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Dragon Age: Inquisition Game Informer details [Up2: Exploration Skills?]

Zeroth

Member
For the curious, this is the default decision set if you don't import a save and don't change any settings:

DA1:
DAO: Dalish Elf, warden dead, Alistair king
DA2:
DA2: Mage, sides with Mages

https://twitter.com/BioMarkDarrah/status/364864515717873665
https://twitter.com/BioMarkDarrah/status/364861435634913280

Finishing my Awakening save tomorrow, though it's interesting to see the
martyr scenario is the canon one
in DA1. As for 2, that seems to be the one that fits the story the most, though having a Male Human Mage in DA1 is kinda neat in terms of connecting with DA2.

Still, that means
the Warden will never play a significant role again in the series, at least not in a way that may greatly affect it.
 

Squire

Banned
jEZPlXKvNjQ1f.png


iJoVJ0J1DKLqm.gif

Oh no he di-in't.

This sounds amazing. They're going way further than I expected them to. It's sounding like it'll be the first great RPG of the next generation.
 

Moff

Member
ok, the default warten being dead pretty much crushes my hopes and expecations that the demigod baby will play a major part.
I still think its weird, so if I have a savegame where the ritual happened this super powerful being is around but... does nothing ever?
we'll see how this is played out, maybe it will be a simple matter of a switched out boss, maybe the end boss will be either flemeth, morrigan or the baby depending on your choices,or something like that. but I am still disappointed that they obviously just let the demigod go away storywise.
 

phierce

Member
but I am still disappointed that they obviously just let the demigod go away storywise.
Yeah, my main save has the the demigod baby...

So, I'm actually curious about this, as well. I really do hope they will address this one way or another.

If not, I'll be slightly disappointed, but either way, I'm f'n hyped for this game! Can't wait...
 

Caboose

Member
Forgive me if this has been answered, but have they said how they will handle bringing over saves across generations?
 

Squire

Banned
Forgive me if this has been answered, but have they said how they will handle bringing over saves across generations?

They haven't. They want to, it seems they they intend to, but there are no details on what the plan is.

In theory, if you logged in to your EA account/Origin while playing the game, the know all the decisions you made (collecting data for analysis) no matter which platform you played on. They should be able to have DAI just pull that data down from EAs servers.

But this is in theory, and I'm no engineer.
 

DocSeuss

Member
So... everything had me really intrigued... For the first time since before I actually played Mass Effect 2, I think I want a Bioware game, even if it does have DAO's worst party member--Morrigan. Such a boring person; really reminds me of the generic 17-year-old-forum-roleplayer-female-player-character than anything else.

Then this happened:

- Writers analyze the story’s main themes and conflicts, then create certain characters around them

THIS IS LITERALLY THE OPPOSITE OF HOW YOU WRITE A STORY.

Story events happen because characters do things to make them happen. The conflicts of a story happen because of the characters. You don't create a conflict first and then figure out how characters fit into that. You create characters and then figure out what they do to make things happen.

Just play dragon age 2. It is a really fun game, the story is great and so are the characters, setting and combat. People who complain about your choices not mattering, don't understand the story Bioware was trying to tell in DA2. The mass amounts of hate this game gets is saddening. Although I will agree and say the level design is utter garbage.

No.

That is, based on every conceivable scholarly understanding of what makes good storytelling, objectively false.

And DA2's combat was little more than 'press a button, watch enemies explode' mixed with 'another wave approaches!'

Saw the scans, it looks really great and info sounds really good, i'm becoming very interested in this and still have DA:O to playthrough :p

Next and end of this year seem like RPG heaven:
Divine Divinity
Project Eternity
The Witcher 3
Wastelands 2
Dragon Age Inquisition

We also kinda know that Two Worlds 3 is in production, so it can land next year too. Shroud of the Avatar is next year too, i think. And there are also those CryEngine RPGs in production: Warhorse and Lichdom
And thats not counting MMOs.

--
And then in 2015
Bioware Star Wars
Cyberpunk 2077
Mass Effect 4
Also rumoured new Obsidian next gen title.
And whatever Bethesda Games is cooking.

I think you mean Divinity - Original Sin? Not sure that another Two Worlds game is something to be looking forward to. Hadn't heard of Lichdom. I think you forgot Torment: Tides of Numenera.
 

