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Assetto Corsa -- New racing sim from the developer of netKar Pro

TJP

Member
Final comment on the 458 video from Facebook as reported on RaceDepartment:

Marco Massarutto: Tiago Lima yeah, indeed: those lap has been done with super-soft tyres and very low fuel by the guy who knows that car better than any other here at our studio, so it results so extreme, but there isn't nothing wrong with the physics. Anyway, maybe we have understimated how it looks. Making the right comparisons, you will see that there's nothing wrong with it, but I've to admit that to some people who seen that video, something can look wrong. And, considering that the physics is one of most expected features of Assetto Corsa, I can understand that video caused hundreds of comments out there. Anyway, people can sleep in peace..
 

TJP

Member
From FB - laser scanning of Spa!
1077781_691881970838124_1066781449_o.jpg
 

Three60

Member

In memory of Enzo Ferrari who passed away 25 years ago on august 14 1988, Kunos Simulazioni posted an in-game screenshot of the Ferrari F40 on track.
Enzo Anselmo Ferrari was born on February 18, 1898 and died on August 14, 1988.
Ferrari grew up in Modena where his father was a manufacturer. He decided he wanted to become a racing driver at a young age, after going to the races in Bologna with his family.
Mr. Ferrari became a motor racing driver and entrepreneur, the founder of the Scuderia Ferrari Grand Prix motor racing team, and subsequently of the Ferrari automobile marque.
He was often referred to as "il Commendatore" or "il Drake".

http://www.bsimracing.com/2013/assetto-corsa-ferrari-f40-on-track/#20130815000507
 

TJP

Member
Great looking F40. We need a bigger news update but I think the Kunos guys may be on holiday.
 

TJP

Member
About time Kunos started to push more hints and teasers out. I'm hoping they obtain permission to add the 458 Speciale


605 HP and 1290 KG...0-100km/h (62 mph) in 3.0 seconds and a Fiorano lap time of 1’23.5
 

Addnan

Member
What was the original plan for this game? Seems to be all quiet for a while now with the odd screenshot every week.
 

amar212

Member
What was the original plan for this game? Seems to be all quiet for a while now with the odd screenshot every week.

1. make amazing PC game
2. wait for Sony to buy them as first-party studio and to fund final cycle of development
3. launch on PS4 in early 2014 to fill the gap until GT7 comes out in 2015 and continue to release DLC content and such for hard-core sim crowd
4. MEGAPROFIT

Sadly, not, at this point it is still 100% enthusiastic hard-core PC title for niche audience and almost no marketing besides entusiastics communities and no firm release date
 

TJP

Member
Keep fighting the good fight Amar - Kunos won't ever likely be a console exclusive developer but it would be great if the consoles, specifically the PS4, got Assetto Corsa.
 

Shaneus

Member
Keep fighting the good fight Amar - Kunos won't ever likely be a console exclusive developer but it would be great if the consoles, specifically the PS4, got Assetto Corsa.
I have a theory/idea: I think AC will come to PS4... *if* Sony announces support for all the wheels that worked on PS3 (like the G27). They wouldn't release it with the controller situation in limbo as it is right now. Unless they know something...

I mean, pCARS could get away with being a controller-only game. AC couldn't.
 

TJP

Member
I have a theory/idea: I think AC will come to PS4... *if* Sony announces support for all the wheels that worked on PS3 (like the G27). They wouldn't release it with the controller situation in limbo as it is right now. Unless they know something...

I mean, pCARS could get away with being a controller-only game. AC couldn't.
Do people loose sight of the fact Kunos are a tiny team? They appear to be only just managing to make a PC sim on what appears to be a very tight budget. Bringing AC to PS4 would be a huge undertaking for a small indie developer with no guarantee of success. What are the sales numbers like for any racer not called GT on the PlayStation? AC is the definition of a niche PC 'hardcore' sim with a small track and car list which is acceptable to seasoned PC sim racers who often place highly accurate physics above all else and a point of laughter to console racers used to 1000+ cars and 40+ tracks.

That said, I do hope it happens as it is a 'win-win' for Kunos and gamers.
 
I think Cerny said it was taking indie devs 4 weeks to port from PC. AC is certainly more complex than your average indie title, but the man power I'd assume would be similar.

I think there's plenty of money to be made pre-GT7 on the PS4. If Kunos likes money (and I'm not convinced they do), they should get it done. Charge no more than $30 for it though. Grab your balls at anyone who expects 1000 cars.
 

Shaneus

Member
What I'm getting at is that it would be a very basic port, with no optimisation of things like controls for pads to make it more "friendly". I don't know what would be involved in getting something ported across, but if they didn't have to worry about general public-ifying it, it'd be a massive load from them.

I'd love it if they could!
 

