SolidSnakex
Member
Is Driveclub seriously being stylized as #Driveclub?
Rushy has said that it's just DRIVECLUB. I'm guessing that the #Driveclub is just to get the twitter tag out there.
Is Driveclub seriously being stylized as #Driveclub?
The lack of Spawn Grenades really killed the experience in KZ3. Wasn't nearly as tactical, and capturing spawn points allowed a dominating team to just dominate even more.
It removed the ability for a team to adapt, take their spawn elsewhere discretely, and change the game.
It killed the entire experience.
The KZ2 MP director is back so I feel like it'll be probably be similar to KZ2's with the class abilities being tied to the OWL. I hope ziplining is in. That could add a lot of flanking and escape opportunities.If KZ SFs MP is more like KZ2s, it will be one of the finest multiplayer games on the new generation of consoles full stop. Come on GG.
The Order will also be shown, although only one slot for half an hour. The question is if anything new will appear for that game, since you probably have to also include a Q&A session at the end.
Especially, with talks of how the new shotgun in SF. (different ammo types)I think that Killzone Mercenary might already give us some hints on what to expect from Shadowfall.
Especially the Killstreaks look very familiar.
http://www.youtube.com/watch?v=vZtukF9OquA
Carapace, Vultur and Arc Missle look like stuff I've seen in the Shadowfall footage.
In recent interviews, players said it felt like 2 all over again. Some even said it had input lag so my guess would be it's very similar, which is great. But things like FOV and weapon placement makes huge difference as well. Also more interactive particals.What are the chances that KZ Shadow Fall has dat weight like in KZ2?
I thought it was Killzone 2 that let you mix and match. It was brilliant! Especially because they broke it down into obvious tiered abilities. Your "primary" ability (Non switchable) was almost always infinitely better than your sub ability (switchable).
Game Informer has a few new details on KZ
- They say that if KZ2 and 3 were rollercoaster rides, then SF is Disneyland. By this they mean that 2 and 3 feel like there's nonstop action, while in SF you're often placed in a big level with multiple objectives and sub-missions that you can complete. You're also able to pick and choose if you even want to do them instead of just being on a predictable route like a rollercoaster.
- As mentioned above there are now multiple objectives and sub-missions. In one level they mention that you'll have the ability to disable a communication tower, which would disable any backup for the Helghast if shit starts to go wrong. There's also a part where disabling AA guns will lead to a heavy weapon stash.
- They don't say much about the multiplayer other than mentioning that there's a huge focus on character customization as well as match customization.
And this is the second straight issue where GI has had some really impressive new screenshots that aren't available officially online. I'm not sure why Guerrilla wont' release them. They give you a good idea of just how large the scope of the world is compared to previous games.
Damn I wanna see these screens! Where would one find them ? Anyone know?Game Informer has a few new details on KZ
- They say that if KZ2 and 3 were rollercoaster rides, then SF is Disneyland. By this they mean that 2 and 3 feel like there's nonstop action, while in SF you're often placed in a big level with multiple objectives and sub-missions that you can complete. You're also able to pick and choose if you even want to do them instead of just being on a predictable route like a rollercoaster.
- As mentioned above there are now multiple objectives and sub-missions. In one level they mention that you'll have the ability to disable a communication tower, which would disable any backup for the Helghast if shit starts to go wrong. There's also a part where disabling AA guns will lead to a heavy weapon stash.
- They don't say much about the multiplayer other than mentioning that there's a huge focus on character customization as well as match customization.
And this is the second straight issue where GI has had some really impressive new screenshots that aren't available officially online. I'm not sure why Guerrilla wont' release them. They give you a good idea of just how large the scope of the world is compared to previous games.
Game Informer has a few new details on KZ
- They say that if KZ2 and 3 were rollercoaster rides, then SF is Disneyland. By this they mean that 2 and 3 feel like there's nonstop action, while in SF you're often placed in a big level with multiple objectives and sub-missions that you can complete. You're also able to pick and choose if you even want to do them instead of just being on a predictable route like a rollercoaster.
- As mentioned above there are now multiple objectives and sub-missions. In one level they mention that you'll have the ability to disable a communication tower, which would disable any backup for the Helghast if shit starts to go wrong. There's also a part where disabling AA guns will lead to a heavy weapon stash.
- They don't say much about the multiplayer other than mentioning that there's a huge focus on character customization as well as match customization.
And this is the second straight issue where GI has had some really impressive new screenshots that aren't available officially online. I'm not sure why Guerrilla wont' release them. They give you a good idea of just how large the scope of the world is compared to previous games.
You always have to do this right? :/So much for vehicles in the multiplayer....I knew it would be a CoD clone
I reall REALLY hope it's nothing like Crysis 2 or Crysis 3. God those games were boring and bland as shit
So much for vehicles in the multiplayer....I knew it would be a CoD clone
Damn I wanna see these screens! Where would one find them ? Anyone know?
does driveclub really have a hashtag in the title?
dat facepalm.
> # - The game is called DRIVECLUB not #DRIVECLUB
Yes clarifying some stuff from E3... but MP flexibility is great to hearGame Informer has a few new details on KZ
- They say that if KZ2 and 3 were rollercoaster rides, then SF is Disneyland. By this they mean that 2 and 3 feel like there's nonstop action, while in SF you're often placed in a big level with multiple objectives and sub-missions that you can complete. You're also able to pick and choose if you even want to do them instead of just being on a predictable route like a rollercoaster.