Moff

Member
And DA2's combat was little more than 'press a button, watch enemies explode' mixed with 'another wave approaches!'

on consoles and on easy, yes, it was possible to play it like that, but it was no fun.

but on hard and on pc it was the very same combat system like in DA1. enemy placement and waves were worse, but the combat was the same and that was also the reason why I finished it. some of the boss encounters were even great and much better than in origins.

DA2 had many faults, but combat was not among them. and if you set your expectation low, you'll get an overall enjoyable game, I actually recommend to play it, I am sure it can be bought for a few bucks today.
 

DocSeuss

Member
on consoles and on easy, yes, it was possible to play it like that, but it was no fun.

but on hard and on pc it was the very same combat system like in DA1. enemy placement and waves were worse, but the combat was the same and that was also the reason why I finished it. some of the boss encounters were even great and much better than in origins.

DA2 had many faults, but combat was not among them. and if you set your expectation low, you'll get an overall enjoyable game, I actually recommend to play it, I am sure it can be bought for a few bucks today.

I played it on PC, and I believe I played it on hard. It was all rather dull. My rogue just backstabbed everyone with a button press. Quite boring, to be honest.
 

Squire

Banned
I played it on PC, and I believe I played it on hard. It was all rather dull. My rogue just backstabbed everyone with a button press. Quite boring, to be honest.

Hopefully they implement quarter-circle turns or something to keep your interest.
 

Moff

Member
I played it on PC, and I believe I played it on hard. It was all rather dull. My rogue just backstabbed everyone with a button press. Quite boring, to be honest.

yes thats true, the rogue got the shadowstep ability (from world of warcraft), where he appears automatically behind the enemy. if thats such a big deal to you, I understand.

but there are many people on GAF who played it only on consoles and on easy and believe that they changed combat to something like diablo, because you could spam your standard attack with a button. and thats simply not true. I was myself very worried about this before DA2 was released, but I was very much relieved then the combat system was actually unchanged. most encounters were simply poorly designed though, but for this I blame the extreme short development time (which was probably "ordered" by EA, and is the reason for 99% of DA2s many faults, I simply cant blame bioware for that) but the bosses were great and all in all I still thought the combat was enjoyable, especially because I expected a diablo style combat system, which thankfully didnt turn out to be true.
 

Durante

Member
but on hard and on pc it was the very same combat system like in DA1. enemy placement and waves were worse, but the combat was the same and that was also the reason why I finished it.
This is entirely internally IMPOSSIBLE. Combat in tactical partiy-based RPGs is, to a huge part, positioning. With it's shitty waves and skills designed for playing without friendly fire, DA2 took a huge dump on that.
 

Moff

Member
This is entirely internally IMPOSSIBLE. Combat in tactical partiy-based RPGs is, to a huge part, positioning. With it's shitty waves and skills designed for playing without friendly fire, DA2 took a huge dump on that.

my point was, as I am sure you understood, that its not a diablo-eque game but still the same combat system from origins at heart, even if placement and waves were worse.

I didnt mind that much though, because as I am sure you know, too, placement and waves were not really perfect in origins either, I wouldnt even say they were much better.
and both games were very trial&error heavy on the harder difficultues I played on, which even more decreased the impact of this fault.

in the end, for me, the combat in both games played very similiar.
 
I wonder what would be BioWare's/EA sales expectation on this game. And what would it take to consider its a "successful" game. Apart from being a critical success

In regards to EA's expectation on Dead Space that it has to sell at least 5 million copies to guarantee a sequel or some sort of continuation of the franchise. And unfortunately Visceral failed
 

Durante

Member
my point was, as I am sure you understood, that its not a diablo-eque game but still the same combat system from origins at heart, even if placement and waves were worse.
I did understand your point. I just disagree in the strongest possible terms. Making almost every combat encounter a wave-fest and completely disregarding friendly fire in skill design made tactical positioning an afterthought at best, while it should be a centerpiece of tactical combat.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I wonder what would be BioWare's/EA sales expectation on this game. And what would it take to consider its a "successful" game. Apart from being a critical success

In regards to EA's expectation on Dead Space that it has to sell at least 5 million copies to guarantee a sequel or some sort of continuation of the franchise. And unfortunately Visceral failed

I think that's precisely why they announced current-gen versions of the game too. To get as many sales as possible.
 

