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Dual Shock 4 lightbar can't be turned off

In a dark room a reflective TV is no problem at all, UNLESS you've got a large light on your controller that is constantly being reflected on the TV.
Which is why I'm saying there should be an option to turn it off.

I didn't even notice the issue until cakefoo pointed it out in other parts of the demo.

I'm just saying, if you're going to use examples, use ones where the camera isn't being used to record stuff. I couldn't make out the difference between what was being recorded and what was the reflection.
 
Which is why I'm saying there should be an option to turn it off.

I didn't even notice the issue until cakefoo pointed it out in other parts of the demo.

I'm just saying, if you're going to use examples, use ones where the camera isn't being used to record stuff. I couldn't make out the difference between what was being recorded and what was the reflection.

It's also just something that when you deal with it every day you start to notice it a lot more.

Like when you used to play 'punch buggy' in the back of the car you noticed how many fucking VW bugs there are around (or were) haha.
 

cakefoo

Member
I have a hard time distinguishing what the camera is picking up and what's a reflection. Fuck me, right?
LOGICALLY, if it's an augmented reality rendered object, that object is going to be transposed perfectly overtop of the video. Any lights that are out of position are reflections. It's easy as that.

Here's Watchdogs with a DS4, with a blue light identical to the one throughout the Playroom video. Care to make excuses for that one?
https://www.youtube.com/watch?v=cVb2ReFkJfc

2qmgTcA.jpg


I'm guessing the fact that your whole living room is reflecting is going to be more of a problem, but I guess you have to fix one issue at a time.
Nice try, but nobody is claiming a showroom floor is the right way to do room lighting. As a matter of fact, in an ideally lit room (soft and dim), the lightbar reflection stands out even more because it's the only reflection that will be visible. Which also explains why people on showroom floors aren't loudly complaining about the light- there are so much glare from the room lighting that it's harder to focus on a single object.

One more thing to point out: binocular vision. Because our eyes are converged on the TV screen, and the reflection on a deeper plane, we're actually going to be seeing TWO reflections for every one light source.
 
LOGICALLY, if it's an augmented reality rendered object, that object is going to be transposed perfectly overtop of the video. Any lights that are out of position are reflections. It's easy as that.

Here's Watchdogs with a DS4, with a blue light identical to the one throughout the Playroom video. Care to make excuses for that one?
https://www.youtube.com/watch?v=cVb2ReFkJfc

2qmgTcA.jpg


Nice try, but nobody is claiming a showroom floor is the right way to do room lighting. As a matter of fact, in an ideally lit room (soft and dim), the lightbar reflection stands out even more because it's the only reflection that will be visible. Which also explains why people on showroom floors aren't loudly complaining about the light- there's so much light pollution in those areas anyway.
See, a picture like that, without the PS EYE recording, would be a much better example if he wasn't sitting/standing so close to the screen. I guess if you sit that close to the screen it could be an issue for you though, it would probably annoy me too.

And again, I was more making a joke about the fact that the screen in the alien tech demo literally reflects everything and people are trying to use it as an example of the light reflecting.

I'm sure there's legitimate examples of the light reflecting in normal playing scenarios, it's just weird that no one who's had hands on experiences with the controller has mentioned it. Maybe they, personally, didn't notice it once playing, which while it doesn't get rid of the issue, would explain why no one's said anything about it.

Has anyone who's had hands on with it actually been asked about it?
 
See, a picture like that, without the PS EYE recording, would be a much better example if he wasn't sitting/standing so close to the screen. I guess if you sit that close to the screen it could be an issue for you though, it would probably annoy me too.

And again, I was more making a joke about the fact that the screen in the alien tech demo literally reflects everything and people are trying to use it as an example of the light reflecting.

I'm sure there's legitimate examples of the light reflecting in normal playing scenarios, it's just weird that no one who's had hands on experiences with the controller has mentioned it. Maybe they, personally, didn't notice it once playing, which while it doesn't get rid of the issue, would explain why no one's said anything about it.

Has anyone who's had hands on with it actually been asked about it?

You're still trying to downplay it. I noticed that tiny little dual shock 3 LED sitting nearly 10 feet from my 42 inch TV. You don't have to be sitting close to see these reflections.
 

Keyouta

Junior Member
Ironically, the circular discussion is necessary when people participate in multiple cycles of the argument and still don't know what they're talking about. Let's end this debate once and for all.

The colored lights in all these are reflections.