- As mentioned above there are now multiple objectives and sub-missions. In one level they mention that you'll have the ability to disable a communication tower, which would disable any backup for the Helghast if shit starts to go wrong. There's also a part where disabling AA guns will lead to a heavy weapon stash.
- They don't say much about the multiplayer other than mentioning that there's a huge focus on character customization as well as match customization.
And this is the second straight issue where GI has had some really impressive new screenshots that aren't available officially online. I'm not sure why Guerrilla wont' release them. They give you a good idea of just how large the scope of the world is compared to previous games.
THANK GOD!!There is no hashtag in title.
From Rushy
Game Informer has a few new details on KZ
- They say that if KZ2 and 3 were rollercoaster rides, then SF is Disneyland. By this they mean that 2 and 3 feel like there's nonstop action, while in SF you're often placed in a big level with multiple objectives and sub-missions that you can complete. You're also able to pick and choose if you even want to do them instead of just being on a predictable route like a rollercoaster.
- As mentioned above there are now multiple objectives and sub-missions. In one level they mention that you'll have the ability to disable a communication tower, which would disable any backup for the Helghast if shit starts to go wrong. There's also a part where disabling AA guns will lead to a heavy weapon stash.
- They don't say much about the multiplayer other than mentioning that there's a huge focus on character customization as well as match customization.
And this is the second straight issue where GI has had some really impressive new screenshots that aren't available officially online. I'm not sure why Guerrilla wont' release them. They give you a good idea of just how large the scope of the world is compared to previous games.
They're only in GI at the moment. Like I said, I don't know why Guerrilla hasn't made them available online. Surely any exclusive period that GI may have had for the screens in the previous issue is long over.
Match customization, maybe they will bring back server list like Killzone 2 has? That you can choose any server you want to play on.- They don't say much about the multiplayer other than mentioning that there's a huge focus on character customization as well as match customization.
I really hope they keep vehicles out of the multiplayer, or at least keep it to the minimum on a few maps. I dont want huge maps where you have to run for 2 minutes to get somewhere if you cant find an available vehicle. And Warzone mode will be included guaranteed, it wont be a CoD clone when concidering Warzone mode alone.So much for vehicles in the multiplayer....I knew it would be a CoD clone
I reall REALLY hope it's nothing like Crysis 2 or Crysis 3. God those games were boring and bland as shit
My question to Sony is why would I upgrade from my PS3 when they're still giving us delicious first party games this late and Destiny is still coming to the PS3 as well and honestly the launch line up doesn't look good at all. Knack seems cool and KillZone looks like just another FPS. I could spend 300 dollars or spend less than 200 and Get GT6, Beyond: Two Souls, GTA5 and be set. The Order 1866 is the only thing that's drawing me to the system. Microsoft will have Titanfall, Ryse and Forza 5 which I trust to be better than DriveClub based on brand alone and I'll still be able to play Destiny on it. So Sony better show some good stuff that will make me want to have that one game. Cause I got my PS3 to play The Last of Us and haven't been disappointed but I probably won't be buying another system for awhile...so is Sony actually hurting their new platform by putting out all these great titles for their current gen system this fall?
So much for vehicles in the multiplayer....I knew it would be a CoD clone
I reall REALLY hope it's nothing like Crysis 2 or Crysis 3. God those games were boring and bland as shit
No vehicles = COD clone?
I don't even...
No they are showing loyalty to their fans who have purchased their consoles by supporting it still, you should probably realize that it's likely PS4 will get the same support in its later years as the PS3, whereas the XB1 will get the same support as the 360 is getting the last couple of years.
If your happy with your PS3 still, thats fine, but saying that you can play destiny on it rather than PS4 is kind of selling next gen short, just because a game is cross gen does not mean the versions are the same.
Vehicles = Battlefield Clone
You can't win.
They sort of had vehicles in KZ3 with the mechs.
There needs to be something in this MP that stands out.
Frankly we can't assume any of this...new generation, new playing field. I'm not doggin on Sony. I'm just sayin.
those mechs were awful, totally overpowered. By vehicles I mean jeeps, tanks, flying vehicles and large maps and 64 players.
I dunno what GG is doing...I guess Dice is the only dev that make make 64 player awesome shooters
or warhawk...
Killzone series had so much potential, a battlefield style game set in the Killzone universe would be AMAZING
The lead multiplayer designer from KZ2 is back for Shadow Fall right? This gives me a lot of hope.
I dunno it seams lazy to me. Making CoD infantry only clones....making a large scale shooter like BF requires true talentYou could just play Battlefield?
I don't know why Guerilla seems like a developer thats damned if they do, damned if they don't. I mean, I saw another person complaining the game wasn't dark and brown enough. Let them do their own thing and wait for the end result.
KZ is an infantry focused series and should stay that way. Gunplay is what GG does best.those mechs were awful, totally overpowered. By vehicles I mean jeeps, tanks, flying vehicles and large maps and 64 players.
I dunno what GG is doing...I guess Dice is the only dev that make make 64 player awesome shooters
I dunno it seams lazy to me. Making CoD infantry only clones....making a large scale shooter like BF requires true talent
Plus The Order.
Wonder if we see footage that stands up to the reveal. Can't wait.