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Capcom: "We're targeting 30fps"; working with MS to improve Dead Rising 3

Whoa. I saw this thread title a few hours ago and just assumed they meant 60 and it was another case of the OP messing up a thread title. Wow.
 

ufo8mycat

Member
Am I the only one who isn't sensitive between 30fps and 60fps?

I have played games in both 30fps and 60fps, yes there is a difference, but it doesn't impact me at all what so ever.

Maybe the difference isn't so big between 30fps and 60fps on a HDTV, which is what I play on 99% of the time, compared to a PC monitor, I just ain't that sensitive to it, therefore don't care if the game is 30fps, as long as it doesn't fluctuate between 60fps and 30fps.
 

Jac_Solar

Member
They won't lock 30 based on past DR games. Best they can do is ensure the drops aren't too bad...

To be expected though. This is them taking their engine into true open world with no loading during the game.

Any word on the size of the world? Based on the previews, the zones didn't appear to be any larger than the previous games.
 

Striek

Member
30 FPS would be more than fine.

The problem I see is we're so close to launch and the performance drops so terrible that theres no way they get a solid 30 FPS lock.
 
30fps for this kind of game is ok, but it has to maintain that and be stable. No dips please.

I'm getting a bit sick of this '30fps is unacceptable' bullshit. As a PAL gamer of 30 years, I've seen it all. From slow NES conversons, to shitty Megadrive games, poor N64/PS1 conversions, Capcom's shitty PAL jobs on the PS2 and playing FFX with Tidus running like he's stuck in molasses.

People don't know how good they have it nowadays.
 

TheD

The Detective
Dat 30 FPS judder. Welcome to next gen.

Edit: Wait, it's not even 1080p native?

Dynamic res is likely due to how some of the screen shots that capcom put out a day or so ago clearly show the game rendering at a much lower res (and I also saw way too much shimmering in some parts of the videos for it to be 1080p).
 

ufo8mycat

Member
Dat 30 FPS judder. Welcome to next gen.

Edit: Wait, it's not even 1080p native?

You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor

The 30fps example on the site above is worse then what a console game @ 30fps looks/feels.

I actually felt dizzy looking at that 30fps example on that site :D
 

ufo8mycat

Member
Yes where it would have run at a speedy 15 frames per second and at an eye popping sub hd resolution. Seriously, nobody cares about the actual games anymore its just how many pixels it has and how many frames it runs at. Glorious.

Just sounds like very poor/lazy optimisation, as the new hardware can easily run this game at 30fps or above
 

poopninjamvc3mk

I sucked six dicks to get this tag.
Yes where it would have run at a speedy 15 frames per second and at an eye popping sub hd resolution. Seriously, nobody cares about the actual games anymore its just how many pixels it has and how many frames it runs at. Glorious.

Lol wut? Excuse me for wanting more out of a new game on a new console that's about 10x more powerful.

I also love you how you do that typical nobody cares about the gameplay anymore, it's all about graphics complaint you see on blogs and in youtube comments. If I only cared about graphics then I damn sure wouldn't be playing all the nes,n64,ps1, dreamcast, and San Andreas on PS2(which is straight ugly with a terrible framerate) these past 2 weeks.
 
It's a tradeshow demo is it not? Am I missing something? Is the Xbox one already out? Is this the release build? Also If people are expecting 60 fps and 1080p to be the standard this gen they are in for a disappointing gen.
 

Arulan

Member
Thanks for the site, it's really helpful

I know is not in topic but if I disable the motion blur 30fps and 60fps looks almost identical to me. Also both balls looks better without the motion blur to my eyes.

Motion blur in my opinion is typically bad. Most games do not approximate what real motion blur is like, and only serves to reduce the image quality. Developers who target 30 fps like to overuse it because it can help reduce the "judder/stuttering" look of 30 fps.
 

TheD

The Detective
Thanks for the site, it's really helpful

I know is not in topic but if I disable the motion blur 30fps and 60fps looks almost identical to me. Also both balls looks better without the motion blur to my eyes.

What browser are you using? Some browsers are not very good at not sucking arse and displaying the frames at the correct time.

You have to remember though 30fps on a console game on a HDTV feels different (more like 40fps) compared to 30fps on a PC game with monitor

The 30fps example on the site above is worse then what a console game @ 30fps looks/feels.

I actually felt dizzy looking at that 30fps example on that site :D

No, 30FPS on a TV looks like 30FPS on a monitor.
 

XAL

Member
The fact that they have to say "we're targeting 30 frames per second" worries me. Any game should have this as a minimum, not a target.

Maybe they are going for the maximum amount of zombies and targeting 30 because at 60 they couldn't get the minimum number of zombies/effects they wanted?

That's my best guess.
 

Jac_Solar

Member
Thanks for the site, it's really helpful

I know is not in topic but if I disable the motion blur 30fps and 60fps looks almost identical to me. Also both balls looks better without the motion blur to my eyes.

While the object itself looked much clearer, it was significantly choppier, which wouldn't work well in a game. But to get a better comparison of how it would translate to a game, change the background to 60 FPS and 30 FPS. An object within a scene that's independently running at 30 FPS is not the same.

