recently had it pointed out that Cnet's famed David Katzmaier doesn't dock TVs for poor motion resolution. He does the tests and publishes the results, but he can't tell the difference between TVs that do full 1080p motion and those that only do a fraction of it. So he doesn't make an issue out of poorly performing sets and doesn't hold it against them. I've always known that some people couldn't spot terrible motion, but I never knew they discounted it to such degrees they completely trivialize its importance. The world needs all kinds I guess.
 

Durante

Member
Question about the 144hz monitors. I'm not going to be pushing frame rates anywhere near that with my 580, which I don't plan to upgrade till the 800 series. I'm wondering though does this eliminate having to use v sync? I'm so sick of it, but I hate tearing just as much.
You still need v-sync, but the higher your refresh rate the more v-sync slots you have in a given time frame. With 144 Hz, the maximum delay introduced by V-sync for a given frame is 6.9 milliseconds, while it is 16.7 ms at 60 Hz.
 

Jtrizzy

Member
You still need v-sync, but the higher your refresh rate the more v-sync slots you have in a given time frame. With 144 Hz, the maximum delay introduced by V-sync for a given frame is 6.9 milliseconds, while it is 16.7 ms at 60 Hz.

So with a 580 would I use a frame limiter along side the 144hz v sync?
 

Durante

Member
So with a 580 would I use a frame limiter along side the 144hz v sync?
Personally, I'd just use triple buffering. A frame limiter is somewhat counter-productive if you want quick response times, and with a <7ms presentation interval there shouldn't be any of the judder that annoys some people with variable framerates.
 

mkenyon

Banned
Agreed, TN panels hurt my eyes.
This seems like a stock answer from someone who hasn't seen good TN panels, or is unable to adjust their monitor to their face.

I don't think very many people with these sort of responses are exposed to many monitors :p
 

LCGeek

formerly sane
I use an IPS and would never lower my standards to the point of TN.

IQ >>>>>>>>>>>>>>>>>> low latency


very low pixel persistence >>>>>>>>>>> IQ

Low latency is another matter.

Until a flat panel has all 3 of these at 100hz-144hz can't say I will be totally satisfied just a matter of what means more to you.
 

LCGeek

formerly sane
I want a 120Hz monitor but the price tag turns me off. I don't give two fucks about 3D and I want one that's cheaper and doesn't have that functionality.

You might want to rethink that stance.

Some people get 3d enabled monitors not for the actual 3d but for how it can be modded to deal with the issue I left in the link.

Motionblur Reduction
 

Dawg

Member
So, I bought an Asus VN247H (1ms G2G) and colors etc are good, but there's one tiny problem.

Obviously, the reason I bought this monitor was the rather cheap price and the low response rate (1ms G2G). I play a lot of MMO's and when you move the camera or you you simply strafe right/left (which makes the camera go right/left), you usually notice some kind of blur/trailing on most monitors. In most games, it isn't that bad, but the camera tends to move slow in mmorpgs's, so you have more time to notice details in the background when you pan the camera.

Example: my previous monitor was a Dell U2312HM IPS and everytime the camera moved, I felt like the background pixels were bothering me. Like they weren't catching up the action quick enough. The only thing that doesn't get messed up is your own character, but that's because he's always in the middle, so the pixels don't have to shift as much. Anyway, the monitor was bothering me because of that and I figured it was the higher response rate that caused it.

I sold it and got me the Asus VN247H. First few days were good, but then I started to notice a different form of blur/ghosting. Stuff doesn't trail as much as the dell, but there's some kind of... double vision when I pan the camera. It's like npc's and objects in the background have some kind of ghost in them, but it doesn't leave their body entirely. And for some reason, my eyes tend to focus on this effect... a lot. It's bothering me to the point I can't enjoy my games and it breaks my immersion every time. Mind you, I have no clue why this bothers me so much. I keep thinking I buy bad monitors or something. Or that my room is haunted with ghosting lol.

It sounds stupid, but I only started to notice this effect when we moved to our new house. I owned an Acer 24" sbmii or something in our previous house and I never had any problems back then. It kinda started after I was gaming on a samsung D5000 tv in our new house on the ps3. I don't know the full extent of it, but most ps3 games are 30 fps, and the effect is even worse on 30 fps. And then I started to notice it on 30fps games on my Vita (moving the camera left/right on Zero Escape for example) as well.

I'm kinda wondering if there's something wrong with my eyes. I really don't know a single person that notices this stuff as much as I do. I can't even find any threads about this problem or anything. Sure, I've seen people talking 'bout motion blur and response rates etc etc but that doesn't keep them from gaming on their monitors.