TJP

Member
I'd like it to happen too as I'd buy AC on PC and PS4. The meltdown on PC sim racing communities would be interesting..Hopefully the laser scanning of tracks for AC is akin to the efforts found in iRacing and less like
FM5

What I'm getting at is that it would be a very basic port, with no optimisation of things like controls for pads to make it more "friendly"
That would be an extremely ballsy thing to do. The AC TP works rather with the Xbox controller as well sublime with steering wheels. nKar Pro and FVA don't work as well with an Xbox controller.

This conversation makes me wonder if iRacing, RaceRoom RE, Game Stock Car and other such PC only sims would consider porting to the console. Reiza's upcoming Senna simulation would sell on the name alone!
 

Shaneus

Member
It's weird, but for some reason I get the feeling that out of all the PC sim games (not counting pCARS), AC comes across as the most marketable to the general public... far more than any of the others (possible exception being Raceroom, but I'm not sure how the F2P thing would work with PSN). That's kinda why I'm thinking if anything were to be "ported" from PC, it'd be AC.

Maybe it's the Autovista-ish car photos they have. Plus, I suspect if anything else were to come over, they'd need to have co-operation with whoever makes the base package (aka ISI) and given we're STILL waiting for a v1.0 of rF2, I'd say AC would be our best (albeit very slim) bet.
 

amar212

Member
Why isn't Kunos at gamescom? They had "big" showing last year and this... ?

Only thing I can imagine is because of money.

Also, they will self-publish AC, so they are not into signing with publisher exposure.

And generally, I presume how costs of trip, stay, booth and promotions are better spent in developing the game then going into current PS4vsXBONE media war where AC would be left pretty much unnoticed.

Maybe Dzizda could ask them over Twitter.
 

Polyphony

Member
Seriously, I'm getting quite impatient with the current state of affairs! Tired of driving the Elise around the same ol' track over and over :p
 
Only thing I can imagine is because of money.

Also, they will self-publish AC, so they are not into signing with publisher exposure.

And generally, I presume how costs of trip, stay, booth and promotions are better spent in developing the game then going into current PS4vsXBONE media war where AC would be left pretty much unnoticed.

Maybe Dzizda could ask them over Twitter.
Stefano said it was costs and that Kunos is pushing really hard to finish v1 and they didn't want to break rytham
 

TJP

Member

TJP

Member
From bsimracing: http://www.bsimracing.com/assetto-corsa-interview-with-marco-massarutto-ilvideogioco-com/

Here is the Google translation: http://translate.google.com.au/tran...oni-ed-alcune-immagini-inedite-assetto-corsa/

"For the moment, we are focused exclusively on Windows PCs, and can not be otherwise as long as the software will not be released and consolidated. But we are watching with great interest and attention to the new console and the new policy of Microsoft and Sony dedicated to independent developers. In due course, we will study the potential calmly."


 

Three60

Member
But we are watching with great interest and attention to the new console and the new policy of Microsoft and Sony dedicated to independent developers. In due course, we will study the potential calmly."

Amar will be pleased with this :D hehe

Looking great as always ;)
 

amar212

Member
Amar will be pleased with this :D hehe

Everyone should be honestly.

Without going to next-gen consoles, they have no chance to get out of the hard-core enthusiast realm. And they have amazing, amazing quality title under their hands with amazing potential.

I see only 2 true obstacles: consoles-specific network programming for online multiplayer and building a proper controller and wheel-support.

Also, the PC-specific modding-tools and results (contet) that PC players will produce - which are essential part of AC as complete package for PC community - could be an astonishing foundation for the constant stream of DLC-content for console players.

I could write a damn essay why I personally think that Assetto Corsa have the single greatest potential of becoming a absolute wonder on next-gen consoles, but I think everyone pretty much knows that - including Kunos.

I am damn eager to see the future developments in this specific field.
 

TJP

Member
I'm all for PC sims to be released on console so long as the PC community isn't adversely affected.

New details from FB: 'Example of sun position calculated in realtime, depending by geographical coordinates of the track and by the sun curve according to time and date'

 

Seanspeed

Banned
This will be a niche game, whether it comes to consoles or not, unfortunately.

Apart from the fact that its only going to appeal to people who enjoy the thrill and learning curve of realistic circuit racing, it also requires a cumbersome and pricey accessory to play properly.

That barrier is never going to be overcome simply by releasing on the consoles.

This does look the more promising sim in development right now, though.
 

TJP

Member
I see only 2 true obstacles: consoles-specific network programming for online multiplayer and building a proper controller and wheel-support.
Can you explain what you mean by proper controller and wheel support.

The AC Tech Preview supports all manner of wheels and the Xbox controller. I've played the TP with a G27 and Xbox controller and both work fine. I can't see controllers being an issue on console, specifically the PS4, if Logitech wheels are supported.
 

amar212

Member
The AC Tech Preview supports all manner of wheels and the Xbox controller. I've played the TP with a G27 and Xbox controller and both work fine. I can't see controllers being an issue on console, specifically the PS4, if Logitech wheels are supported.

