For the curious, this is the default decision set if you don't import a save and don't change any settings:
DA1:DA2:DAO: Dalish Elf, warden dead, Alistair kingDA2: Mage, sides with Mages
https://twitter.com/BioMarkDarrah/status/364864515717873665
https://twitter.com/BioMarkDarrah/status/364861435634913280
Yeah, my main save has the the demigod baby...but I am still disappointed that they obviously just let the demigod go away storywise.
Forgive me if this has been answered, but have they said how they will handle bringing over saves across generations?
- Writers analyze the story’s main themes and conflicts, then create certain characters around them
Just play dragon age 2. It is a really fun game, the story is great and so are the characters, setting and combat. People who complain about your choices not mattering, don't understand the story Bioware was trying to tell in DA2. The mass amounts of hate this game gets is saddening. Although I will agree and say the level design is utter garbage.
Saw the scans, it looks really great and info sounds really good, i'm becoming very interested in this and still have DA:O to playthrough
Next and end of this year seem like RPG heaven:
Divine Divinity
Project Eternity
The Witcher 3
Wastelands 2
Dragon Age Inquisition
We also kinda know that Two Worlds 3 is in production, so it can land next year too. Shroud of the Avatar is next year too, i think. And there are also those CryEngine RPGs in production: Warhorse and Lichdom
And thats not counting MMOs.
--
And then in 2015
Bioware Star Wars
Cyberpunk 2077
Mass Effect 4
Also rumoured new Obsidian next gen title.
And whatever Bethesda Games is cooking.
The last two games both had three classes so I'm not sure what you were expecting.They lost me at 3 classes
And DA2's combat was little more than 'press a button, watch enemies explode' mixed with 'another wave approaches!'
on consoles and on easy, yes, it was possible to play it like that, but it was no fun.
but on hard and on pc it was the very same combat system like in DA1. enemy placement and waves were worse, but the combat was the same and that was also the reason why I finished it. some of the boss encounters were even great and much better than in origins.
DA2 had many faults, but combat was not among them. and if you set your expectation low, you'll get an overall enjoyable game, I actually recommend to play it, I am sure it can be bought for a few bucks today.
I played it on PC, and I believe I played it on hard. It was all rather dull. My rogue just backstabbed everyone with a button press. Quite boring, to be honest.
I played it on PC, and I believe I played it on hard. It was all rather dull. My rogue just backstabbed everyone with a button press. Quite boring, to be honest.
This is entirely internally IMPOSSIBLE. Combat in tactical partiy-based RPGs is, to a huge part, positioning. With it's shitty waves and skills designed for playing without friendly fire, DA2 took a huge dump on that.but on hard and on pc it was the very same combat system like in DA1. enemy placement and waves were worse, but the combat was the same and that was also the reason why I finished it.
This is entirely internally IMPOSSIBLE. Combat in tactical partiy-based RPGs is, to a huge part, positioning. With it's shitty waves and skills designed for playing without friendly fire, DA2 took a huge dump on that.
I did understand your point. I just disagree in the strongest possible terms. Making almost every combat encounter a wave-fest and completely disregarding friendly fire in skill design made tactical positioning an afterthought at best, while it should be a centerpiece of tactical combat.my point was, as I am sure you understood, that its not a diablo-eque game but still the same combat system from origins at heart, even if placement and waves were worse.
I wonder what would be BioWare's/EA sales expectation on this game. And what would it take to consider its a "successful" game. Apart from being a critical success
In regards to EA's expectation on Dead Space that it has to sell at least 5 million copies to guarantee a sequel or some sort of continuation of the franchise. And unfortunately Visceral failed
I know people didn't like the ending cause your choices didn't matter, and I can understand that, but on the flip side the choices you made aren't suppose to affect the outcome w/ the story Bioware was trying to tell. I think a neat little trade off for that would be to see the city environment change based of the decisions you made. Not just w/ level design, but w/ how people react to you.
Hyped for this. Though I'm suspicious of their claims of being open world. Even that desert gif seems to have restrictive borders, a la Fable 2.
sounds like a completely different game
I think you mean Divinity - Original Sin? Not sure that another Two Worlds game is something to be looking forward to. Hadn't heard of Lichdom. I think you forgot Torment: Tides of Numenera.
Never have been so exited for a game like this.
Missed the PE thread?
What I hate about the end is how you end upit feels to me like it was the developers patting themselves on the back and just HAVING to have the player see both in one run, like they didn't (rightfully so) trust any players to play the game twice.fighting the 'boss' of both sides.
I get it has a story purpose and it 'fits in' but it's a perfect example of this bullshit choice that never amounts to anything, it would have been really simple to do what wasn't in my spoiler and actually make it seem like choice mattered a bit.
As for the general story, I played mage, which in the context of the story should have had me being treated like a second class citizen, but from what I remember, even people who hated mages a lot would often not mention I was one too. It did come up in some conversations, but it was all so silly. DEATH TO THE MAGES, except you.
So story events can't happen cause character intentionally/unintentionally causes them? While I 100% percent agree with you that you shouldn't try to force characters into a story like some sort of cut and paste mad libs, I don't see why you couldn't make a character for a certain role? I think you can do it both ways, as long as the need for having that sort of plot element doesn't overshadow what the character is suppose to be. You could just argue Darth Vader was simply there to be the big bad and fight Luke, and I don't think many would disagree with that statement. Although even though Vader was there for that purpose, his character went so far beyond that, his character was given the depth and personality needed to go beyond the role of big bad.THIS IS LITERALLY THE OPPOSITE OF HOW YOU WRITE A STORY.
Story events happen because characters do things to make them happen. The conflicts of a story happen because of the characters. You don't create a conflict first and then figure out how characters fit into that. You create characters and then figure out what they do to make things happen.
That is, based on every conceivable scholarly understanding of what makes good storytelling, objectively false.
It would nice is the choices you made actually carried some weight, I mean it is considerably more difficult to do that when making a series of games, but still I can't think of any bioware game, or game in general where the plot has branched off considering your actions in the prior game. I think closest Bioware gets to that is the fate of some characters, depending on your actions in Origins youAlthough I disagree with you I see where your coming from on the whole endings for DA2, andmight not get to see Alistair, or in ME3 if you didn't save Melon's data then Eve will die of trama.last second did feel little rushed, should have slowly built up to it.Orision going bats crap insane
They lost me at 3 classes
dragon agerigins was one of the best rpgs i've ever played.
I never touched DA2 because of the gameplay change to action and the negativity from GAF.
That being said... should i play dragon age 2 to catch up on the storyline?
dragon agerigins was one of the best rpgs i've ever played.
I never touched DA2 because of the gameplay change to action and the negativity from GAF.
That being said... should i play dragon age 2 to catch up on the storyline?
It all sounds too good to be true to be honest. Especially if they say they are going to achieve this on current gen systems.
Sounds good, but we'll see.
Will buy if same-sex romance options are still in.
Will I be able to romance my horse?
Curious to see how the PS3/360 versions of all these games that have PS4/XB1 versions pan out, I expect very poorly lol.