I feel like I'm too obsessed with this stuff, but at the same time.. I can't ignore it when I try to game. I've been thinking about buying yet another monitor, but I'm pretty sure I'll still notice the problem on that monitor as well. So yeah, why did I only notice this since about a year ago and why does it bother me so much? :<
 
So, I bought an Asus VN247H (1ms G2G) and colors etc are good, but there's one tiny problem.

Obviously, the reason I bought this monitor was the rather cheap price and the low response rate (1ms G2G). I play a lot of MMO's and when you move the camera or you you simply strafe right/left (which makes the camera go right/left), you usually notice some kind of blur/trailing on most monitors. In most games, it isn't that bad, but the camera tends to move slow in mmorpgs's, so you have more time to notice details in the background when you pan the camera.

Example: my previous monitor was a Dell U2312HM IPS and everytime the camera moved, I felt like the background pixels were bothering me. Like they weren't catching up the action quick enough. The only thing that doesn't get messed up is your own character, but that's because he's always in the middle, so the pixels don't have to shift as much. Anyway, the monitor was bothering me because of that and I figured it was the higher response rate that caused it.

I sold it and got me the Asus VN247H. First few days were good, but then I started to notice a different form of blur/ghosting. Stuff doesn't trail as much as the dell, but there's some kind of... double vision when I pan the camera. It's like npc's and objects in the background have some kind of ghost in them, but it doesn't leave their body entirely. And for some reason, my eyes tend to focus on this effect... a lot. It's bothering me to the point I can't enjoy my games and it breaks my immersion every time. Mind you, I have no clue why this bothers me so much. I keep thinking I buy bad monitors or something. Or that my room is haunted with ghosting lol.

It sounds stupid, but I only started to notice this effect when we moved to our new house. I owned an Acer 24" sbmii or something in our previous house and I never had any problems back then. It kinda started after I was gaming on a samsung D5000 tv in our new house on the ps3. I don't know the full extent of it, but most ps3 games are 30 fps, and the effect is even worse on 30 fps. And then I started to notice it on 30fps games on my Vita (moving the camera left/right on Zero Escape for example) as well.

I'm kinda wondering if there's something wrong with my eyes. I really don't know a single person that notices this stuff as much as I do. I can't even find any threads about this problem or anything. Sure, I've seen people talking 'bout motion blur and response rates etc etc but that doesn't keep them from gaming on their monitors.

I feel like I'm too obsessed with this stuff, but at the same time.. I can't ignore it when I try to game. I've been thinking about buying yet another monitor, but I'm pretty sure I'll still notice the problem on that monitor as well. So yeah, why did I only notice this since about a year ago and why does it bother me so much? :<

I might be able to help... The ghosting seems to be a problem with Asus monitors.

1. Turn the monitor off by the power button on the bottom of the bezel.
2. Hold down both the menu and power button together until the monitor turns on.
3. When the screen illuminates, press menu again and the hidden service menu should appear.
4. The option you're looking for is either labelled as 'Overdrive' or 'OD', navigate to this and turn it off
5. Navigate out of the menu and the problem should be corrected.

The only problem is it's not a permanent fix, you'll have to do this every time you turn the monitor on...
 
This seems like a stock answer from someone who hasn't seen good TN panels, or is unable to adjust their monitor to their face.

I don't think very many people with these sort of responses are exposed to many monitors :p


Good TN panels seem to be rare these days since everyone has adopted that god awful matte 120hz AUO panel. They all look dreadful compared to last generation's gloss 120hz monitors.

The anti-glare coating really doesn't do it any favours. Matte coatings are fine but too many companies are unable to use an unobtrusive matte coating. I guess if you wanted gloss, Vega on Hardforum that will strip the anti-glare coating off for $99 but I don't know if he adds a replacement sheet or just leaves the polarizer exposed.
 
This. Just bought one and had that nasty anti glare removed from it. The monitor really shines in lightboost mode which I can safely say next to a crt has no competition in giving a sharp smooth image.

If amd and nvidia get serious about support instead of hacks this could easily be a major selling point to gamers.

Outside of color precision I can't complain.

I just ordered one myself. Hope it is as good as you guys say!

Could you please elaborate more on the anti glare removal process?
 

Sethos

Banned
Well, this seems to be the perfect place to ask.

Any recommendation for a quality small-size TV. I'm talking 24-32" with 26-29" being the sweet spot. I want to hook up my consoles on the desktop and console output look like ass on PC monitors. I want the TV to be 1080p.
 

LCGeek

formerly sane
I just ordered one myself. Hope it is as good as you guys say!

Could you please elaborate more on the anti glare removal process?

