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Breath of Fire 6 announced for PC/tablet/smartphones

Celine

Member
image.php
Bwahahah
 

Celine

Member
my friend thinks that BOF6 (a console version ;_;) wouldn't sell over a million in the US. Is he right?
The japanese RPG franchises that can achieve more than 1 million units sales in US are about 4-5.
Not only that but the number would probably be the same even if the threshold would be lowered to 500K (or 300K for that matter).

And in Japan wouldn't fare much better than in US (i.e. a couple 100K at best).

That's why most historic franchise are dormant for a brandnew (and costly) release on home console (or even dedicated handheld).

A BoF game on 3DS probably could break a million worldwide (if it released in Europe). Unfortunately, the question at hand was not about a BoF game on 3DS, and the game coming out is not on 3DS.
You do realize you are talking about a series which 5 main games later and a few re-release is currently sitting at 3.1M in total sales...
 

IzzyF3

Member
Okay, posting after calming down a bit... I still hate this news...

Never jumped on the Capcom hate when they messed up Street Fighter X Tekken or canceled all those Megaman games. This is like an F-U to all the Breath of Fire fans.

Okay, the game makes economic sense. A traditional BoF6 probably won't sell very well, but even the art direction angers me as a fan. It looks so much like everything else on the market. If you say it's a sequel to Maple Story or any of those Korean free to play MMO's, I'd believe you.
 

Glass Rebel

Member
I would bet good money that a 3DS or even Vita JRPG on the level of Bravely Default would do well enough.

But of course Capcpom has to chase that Puzzle and Dragons money.
 

Dark Schala

Eloquent Princess
See: Fire Emblem: Awakening
The point that people are kind of missing is that most >1M Japanese-developed RPGs are either from Nintendo (marketing, polish, Mario/Luigi), or from Squaresoft/Square Enix (prestige, polish, advertising, legacy). And I'm talking about US sales only as opposed to worldwide.

Everything else is kind of regrettably niche. There is precedence for saying that other series probably wouldn't move 1 mil in the west in general.
 

Asd202

Member
I don't get why people are saying Suikoden will get the same treatment. It's already dead Konami has no intention of following the 'one world" storyline from I to V.
 
The point that people are kind of missing is that most >1M Japanese-developed RPGs are either from Nintendo (marketing, polish, Mario/Luigi), or from Squaresoft/Square Enix (prestige, polish, advertising, legacy). And I'm talking about US sales only as opposed to worldwide.

Everything else is kind of regrettably niche. There is precedence for saying that other series probably wouldn't move 1 mil in the west in general.

Still I feel it would do well enough for a 3DS RPG, I mean if they did a 2D game like this it wouldn't cost much more than what they're doing now.

The problem is: this is even cheaper and potentially could have way more revenue, plus no licensing costs, distribution costs, etc...

I feel Nintendo should work to avoid more potential brands goes tablet/smartphone rather than handheld...
 
What is so puzzling to me about this ordeal is the fact that they numbered it. Why did they have to number it? It's not like Breath of Fire is a very popular franchise in the first place (when was the last game released again?). They could have easily just titled it Breath of Fire: Social Jewelz or something ridiculous and it would do just as well. By numbering it, I feel like they've significantly damaged the already low chances of us receiving an ACTUAL sequel someday.
 

Glass Rebel

Member
The point that people are kind of missing is that most >1M Japanese-developed RPGs are either from Nintendo (marketing, polish, Mario/Luigi), or from Squaresoft/Square Enix (prestige, polish, advertising, legacy). And I'm talking about US sales only as opposed to worldwide.

Everything else is kind of regrettably niche. There is precedence for saying that other series probably wouldn't move 1 mil in the west in general.

This kind of thinking, that everything needs to sell millions for it to be feasible, is a big reason why Capcom and Square-Enix are struggling so much.

Cheap social games aren't going to help them.
 
BoF1 wasn't bad. I only ever really liked BoF2 and enjoyed 3 & 4 more for the 2D sprite art than the overall game. They lost me with Dragon Quarter. It's a solid contender for top 10 jrpg series, though. I like that they're somewhere between old DQ & FF in grind and tone.

I wouldn't have an opposition to the game actually being on iOS, because... how many buttons do you need to move, make selections, confirm, and press the same button to attack? In that sense it could always be ported up to anything else. Only thing that concerns me is the overall design philosophy being geared towards pay-to-win/enjoy, and self-mutilated from the ground up to be a cash cow that will most assuredly fail.

Ideally, as I'm not the biggest fan of the AAA world but don't have an aversion to mobile on a fundamental level, I'd be happy with something in the professional $15-30 range in scope and quality... or built within straight-up handheld terms.

The artwork here is like Maple Story meets Odin Sphere, and that's ehhhhh... I long to see real Capcom 2D again since the Mega Man 8 & Street Fighter III moratorium was instituted, so it's tough not to want to be optimistic that it's nice in motion.
 

Hedja

Member
Kinda got bored with BoF after 2. The formula just felt too similar. But still, seeing it being whored out is saddening.
 