There's no reflection here. The tv shows where the light is in that game.
 
You're still trying to downplay it. I noticed that tiny little dual shock 3 LED sitting nearly 10 feet from my 42 inch TV. No, you don't have to be sitting close to see these reflections.
I'm not trying to downplay it, I just don't think the example photos clearly show what it's typically going to look like when they're that close to the screen

I've already said that if it looks anything like those Move pictures that it's unacceptable.
 

VanWinkle

Member
LOGICALLY, if it's an augmented reality rendered object, that object is going to be transposed perfectly overtop of the video. Any lights that are out of position are reflections. It's easy as that.

Here's Watchdogs with a DS4, with a blue light identical to the one throughout the Playroom video. Care to make excuses for that one?
https://www.youtube.com/watch?v=cVb2ReFkJfc

2qmgTcA.jpg

Now, this just screams "looking for it". I very much doubt you were watching this video for the gameplay and happened to notice the light bar.
 
See, a picture like that, without the PS EYE recording, would be a much better example if he wasn't sitting/standing so close to the screen. I guess if you sit that close to the screen it could be an issue for you though, it would probably annoy me too.

And again, I was more making a joke about the fact that the screen in the alien tech demo literally reflects everything and people are trying to use it as an example of the light reflecting.

I'm sure there's legitimate examples of the light reflecting in normal playing scenarios, it's just weird that no one who's had hands on experiences with the controller has mentioned it. Maybe they, personally, didn't notice it once playing, which while it doesn't get rid of the issue, would explain why no one's said anything about it.

Has anyone who's had hands on with it actually been asked about it?

I had hands on with it at pax, and I mentioned it to the guy running the resogun station that it was annoying enough on their screen that wasn't super reflective. He said that he was pretty sure bit could be turned off, but I wouldn't say he was necessarily in a position to know that 100%.
 
Except that there's no logical basis for your explanation- why would they draw 2 lightbars? It's not augmented reality when the entire scene is CG rendered:

The small blue light source is a reflection. TRUTH.
You're reading something I'm not saying. I'm saying that it's a bad example because the PSEYE is running and it's hard to distinguish between recording and reflection. I still find it hard to distinguish between them in that video.

It's better to show it in examples without the PSEYE.
 
31 page thread about the light on a controller.

Only on Neogaf.

It really isn't that big a deal, guys.

It's a pretty large light pointing directly at the screen. I'm glad it's not an issue for everyone, but I wish people would just realize that it will be an issue to others.
 

darkside31337

Tomodachi wa Mahou
They should explain why.

Probably the same marketing dope who thought having the bright blue light on the Vita always being on with no way to turn it off was also a good idea.

Theres really no defense for this. Not having the option to turn it off in system settings is completely ridiculous.
 
It's a pretty large light pointing directly at the screen. I'm glad it's not an issue for everyone, but I wish people would just realize that it will be an issue to others.
Even if it's not an issue the majority will come across, I think it only makes sense to have the option to turn the light off. More options never hurt anyone.
 

cakefoo

Member
Now, this just screams "looking for it". I very much doubt you were watching this video for the gameplay and happened to notice the light bar.
The post was not about it being noticeable, but rather an attempt to help educate people who are struggling to distinguish between reflection and augmented reality. The characteristics of the reflection in the Watch Dogs video are consistent with the glowing elements in the PlayRoom demo - soft, blue, a few inches wide, floating in mid-air.
 

VanWinkle

Member
The post was not about it being noticeable, but rather an attempt to help educate people who are struggling to distinguish between reflection and augmented reality. The characteristics of the reflection in the Watch Dogs video are consistent with the glowing elements in the PlayRoom demo - soft, blue, a few inches wide, floating in mid-air.

Ah, okay. I didn't realize people were pretending the reflection isn't visible. Carry on.
 

cakefoo

Member
You're reading something I'm not saying. I'm saying that it's a bad example because the PSEYE is running and it's hard to distinguish between recording and reflection. I still find it hard to distinguish between them in that video.

It's better to show it in examples without the PSEYE.
How about direct feed PlayRoom footage to prove there should be no stray blue lights floating around in those segments you had trouble admitting were reflections?

www.youtube.com/watch?v=vv5uI2vlXE8#t=30s
 
So now that you can capture via HDMI. is this going to be the next thing people who have no intention of buying a PS4 complain about???
 
This is all going to seem really silly in hindsight when every game that even uses the lightbar has an option to disable that feature.