It's just a general example. It depends a lot on the content within the scene, what's going on, etc.
 

KoopaTheCasual

Junior Member
It's a tradeshow demo is it not? Am I missing something? Is the Xbox one already out? Is this the release build? Also If people are expecting 60 fps and 1080p to be the standard this gen they are in for a disappointing gen.

No, people are expecting solid 30fps. Do we really need to keep going over this? The issue isn't 30fps. The issue is Capcom's inability to even reach 30fps, and it seeming more like a lofty goal than a guarantee.

Also for more people curious to compare FPS. I use this link below:

http://boallen.com/fps-compare.html

As you can see, 15fps has noticeable and irritating judder that is painful to watch. 30fps is much smooth and very common in all forms of media. 60fps is even smoother and idealized in gaming. If Capcom doesn't get their act together and hit 30fps, we're looking at a juddering mess of a game.
 

HORRORSHØW

Member
Some of the screens look decidedly last-gen:
7wpVTCR.jpg

FMe7Krg.jpg

UwIYvdS.jpg
 

Pearlito's Way

Neo Member
No, people are expecting solid 30fps. Do we really need to keep going over this? The issue isn't 30fps. The issue is Capcom's inability to even reach 30fps, and it seeming more like a lofty goal than a guarantee.

Also for more people curious to compare FPS. I use this link below:

http://boallen.com/fps-compare.html

As you can see, 15fps has noticeable and irritating judder that is painful to watch. 30fps is much smooth and very common in all forms of media. 60fps is even smoother and idealized in gaming.

I don't get all the fuss. I'm sure he's speaking in terms of when there's so many zombies they fill the screen. I'm sure if there's just a few it's a non issue.
 
Maybe they are going for the maximum amount of zombies and targeting 30 because at 60 they couldn't get the minimum number of zombies/effects they wanted?

That's my best guess.

That fact really doesn't matter to a lot of people. Framerate>everything else. If they can't reach the framerate with what they have, then they need to start cleaning house until they can meet it on a solid, consistent basis. Which is understandable, as far as having a locked or minimum 30 FPS set.

60 FPS is fantastic, but that should never, ever be a detriment to the rest of the game. I'd rather have a game pushing things gameplay-wise from various angles (with a solid 30 FPS) than a mutton 60 FPS experience.
 
I don't get all the fuss. I'm sure he's speaking in terms of when there's so many zombies they fill the screen. I'm sure if there's just a few it's a non issue.

No shit. But when the entire game's gimmick centers around overwhelming you and your survivors with as many zombies as possible that's a problem. Hell, the only time there aren't shittons of zombies on screen are during Psychopath boss battles.
 

dark10x

Digital Foundry pixel pusher
Maybe they are going for the maximum amount of zombies and targeting 30 because at 60 they couldn't get the minimum number of zombies/effects they wanted?

That's my best guess.
As I've said, the issue now is that the game currently operates under 20 fps most of the time with persistent tearing. It's extremely choppy. Unplayably so right now.

I also questioned them on vsync and they didn't seem too certain that it would be enabled. They would like to do so, of course, but it may not be possible.
 

i-Lo

Member
As long as it's steady. This gen thrived on 30 fps games and the next will survive it as well.

30 fps is not "very smooth" it's a fucking slideshow.

Posts like these are the reason I try to stay away from GAF at times. The outlandishly hyperbolic negativity can be like a pit of poison for morale sometimes.
 

malfcn

Member
I am curious, Capcom says they are going to MS for help? What can MS do for them, let them on some hardware secret? And no cloud bs please.
 
The Dead Rising games are not massive budget titles so perhaps the dev team working on it is quite small.

However it's a bit of a PR disaster to say they are targeting something like 30fps. But I'm sure the end game won't be a 'slideshow' though...
 
As I've said, the issue now is that the game currently operates under 20 fps most of the time with persistent tearing. It's extremely choppy. Unplayably so right now.

I also questioned them on vsync and they didn't seem too certain that it would be enabled. They would like to do so, of course, but it may not be possible.

I apologize if you already talked about it, but where did you play this?
 

dark10x

Digital Foundry pixel pusher
I apologize if you already talked about it, but where did you play this?
I attended a presentation yesterday at Microsoft's Gamescom area. There were just 5 of us in the room as well so we had a very close look at the game.

There were 3 developers on hand and the demo lasted a good 20 minutes.

I actually thought the game looked really interesting and fun but the framerate is so low that I fear it will ruin the experience. It's just as bad as Far Cry 3 and Saint's Row 4 on consoles.

I'll have more to say about it once I compile my thoughts.
 
I attended a presentation yesterday at Microsoft's Gamescom area. There were just 5 of us in the room as well so we had a very close look at the game.

There were 3 developers on hand and the demo lasted a good 20 minutes.

I actually thought the game looked really interesting and fun but the framerate is so low that I fear it will ruin the experience. It's just as bad as Far Cry 3 and Saint's Row 4 on consoles.

I'll have more to say about it once I compile my thoughts.

Thanks! I look forward to reading what you have to say.
 
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