If so, then there is only one potential obstacle. I didn't know that, thanks for clarifying. Great development in that case. So, no real obstacles besides building online modes.
 
Hey, look at that! Good news.

I'll always root for low barriers of entry. Whomever wants to play, on whatever they want to play, with whatever they want to play. There's no good reason everyone can't co-exist.

AC has great controller support, as does most of the other modern sims (iRacing, pCARS, RR, Reiza stuff, etc). No wheel, no problem. That's your cue, Sean!
 

Three60

Member

^
Kunos Simulazioni introduced in game version of the special edition sports car 2010 Lotus Exige Scura.
Based on the Exige S, the 2010 Lotus Exige Scura (Italian for Dark) is powered by a 257hp supercharged 1.8 liter four cylinder engine, it can sprint from 0 to 100 Km/H in about 4 seconds and reach a top speed of 247 Km/H. The car was fitted with a set of special features such as Launch control, Variable slip traction control and Ohlins 2-way adjustable dampers. At introduction, the car was priced at around $75,000.
The original car was introduced wearing a matte black paint coat with high gloss Black triple stripes over the center of the car. The Assetto Corsa version seems to be painted exactly as the original.

Also some really nice impressions by Alessandro Balzan - Race car driver. Alfa Romeo 147 cup Champion 2002. Porsche Carrera Cup Italian Champion 2009, 2010, 2011. Ferrari Challenge European and World Champion 2012.

2JV0N49.jpg


ENG translation
Today, thanks to the staff of Assetto Corsa and Luca Casarotto, I had the opportunity to test their simulator.
I'd like to state that I'm not paid by Kunos Simulazione, except for the coffee, and indeed I'd like to thank them for their commitment and dedication. I'm looking forward to buy a copy immediately.

The impression, never had with other simulators, is the feeling of the car, the feel of the tyres / adhesion and especially not having to do "forced" trajectories where the grip is higher. I started at Imola, professional bias, with the 458 gt2, the car with which I won the 6h Vallelunga in real life.
In terms of graphics the combination of track/car give a staggering result, but I do not give that much importance to the beauty. I go out of the pits on cold tires and forcing immediately I can feel that the car is not ready .. taking it easy for 2-3 laps and apart than overshooting the braking point a couple of times, I never go in spin. It's not me that is good but the fact that I finally feel so gradually the loss of grip on the gas. Counter steering gives an obvious waste of laptime, but also big satisfaction for having controlled oversteer in third and fourth gear.
I could never drive like this right out of the box with any simulator, 5-6 consecutive laps without crashing heavily somewhere. Sorry in advance for the long post, I will add details if anyone is interested.

Trying the 599xxEvo, that I've really driven, the admiration for Assetto Corsa increases. From the sound to the violence of the acceleration, to the active rear wing, stunning in the replays... and then a bit of vintage Lotus Senna (98T) where you are brainwashed... manual gearbox, locking the wheels, turbo lag... thank god for modern electronics! Beautiful and cursed at the same time.

Changing to the road car BMW M3 where Aris gave me a little lesson on drifting... you can appreciate the drive-ability and the sincerity of the steering wheel even more.. Watching the replay at Magione of car drifting, let you speechless, but not with me driving eh!!

I have one word to describe Assetto Corsa. SENSATIONAL CORSA! I'd like to thank all the guys at Assetto Corsa for the opportunity. Last thing, I wanted to write what I really think based on my real life experience, so it should be taken as a free personal thinking that you might agree or not! Ciao!
 
Good stuff. AC demo had top shelf tire feel, no question. I'm dying to know how it translates to other cars besides the rather piggy elise. Sandro seems impressed, so I guess the answer is well.
 

Shaneus

Member
Wow, that's amazing. Especially from such a small team, that's pretty high praise from a professional driver.

God damn, I am so freaking excited for this game. TBH I wasn't especially enthusiastic for this a year or so ago when we were awaiting this, pCARS, rF2 and GTR3 (probably my least hyped) but it's overtaken all of those (GTR3 to be replaced by RRE, obv.) markedly.

So damn hype. Maybe we want those impressions in the OP, too.
 

Seanspeed

Banned
Hey, look at that! Good news.

I'll always root for low barriers of entry. Whomever wants to play, on whatever they want to play, with whatever they want to play. There's no good reason everyone can't co-exist.

AC has great controller support, as does most of the other modern sims (iRacing, pCARS, RR, Reiza stuff, etc). No wheel, no problem. That's your cue, Sean!
I admit, my experience trying controllers out with sims comes from rFactor and GTR2, both of which were unplayable. If these newer games have remedied that, then awesome.

That's definitely good for accessibility, but I still don't think realistic circuit racing is that appealing to most people.
 

psn

Member
The Porsche 911 GT3 R and the BMW Z4 GT3 for example :)

The 458 Italia can compete with them, too.

Edit: too late.
 
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