TheFLYINGManga_Ka
Member
Who cares about stretch goals at this point. Hope it makes the first goal.
Or you can use actual math and see it's at just shy of 68%, or 2/3rds.Close to 3/4ths of the way there with 20 days to go? Unless this thing drops off the face of the planet it should at least make the intial goal.
Or that.Or you can use actual math and see it's at just shy of 68%, or 2/3rds.
Woo! Shantae Fan Site Kit released to Backers!
Hi-res sprites, mmmm. OP could make some nice new images (or someone can for them - I "made" these).
Ah, it's a shame this probably won't hit many of its stretch goals.
Going by the silhouettes, I was guessing that the "old school" TV would be for a pixel art version of the game.
And then I got sad knowing it wouldn't come true.
The fan kit doesn't seem to be accessible.
Oh man, we'll be ready for the OT a whole year in advance! ;P
Also, WF Facebook page linked to a pretty decent interview Matt Bozon did with Nintendo Life
Nice. I wonder if they would bother doing the same for PS4/Vita.NL: Does your experience to date with the Wii U help with that version, and can you tell us if itll have any unique features to utilise the GamePad?
MB: Yes, its good to have a couple of Wii U titles under us. Our plan currently is to have inventory on the touch screen, with the option for players to use off-TV play.
LOL! By popular demand. The new, official, more tanned Shantae!
http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero
I was thinking of an Saturday morning cartoon style animated short. But hey, could be anything.Going by the silhouettes, I was guessing that the "old school" TV would be for a pixel art version of the game.
I now want to see a Shantae outfit for Patricia in the Wii U/HD version of Mighty Switch Force 2.
Still too light.
Woo! Shantae Fan Site Kit released to Backers!
Unfortunately, the file is no longer available. It may have expired, or may have been downloaded more than the maximum number of times. Please contact the sender of the file.
Just make sure you copy the link in the backer update and add www in the URL otherwise it won't work.The link that was provided in the e-mail went down w/in like 2 minutes, but they replaced the link on the backer-only update on the website.
There's light coming from her hands, what do you expect?Still too light.
It's now 7,253 backers @ $288,772 with 18 days to go. The funding has slowed down quite a lot. I was hoping that we'll be able to at least achieve that $700K stretch goal, but at this rate, it might not be possible.Current pledges.
7,193 Backers
$286,882 pledged of $400,000 goal
19 days to go
Things are going slow today. A little bit too slow.
It's now 7,253 backers @ $288,772 with 18 days to go. The funding has slowed down quite a lot. I was hoping that we'll be able to at least achieve that $700K stretch goal, but at this rate, it might not be possible.
I think what screwed WayForward up is that they were teasing a bit beforehand, then had a countdown for it. Right around the start of their countdown they got blindsighted by Inafune.
If Inafune announced Mighty No. 9 before they started their countdown they probably could've just delayed it a month.
When I saw the announcement for Mighty No. 9, at first glance I thought the Wayforward kickstarter started early and it was a follow-up to their other "Mighty" games.
Then I saw it was a Mega Man game from Comcept and I was like "this is awesome, but poor Wayforward."
Sounds like you have some issues. Edit: Just saw the post under mine. I know that feeling bro!I don't plan on playing this game, it's not my cup of tea, but I thought I'd share something.
I hate this thread.
Every time I see the front page of Neogaf, and the word "Half" I flip out.
That is all, Continue.
Stared at this post for a minute or two before I finally understood.I don't plan on playing this game, it's not my cup of tea, but I thought I'd share something.
I hate this thread.
Every time I see the front page of Neogaf, and the word "Half" I flip out.
That is all, Continue.
I think the initial funding goal is a bit high and that it launched too close to Mighty No. 9. (Especially since it was afterward.)I think there are several reasons why the Kickstarter might be going really slow:
- Shantae is not a big popular series, there simply aren't that many fans.
- The Shantae games have been fragmented over a bunch of platforms and the release timing is always horrible. They released the original on GBC in 2002, they released the sequel on DSiWare (lol), and the 3DS eShop entry still isn't out. This makes it hard to really form an attachment to the series.
- Maybe the Shantae games just aren't that great and not everyone who played them are really interested in kickstarting another entry? I dunno, I just finished the first one the other day and the design is kinda crummy.
- The majority of casual action platformer fans looking for something classic to latch on to have Mighty No. 9 to keep them busy right now.
First one makes a lot of mistakes and feels a bit amateurish in terms of design. It's still an impressive little game.the first one is okay, but risky's revenge is a masterpiece! imho