Midou

Member
I know people didn't like the ending cause your choices didn't matter, and I can understand that, but on the flip side the choices you made aren't suppose to affect the outcome w/ the story Bioware was trying to tell. I think a neat little trade off for that would be to see the city environment change based of the decisions you made. Not just w/ level design, but w/ how people react to you.

What I hate about the end is how you end up
fighting the 'boss' of both sides.
it feels to me like it was the developers patting themselves on the back and just HAVING to have the player see both in one run, like they didn't (rightfully so) trust any players to play the game twice.

I get it has a story purpose and it 'fits in' but it's a perfect example of this bullshit choice that never amounts to anything, it would have been really simple to do what wasn't in my spoiler and actually make it seem like choice mattered a bit.

As for the general story, I played mage, which in the context of the story should have had me being treated like a second class citizen, but from what I remember, even people who hated mages a lot would often not mention I was one too. It did come up in some conversations, but it was all so silly. DEATH TO THE MAGES, except you.
 

Acheteedo

Member
Hyped for this. Though I'm suspicious of their claims of being open world. Even that desert gif seems to have restrictive borders, a la Fable 2.
 

Staf

Member
Hyped for this. Though I'm suspicious of their claims of being open world. Even that desert gif seems to have restrictive borders, a la Fable 2.

It's not open world if you define open world as Skyrim. They've said there are areas, like in DA:O and DA2, that will be very large compared to it's predecessors.
 

H3xum

Member
Just read through the OP and...hype

I want more than anything the ability to set companion priority on attacks/abilities. That level of control gave such a good flow to the combat, regardless of it taking a minute to setup. They say that's going to be back, but hopefully it'll be to the same extent as the tactics slot from DA:O

The line about being able to have your starting armor be as strong as your end game armor is kind of lame to me. Yes I'm sure you'll have a very hard time finding the components to level up your armor, but, that kind of takes away some I think. Why do I want to go tackle a bunch of dragons to get their scales to create some sick armor when I can just stick with the same armor I've had the last 40 hours? (besides the obvious challenge of wanting to fight a dragon, solely for the armor sake)
 

Midou

Member
sounds like a completely different game

Yeah, this too.

Feels like new Bioware is too afraid to make new franchises, between baldur's gate and mass effect 2, they never even did their own sequels, I had so much respect for a company that was only putting out new IPs and leaving another completely capable company to do their sequels.

This feels like they wanted something to combat Skyrim, then though Dragon Age was the closest thing so they might as well do that. Then the inquisition concept sounds like a way for them to not be called out for coat-tail riding.
 

MikeDown

Banned
What I hate about the end is how you end up
fighting the 'boss' of both sides.
it feels to me like it was the developers patting themselves on the back and just HAVING to have the player see both in one run, like they didn't (rightfully so) trust any players to play the game twice.

I get it has a story purpose and it 'fits in' but it's a perfect example of this bullshit choice that never amounts to anything, it would have been really simple to do what wasn't in my spoiler and actually make it seem like choice mattered a bit.

As for the general story, I played mage, which in the context of the story should have had me being treated like a second class citizen, but from what I remember, even people who hated mages a lot would often not mention I was one too. It did come up in some conversations, but it was all so silly. DEATH TO THE MAGES, except you.

It would nice is the choices you made actually carried some weight, I mean it is considerably more difficult to do that when making a series of games, but still I can't think of any bioware game, or game in general where the plot has branched off considering your actions in the prior game. I think closest Bioware gets to that is the fate of some characters, depending on your actions in Origins you
might not get to see Alistair, or in ME3 if you didn't save Melon's data then Eve will die of trama.
Although I disagree with you I see where your coming from on the whole endings for DA2, and
Orision going bats crap insane
last second did feel little rushed, should have slowly built up to it.

And I absolutely have to agree with you that on the mage thing, I understand that Hawke becomes a wealthy socialite by the 2nd act, but still being a mage should have had some more persecution going on. Like when you meet with Dumar, it would make more sense to maybe have you meet with Dumar in some dark secret location cause he doesn't want to be seen with a mage, instead of prancing right into the big building there.


THIS IS LITERALLY THE OPPOSITE OF HOW YOU WRITE A STORY.

Story events happen because characters do things to make them happen. The conflicts of a story happen because of the characters. You don't create a conflict first and then figure out how characters fit into that. You create characters and then figure out what they do to make things happen.