RedSwirl

Junior Member
I'm back from my shift, but even if I'm less irritated than I was this morning (which was a complete... I don't even know), I'm still incredibly disappointed. I have to say that sometimes I don't like it when companies go in a drastically different direction with some of their series. I like to go with the phrase "if it ain't broke, don't fix it; but if you must, add onto it for the best". But some recent games in some of these series that we like to reminisce about have simply gone into a direction that's in an extreme that people don't wish for the series to be in. It's because people like being comfortable, playing games that they're familiar with. If the change has been too drastic, and if people aren't slowly eased into it, people are going to feel incredibly disappointed or at least, people will feel mixed about the game in question.

It's not just with Breath of Fire, either. One of my friends messaged me saying that Capcom's been doing this with their higher-tier stuff for years now, and to an extent that certainly is true. It certainly feels like Capcom's squandering all of the goodwill they had towards the beginning and midpoint of this generation when they released SF4, MM9, Bionic Commando Rearmed, Mega Man ZX, Ghost Trick, bringing PW to the west, etc. And for what? Either an attempt at trying to secure wider audiences by making some changes for some of the games they release, or chasing after the emerging mobile market for a chance to increase their profits slightly.

My disappointment is rooted in the fact that a lot of the series that I loved as a kid, whether it's Genso Suikoden, Lufia, Mega Man, Contra, Commando, Ghouls 'n Ghosts, etc. have been (for the most part) reduced to current games in the series being nothing but unsubstantial playthings that you'd play for an hour or two each day, with very little sense of progression and unsubstantial game design. Or they may be IPs that you haven't heard from in a long time. Genso Suikoden is the exception, but it's become a series where the developer does not treat its legacy and what it means to its fanbase justice. Not to mention that both Capcom and Konami were my favourite companies when I was little.

I understand Capcom's idea of trying to go for a market that seems to be emerging in the games industry. It's just like how I get SE for doing the same thing. But I can't really support that idea because a lot of the games that these two companies have released on these platforms have been subpar in some way (ie: SE with the visual / UI department and lack of substance in systems for their mobile games, and Capcom with... well, you've seen Rockman xover). The fear is that Breath of Fire 6, a game that people have been waiting years for is on a platform that has controls that not everyone is comfortable with, it is an online touch RPG, and given Capcom's amazing effort with some of their mobile ventures, it's probably not going to look or play rather stellar either. It will lack substance and depth that people are used to seeing in traditional RPGs like BoF. That is why I'm disappointed.

Capcom has so many IPs that they can play around with, but they're either shelving them because they might not work in this retail environment at present, or they're making mobile sequels for that market (and, again, the real problem I have with that is that I don't think these games will have a lot of substance or depth to them at all). It just a huge shame that they're squandering their IPs in an attempt to gain a small profit at a lower cost, or they're even squandering the good will that their fans have had for them for decades. And that good will was gained due to their willingness to make their games even better, or diversify their IP so that there was something that the company had to offer to everyone.

Both Capcom and Konami are at the end of their ropes for me. It's a damn shame what they've become in the last generation or so. Very disappointing. I was hoping that I wouldn't have to be as disappointed with Capcom as I am with Konami this generation, but here we are.

This reads like a lamentation on the ensuing slow death spiral of conventional Japanese game design and mid-tier game development overall. You just gotta recognize that they've been squeezed out on two sides by the American blockbusters and tiny casual games.

All you can really do is fine solace in the handful of companies still holding on to the way games used to be made and still making those business models work in today's world. The JRPG community has Atlus and From Software, and Level-5 on a good day. The general Japanese gaming fandom has those guys and Platinum games. The western gaming community has Eastern Europe to fall back on.

We just gotta hope that as we move into a new console generation, that games that don't aim for the lowest common denominator don't get squeezed out further. We gotta hope the aforementioned groups can find their footing on the new consoles. CDProjekt already seems primed to make a splash on next-gen in 2014, and we can only hope the other guys do the same.
 

brainslug

Member
This... is just awful. Why, Capcom, why. =(

Never played BOF1 or 2, but BOF3 is one of my favorite JRPG's of the PS era. 4 is also pretty good.
 

TGO

Hype Train conductor. Works harder than it steams.
Looks like BOF2HD to me
3/4 was the best, they was losing it in 5
 
This reads like a lamentation on the ensuing slow death spiral of conventional Japanese game design and mid-tier game development overall. You just gotta recognize that they've been squeezed out on two sides by the American blockbusters and tiny casual games.

All you can really do is fine solace in the handful of companies still holding on to the way games used to be made and still making those business models work in today's world. The JRPG community has Atlus and From Software, and Level-5 on a good day. The general Japanese gaming fandom has those guys and Platinum games. The western gaming community has Eastern Europe to fall back on.

We just gotta hope that as we move into a new console generation, that games that don't aim for the lowest common denominator don't get squeezed out further. We gotta hope the aforementioned groups can find their footing on the new consoles. CDProjekt already seems primed to make a splash on next-gen in 2014, and we can only hope the other guys do the same.

There's going to need to be a long line of exitings of the industry of the shortsighted, pump-and-dump, believing in fairy tales crowd that have dashed most every smooth-sailing ship from Gen 6 into the rocks during this gen. Think about how GOOD Capcpom had it circa 2008...pissing it all away short of AA, MonHon, and arguably DD.