But of course there will surely be a firmware update (if not at launch) to allow it to be turned off at the OS level.
 
If you sit in close proximity to the TV, with the TV directly at controller level and face it directly, yeah, you'll probably see some glare.

If your TV isn't bright yet very shiny and freshly waxed you might actually notice it too.

I see this as a huge problem, which might blow up in Sony's face.
 
How about direct feed PlayRoom footage to prove there should be no stray blue lights floating around in those segments you had trouble admitting were reflections?

www.youtube.com/watch?v=vv5uI2vlXE8#t=30s
Like I've already said, it's a bad example to use as it's hard to distinguish between the reflections and the camera recording. It makes it harder to see.

You'd be better off using examples without the PSEYE.

It has nothing to do with 'admitting' anything, I legitimately couldn't tell the difference between reflections and the camera recording.
 

cakefoo

Member
Like I've already said, it's a bad example to use as it's hard to distinguish between the reflections and the camera recording. It makes it harder to see.

You'd be better off using examples without the PSEYE.

It has nothing to do with 'admitting' anything, I legitimately couldn't tell the difference between reflections and the camera recording.
What part of my logic process do you not understand? Augmented reality superimposes virtual objects 1:1 over real-life objects. If a light seems to be floating on the screen all alone, it's a reflection and not an augmented reality object. I have posted several examples showing these diffused blue strips of light, and how they look identical in each case. This info should help you not struggle to distinguish between reflection and augmented reality. I don't know what else to say to you. Better just wait until the console launch.
 
If you sit in close proximity to the TV, with the TV directly at controller level and face it directly, yeah, you'll probably see some glare.

If your TV isn't bright yet very shiny and freshly waxed you might actually notice it too.

I see this as a huge problem, which might blow up in Sony's face.


Well considering the light is there so it can be tracked by a camera thats below or above your tv, I would assume that the light will be directed at the screen.

Also, plasma TVs are glass, and a lot of high end LCDs use a glossy screen as well, since it more cleanly allows the colours from the TVs pixels to permeate the screen with less reduction to the visual quality. These types of televisions are quite reflective, in broad daylight, they will reflect a large amount of the room that surrounds them, its a big reason why people will recommend you only get a plasma tv if you have a nice dark basement.

Now if you are playing something bright and colourful the reflection of the light in the dualshock4 will be either hard to see, or just hard to notice, and thats fine, it will only be a minor hindrance at those times. But if you are playing something dark, like say a horror game, or even something like the darker sections of The Last of Us, then the light will be quite bright, as it will be one of the brighter things in your room, since your TV is mostly emitting black (which if you have a nice plasma is actually a lot closer to a black than most LCD TVs), in these instances it is very likely that you would notice the coloured light emitting from your controller, not just around your legs where the controller is resting, but also the reflection of the light off of the television.

I hope that explains why for some of us this will be an issue. Im glad this wont be an issue for you, since you dont seem to be someone who owns a plasma or a glossy screened LCD television, but for those of us out there with these TVs it is possible that it will become very distracting.
 
So now that you can capture via HDMI. is this going to be the next thing people who have no intention of buying a PS4 complain about???

except this has been an actual complaint since it was first noticed, and something that should, imo, have been addressed.

Can't wait for all those early adaptors to complain about it... :\
 
What part of my logic process do you not understand? Augmented reality superimposes virtual objects 1:1 over real-life objects. If a light seems to be floating on the screen all alone, it's a reflection and not an augmented reality object. I have posted several examples showing these diffused blue strips of light, so they are easily recognizable and look identical in each case.

I don't know what else to say to you.
I'm not denying the reflection in those examples, I'm saying they are bad examples because it's hard to distinguish between what's being recorded and what's being reflected. It would make a lot more sense to use examples without the PSEYE and avoid any misunderstandings. You might be able to clearly distinguish between them but why use an example that muddies the issue with PSEYE recording at the same time.

I've said this a few times now. I've no idea why you're continuing to go on about it.
 

Gestault

Member
Like I've already said, it's a bad example to use as it's hard to distinguish between the reflections and the camera recording. It makes it harder to see.

You'd be better off using examples without the PSEYE.

It has nothing to do with 'admitting' anything, I legitimately couldn't tell the difference between reflections and the camera recording.

At this point, in light of half a dozen photos showing the specific problem in otherwise ideal, brightly-lit open demonstrations, *in addition* to the common-sense source of the concern, how do you think people should react?