Hopefully this comes out right.

I've developed a new process using my laminar flow hood and extremely high humidity for the matte-film removal and the screens come out perfect

Vega strips the monitor down so that only the main component is left, don't worry he can put it all back together quite well. The hood is used over damp towels being left on for hours cause it helps dissolve the glue holding the AG on the monitor.

Here's link with a basic photo guide on it, but I don't advise doing this unless you have a big pair of balls. That link shows the process done with towels and not the hood.

Ginger ninja 24-27 inches is pretty cheap depending on the quality.

Removing the film on certain tn panels really ups the quality both sharpness and the colors. My friend has the same asus to compare to and it really shows but the process will cost time and money if you want the results.
 

Diablos

Member
I'm torn between two monitors:

http://www.amazon.com/dp/B008RM235I/?tag=neogaf0e-20

Viewsonic 23"

or

http://www.amazon.com/dp/B009H0XQPU/?tag=neogaf0e-20

Dell 21.5"

I find the Viewsonic price to be an absolute steal. However I am reading there are some problems when gaming via HDMI (100% of screen not being utilized); reviews assure me that DVI produces none of these issues. If that is true I will buy it but I'm concerned.

Do any of you have either one of these monitors? If so please tell me about your experience with them.
 
Hopefully this comes out right.



Vega strips the monitor down so that only the main component is left, don't worry he can put it all back together quite well. The hood is used over damp towels being left on for hours cause it helps dissolve the glue holding the AG on the monitor.

Here's link with a basic photo guide on it, but I don't advise doing this unless you have a big pair of balls. That link shows the process done with towels and not the hood.

Ginger ninja 24-27 inches is pretty cheap depending on the quality.

Removing the film on certain tn panels really ups the quality both sharpness and the colors. My friend has the same asus to compare to and it really shows but the process will cost time and money if you want the results.


Thanks for the details. I don't think that I will try it, but you never know. It does not seem too complicated.
 

Dawg

Member
I might be able to help... The ghosting seems to be a problem with Asus monitors.

1. Turn the monitor off by the power button on the bottom of the bezel.
2. Hold down both the menu and power button together until the monitor turns on.
3. When the screen illuminates, press menu again and the hidden service menu should appear.
4. The option you're looking for is either labelled as 'Overdrive' or 'OD', navigate to this and turn it off
5. Navigate out of the menu and the problem should be corrected.

The only problem is it's not a permanent fix, you'll have to do this every time you turn the monitor on...

Good sir. I'm going to try this when I get home later. OD is currently at 60 on the normal menu. I als noticed black trailing shadows if you increase it.

Does disabling OD give me any troubles btw? These monitors tend to advertise less blur with Overdrive. Also, my brother also has a Asus screen but I don't really notice my problem there. It's that older and popular Asus VH242H..

But wait... OD didn't exist yet on the VH242H, would that explain it all? Because his monitor just blurs like every monitor but he doesnt have the double vision problem... and double vision is basically ghosting. It's really making sense now... I hope. Also, the ghosting I experience is really close to the original image. That's also why I notice it. Normally, if you scroll to the left... objects etc in a game will blur a bit at their right side... but I get that + this weird double effect in the middle of npc's etc. Might record the problem if OD = off doesn't work.

Only reason I'm not convinced yet is because ghosting only reminds me of images that still appear on your screen after a few seconds or even a second, while my double vision problem ends when I suddenly stand still.
 

mugwhump

Member
So I got a Toshiba 23" to use as an external monitor and it doesn't use up the entire screen in "Native Mode", only in Full mode or the various Theatre Modes. I thought Native mode was a simple 1:1 pixel mapping? It does look the clearest. But if it's not using the entirety of the 1920x1080 screen to display 1920x1080 content, it must be shrinking it, right? Unless of course the screen is actually slightly bigger than 1920x1080.

Which is most likely?
 

Unai

Member
Well, I have a benq xl2420t for 2 months now, and it is great and everything. Since this monitor, besides the 120Hz thing, is also known by having a stypid low input lag, I decided to try to compare it with the Wii U gamepad input lag.

I was expecting that this monitor would show the image slighly ahead of the gamepad, but to my surprise it was the exactly the same! I knew the gamepad was super fast, but I didn't though it was this much.

Here is the picture showing it:
My crap LCD TV also has the same input lag while in gaming mod, and it is much worse when not in gaming mode.

TV in gaming mode:

TV not in gaming mode:


This is not 100% related with the thread, but I think some people here might be interested in this comparison.


Edit: Ops, I'm using the direct images from dropbox. I'll upload them to somewhere else.

Edit 2: I fixed the images
 
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