If you had told the 2005 me that fucking Namco would be the level-headedest Big 6 Japanese Pub coming out of gen 7, I'd thought you a fool, and yet, here we are.

And, I mean, I do have some reason to hope. You don't get as many pundit pieces and even casual interviews with industry honchos that betray influence from peer pressures as much lately. Two clowns who ran their publishers into the ground were ran off. Independants and on-course mid to small Japanese publishers have an open field for the first time in a long while, especially if DD becomes fertile ground. It could also all fuck up in an instant in ways we could never have forseen in our worst nightmares (the thread subject happening in even larger numbers), but it might. It just might.
 

Shingro

Member
*game about turning into dragons and how rad that is*
*All party members are animal people*
*Bof 6: all humans, no dragons shown, no animal people.*
*flips desk*

And yeah, Capcom has taken ridiculous and shortsighted dumps on almost every franchise, often blaming the fans for not showing up when they do something poorly (MML and Darkstalkers come to mind) Releasing Dead Rising 2 3 or so times, Monster hunter 3 got a solid 2-3 re releases depending on what you think of the differences in Tri/Portable3rd/Ultimate full price balance updates to Street Fighter/MvC3 (though they have learned their lesson from the bad press last time around for street fighter)

Then of course there's Devil May Cry and Mega man... both catered to fan groups of course....

At this point a capcom game would have to be a shining beacon of magic to make me sign on... It seems likely it just saves me pain in the long term :(
 

Boss Doggie

all my loli wolf companions are so moe
This reads like a lamentation on the ensuing slow death spiral of conventional Japanese game design and mid-tier game development overall. You just gotta recognize that they've been squeezed out on two sides by the American blockbusters and tiny casual games.

All you can really do is fine solace in the handful of companies still holding on to the way games used to be made and still making those business models work in today's world. The JRPG community has Atlus and From Software, and Level-5 on a good day. The general Japanese gaming fandom has those guys and Platinum games. The western gaming community has Eastern Europe to fall back on.

We just gotta hope that as we move into a new console generation, that games that don't aim for the lowest common denominator don't get squeezed out further. We gotta hope the aforementioned groups can find their footing on the new consoles. CDProjekt already seems primed to make a splash on next-gen in 2014, and we can only hope the other guys do the same.

Yeah, it's pretty bleak.

A lot of my favorite games are "mid-tier", it's sad that this is what's come.

I'm afraid, especially with Atlus being in the tight ropes.
 

Raitaro

Member
I figured I would be really disappointed coming into this thread, but i feel nothing at all

That's probably just stage 1 of the 5 stages of grief my good man: denial.

(Now brace yourself for anger, depression, bargaining and acceptance.)
 

Steroyd

Member
...

Nope still in disbelief and pissed, I think this is the first time where the hate is just festering inside me, neither growing or subsiding.
 
300px-BoF5_nina1.jpg


The pain this girl feels in a day was magnified tenfold in an instant upon us.

Crapcom are the Regents, and they've scoured and salted the surface.
 

Vamphuntr

Member
Was gone for a week and this happens. Wish I had seen the thread yesterday instead haha.

My only disappointment is that they call this monstrosity Breath of Fire 6. At least have the decency to call it like a spin off. I find the 6 to be terribly offensive. There you go people, you wanted part 6! Have this horrible looking smartphone game.

All the screens I've seen make the art looks like those generic free to play Korean MMO and don't scream BoF to me.

Anyway, like with Suikoden I've come to terms with the fact we will never get another BoF a long time ago. After what Capcom did to Megaman (the awful iOS autorunner and the X iOS port) I'm not really suprised. Still, if you are a huge Capcom fan I guess the Megaman iOS game and Onimusha Soul and this must be fairly hard to take.

Unfortunately it seems awful social rpg is where the money is now :/ so pretty much every big JPRG franchise will get treated this way.
 
All of this inspired me to finally get around to Dragon Quarter. I only played BoF II for GBA.

My buddy got BoFV at launch and all of us told him he was crazy for buying that RPG crap(We were not anglophones). I'll love hearing his take on the "sequel." Glad I am wiser now.
 

_Ryo_

Member
Quick question, will this game feature any Single Player content whatsoever?

It's if's an online only mmo with mediocre graphics... what were capcom thinking?

I like single player RPGs, no mobile social paywalls.
 

RedSwirl

Junior Member
If you had told the 2005 me that fucking Namco would be the level-headedest Big 6 Japanese Pub coming out of gen 7, I'd thought you a fool, and yet, here we are.

I think a lot of people have underestimated how prolific Namco has been this generation. Out of the big Japanese publishers they've done the best job of not ruining their games in pursuit of the AAA American dollar. Namco's been able to release current-gen multiple console versions of pretty much all of its major PlayStation-era franchises: Tekken, Soul Calibur, Tales, Ace combat, etc., its only serious misstep being Assault Horizon. On top of that you have a ton of other console games Namco's published. On consoles they've been the most prolific at just making, well, Japanese games.
 
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