You began this situation saying there's literally no grounds for the concern, and that we should wait until we have real reason rather than assuming the problem is there (even though the problem of pointing a light-source at a TV in a living space would obviously create this problem), and now what's your response? You were the person who drove this conversation. People had said, in effect, "I hope they fix this with a patch or something," and you reacted to that by saying it wasn't good enough, that it was unfair to assume it might be a problem at all. Well, we have that information.

Will you kindly chill out? At this point I have pretty strong feelings about the merit of your opinion in general, and I think there are pretty solid reasons for that, but I'd at least like you to level in light of the obvious evidence that this might be something people would have reason to notice.
 
At this point, in light of half a dozen photos showing the specific problem in otherwise ideal, brightly-lit open demonstrations, *in addition* to the common-sense source of the concern, how do you think people should react?

You began this situation saying there's literally no grounds for the concern, and that we should wait until we have real reason rather than assuming the problem is there (even though the problem of pointing a light-source at a TV in a living space would obviously create this problem), and now what's your response? You were the person who drove this conversation. People had said, in effect, "I hope they fix this with a patch or something," and you reacted to that by saying it wasn't good enough, that it was unfair to assume it might be a problem at all. Well, we have that information.

Will you kindly chill out? At this point I have pretty strong feelings about the merit of your opinion in general, and I think there are pretty solid reasons for that, but I'd at least like you to level in light of the obvious evidence that this might be something people would have reason to notice.
I think you'll find what I said was that we hadn't had any one who's had hands on with the controller make an issue out of it. I still think it's not likely to be an issue for the majority of people but I've even stated they it should be an option to turn it off anyway.

I honestly couldn't care less about your opinion of me, but if you've bothered to read any of the posts I've made you'll see that I've already said I want their to be a option to turn it off for those that it does bother.
 

Reg

Banned
Doesn't seem so bad to me. I usually just have the controller on my lap. Most of the light will probably be occluded by my pants and legs.
 

Lasdrub

Member
Probably the same marketing dope who thought having the bright blue light on the Vita always being on with no way to turn it off was also a good idea.

Theres really no defense for this. Not having the option to turn it off in system settings is completely ridiculous.


I HATE that. It's so distracting while playing in the dark.
 
I'm not denying the reflection in those examples, I'm saying they are bad examples because it's hard to distinguish between what's being recorded and what's being reflected. It would make a lot more sense to use examples without the PSEYE and avoid any misunderstandings. You might be able to clearly distinguish between them but why use an example that muddies the issue with PSEYE recording at the same time.

I've said this a few times now. I've no idea why you're continuing to go on about it.

Yeah, its harder for people to notice in those pictures for sure. I think this picture, even though it the Move and not a DS4 shows it really well.

XSCwGv2.jpg


I think what you'll find what I said was that we hadn't had any one who's had hands on with the controller make an issue out of it. I still think it's not likely to be an issue for the majority of people but I've even stated they it should be an option to turn it off anyway.

I honestly couldn't care less about your opinion of me, but if you've bothered to read any of the posts I've made you'll see that I've already said I want their to be a option to turn it off for those that it does bother.

Ive had hands on at PAX, and it bothered me there, but not in every game. But sometimes when you play at PAX the TV is at eye level when your standing, and the controller is down near your belly, and your hands are practically underneath the TV, so it wouldnt be tracking the controller lightbar anyway, haha.

I did notice it when playing Resogun though, which is a dark game (obviously with lots of flashing bright colours too, haha).
 

NoTacos

Member
Unless you have a large glossy screen and your tv is at sitting level it shouldn't be an issue.

I have a smaller anti-glare monitor and generally have my controller in my lap/between my legs when I play so it won't interfere with my gaming
 
I tend to not sweat the small stuff, but seeing as how my plasma screen is essentially a mirror, I'll be electric taping the blue light the moment I get one.
 
except this has been an actual complaint since it was first noticed, and something that should, imo, have been addressed.

Can't wait for all those early adaptors to complain about it... :\

Except that the pages and pages of people complaining about it was far greater the the pages of people excited they removed it.

before, everyone cared about the HDCP. Now that it isn't an issue, no one gives a shit
 
I can't understand why they wouldn't at least make it an option to turn off the light bar. Why are they being so stubborn in keeping it on? Thanks, but I think I can manage figuring out which controller is which player on my own. I like to game with all the lights off so I can definitely see a blue light bar constantly being reflected as an annoyance.
 
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