That is, based on every conceivable scholarly understanding of what makes good storytelling, objectively false.
So story events can't happen cause character intentionally/unintentionally causes them? While I 100% percent agree with you that you shouldn't try to force characters into a story like some sort of cut and paste mad libs, I don't see why you couldn't make a character for a certain role? I think you can do it both ways, as long as the need for having that sort of plot element doesn't overshadow what the character is suppose to be. You could just argue Darth Vader was simply there to be the big bad and fight Luke, and I don't think many would disagree with that statement. Although even though Vader was there for that purpose, his character went so far beyond that, his character was given the depth and personality needed to go beyond the role of big bad.
 

StiLt

Member
I wish I liked Dragon Age. Even pick up every one of them hoping...

I grab this one too actually. Looks great on paper. Hopefully I can synchronize this time.
 

imtehman

Banned
dragon age:eek:rigins was one of the best rpgs i've ever played.

I never touched DA2 because of the gameplay change to action and the negativity from GAF.

That being said... should i play dragon age 2 to catch up on the storyline?
 

Midou

Member
It would nice is the choices you made actually carried some weight, I mean it is considerably more difficult to do that when making a series of games, but still I can't think of any bioware game, or game in general where the plot has branched off considering your actions in the prior game. I think closest Bioware gets to that is the fate of some characters, depending on your actions in Origins you
might not get to see Alistair, or in ME3 if you didn't save Melon's data then Eve will die of trama.
Although I disagree with you I see where your coming from on the whole endings for DA2, and
Orision going bats crap insane
last second did feel little rushed, should have slowly built up to it.

In terms of choices, I'm okay with delayed results, but they end up being kind of silly in Bioware's games more often than not. Like in ME1 to ME3
the fate of that giant bug queen or whatever it was, whether you allow it to live or not, you just fight a similar boss in ME3
. Characters who can die are simply replaced by different characters when important to the story and just have slightly different dialog. It's so obvious when a character can die, because from then on, the writers didn't seem to put as much effort into writing them and they are not as pivotal to the story. This is the main problem with Bioware's 'choices'. They do not put equal effort into allowing a character to live or die. It's like they are afraid to write a lot of dialog for a character who was killed off because only some people will see it. This is similar to the problem I mentioned with the ending of DA2.

Alpha Protocol is kind of lacking as a game but the choice system is much better. Letting someone who tried to kill you live, and having their organization give you backup in a mission is more satisfying to me. It's not trying too hard to make a long term result, and you get to see exactly what your choice resulted in.

Witcher 2 did it really well of course, giving you a different 2nd arc depending on who you side with, you even visit different areas.

I've never seen a choice in a Bioware game where the result made me go 'well I want to replay this and choose differently to see what happens', the only really major one was probably the ending of ME2, but it was pretty easy to figure out what the game wanted there.
 
I forgive so easily when it comes to Bioware so I will get this day one and probably get some collectors edition because I'm a sucker. Hopefully they have something in place to get my origins, awakening, da2 saves from 360 to PS4. If not, I'll just roll 360.
 
dragon age:eek:rigins was one of the best rpgs i've ever played.

I never touched DA2 because of the gameplay change to action and the negativity from GAF.

That being said... should i play dragon age 2 to catch up on the storyline?

I would, but set your expectations really low. Don't expect a great RPG because you won't get one. I still had a good time with the game though; I enjoyed the mindless action and silly plot/characters.
 

IvorB

Member
It all sounds too good to be true to be honest. Especially if they say they are going to achieve this on current gen systems.
 

Moff

Member
dragon age:eek:rigins was one of the best rpgs i've ever played.

I never touched DA2 because of the gameplay change to action and the negativity from GAF.

That being said... should i play dragon age 2 to catch up on the storyline?

With your low expectations, I'd wager you might even enjoy yourself, a little.
 

Midou

Member
It all sounds too good to be true to be honest. Especially if they say they are going to achieve this on current gen systems.

Curious to see how the PS3/360 versions of all these games that have PS4/XB1 versions pan out, I expect very poorly lol.
 
I wonder how the multi will work. ME3 worked because the combat was exceptional. I don't remember the combat from DA being that fast paced and suited to multiplayer.
 

IvorB

Member
Curious to see how the PS3/360 versions of all these games that have PS4/XB1 versions pan out, I expect very poorly lol.

Yeah this cross-generational thing is a really unwelcome development. There is no way having the same amount of content as a machine with 512MB of RAM is not going to compromise the next gen versions. I want full fat next gen :-(
 
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