So are you disregarding the additional two buttons available on the back? What about the potential of the touchscreen? Or the rightmost rectangular button on the bottom?
Or that the trackpads themselves can mimic the face buttons.
So are you disregarding the additional two buttons available on the back? What about the potential of the touchscreen? Or the rightmost rectangular button on the bottom?
There are enough buttons where it'll work, that's not what I'm concerned about.
Part of the issue with GTA is that you need to use your right thumb at the same time as the Dpad. So they would have to map the Dpad to the four buttons near the left touchpad. I'm not sure how well that would be in practice.
Valve should choose a classic design like this one:
So no sticks and weirdly-positioned buttons?
assuming you mean face, if not I apologize
That didn't address my issue at all, before attacking someone for their thinking, do some yourself
True or not true, on a traditional controller ALL four face buttons are accessible and within reach of the right thumb whilst holding the controller, whereas on this controller, two of the face buttons are NOT accessible to the right thumb whilst holding the controller?
It's a simple question to answer.
Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. RTS games. Casual, cursor-driven games. Strategy games. 4x space exploration games. A huge variety of indie games. Simulation titles. And of course, Euro Truck Simulator 2.
You can map any button to how you want so you can in theory.
Did you read the god damn announcement at all? There are two buttons on the underside of the controller. The face buttons DO NOT serve the same function as the ones on PS3/xbox.
Its a simple question that shouldn't need answering if you would have just read.
Does this intricate chart help you understand?
I hate the "new things scare people" bullshit line. I like what I am used to and I have tried a ton of control methods.
I will wait to pass judgement but it looks uncomfortable.
And did you read the post where I stated I'm not gonna retrain to use fingers on back buttons instead of thumbs on face buttons?
Evidently not.
And did you read the post where I stated I'm not gonna retrain to use fingers on back buttons instead of thumbs on face buttons?
Evidently not.
And did you read the post where I stated I'm not gonna retrain to use fingers on back buttons instead of thumbs on face buttons?
Evidently not.
Why is this needed? Did your PS3 or 360 controller stop working? Is the Valve controller automatically taking all other controllers off the market? Is that what's going to happen? Are you forced to buy it? Is someone going to demand that you buy it and therefore you have to?It's kinda sad that this is needed.
I'm excited about this controller, but there's pretty much no way it can surpass a mouse in accuracy. Simply because the human thumb alone is not as precise or versatile an instrument as the entire arm, wrist and hand.To be completely honest, something should have been made years ago to surpass kb/m, it is over 30 year old tech.
And did you read the post where I stated I'm not gonna retrain to use fingers on back buttons instead of thumbs on face buttons?
Evidently not.
Yes, it does, it shows me that two of the buttons are indeed not available to my right thumb, thanks.
When someone first showed you a touch screen phone did you throw it at them demanding the 9 grid buttons your fingers were trained to use? :L
That didn't address my issue at all, before attacking someone for their thinking, do some yourself
True or not true, on a traditional controller ALL four face buttons are accessible and within reach of the right thumb whilst holding the controller, whereas on this controller, two of the face buttons are NOT accessible to the right thumb whilst holding the controller?
It's a simple question to answer.
Your ad-hom is noted but adds nothing to the conversation.
Yes, it does, it shows me that two of the buttons are indeed not available to my right thumb, thanks.
Ah, interesting. You think the clickable trackpads could replace the functions of the other 2 face buttons as well? Clicking sticks on regular controllers was always left as non-essential functions due to requiring to rest the stick on the middle to do it first (well, you can do it anyway if you want to feel like you're murdering your stick).In fact, I'd say that no primary physical buttons are really reachable by your thumbs on this controller!
Also a post from someone on penny arcade:
http://forums.penny-arcade.com/discussion/comment/28009245/#Comment_28009245
Perhaps the rear bottom left button could be mapped as a shift button (or tapping the X/Y button beside the trackpadt), holding this/tapping this in turn makes the left touchpad act as a dpad?
No, what's "sad" is that THIS needs explaining.
No, I thought "Awesome, about time"
You see I don't have a problem with new and innovative, I loved the Wii for it's bravery in changing controls, I loved going (eventually) from kb/m to controller.
That doesn't mean I have to like this at first glance.
You see, despite assumptions I'm quite happy to try out new things, sometimes I like them, sometimes I don't
But one first impression, this still leaves me at the "Ugh, wtf" stage.
Man I'm glad people take chances with technology. If not we'd be collecting 8-Tracks.
I think a direct mapping is probably not ideal, but if you want to do it I believe there are better ideas than to use the physical face buttons. E.g. like someone else suggested you could use the grip buttons to shift the functionality of the right/left touch pad between buttons/dpad and joysticks (primary and secondary depending on the game). That should in theory be faster than moving your thumb.Ah, interesting. You think the clickable trackpads could replace the functions of the other 2 face buttons as well? Clicking sticks on regular controllers was always left as non-essential functions due to requiring to rest the stick on the middle to do it first (well, you can do it anyway if you want to feel like you're murdering your stick).
I know that this is meant to simulate other kind of control schemes, but I'd be glad if the 360 scheme is easily emulated right away like this. Having all 4 fingers easily access the 4 face buttons seems like quite a cool solution.
Someone and me suggested to rename the X and Y to 1 and 2... but in fact, all of these buttons ABXY should be relegated to non-essential stuff to indicate this. Those Portal 2 bindings now make more sense to me.
And did you read the post where I stated I'm not gonna retrain to use fingers on back buttons instead of thumbs on face buttons?
Evidently not.
From the description, this is a controller designed to best play PC games. I think I personally compared it to the Sega Saturn pad and fighters, but I would call it more akin to something like the Neo-Geo CD Gamepad, which was essentially adapting the Neo Geo Arcade Stick controls into a smaller controller-esque shell. Valve was trying to basically adapt the traditional controls of the PC, the keyboard and mouse, into a controller-esque shell and the Steam Controller was what Valve came up with.
It's a controller meant to play PC games, not console games which can be played with the dual analog controller we know and love or arcade games which can be played with a Saturn based or Neo Geo CD based controller. My worry is that like fighting games and arcade sticks when compared to Saturn-based controllers, the keyboard and mouse are still going to superior to the Steam Controller. However, I do see future dual analog controllers adopting the Right and Left Paddle that the Steam controller has seemingly added since it's an obvious addition to the number of shoulder buttons a dual analog controller has.
That's a personal preference and I'm not trying to challenge that.
You disagreed that PC gaming would be dead if it weren't for Steam. I presented evidence that PC died at retail until Steam took off. You haven't countered that claim yet.
This makes no sense whatsoever as an improvement. It's the same rationale that brougth us that horrendus Xbox D-pad.
Anyhow, im at least curious to try it, but i don't see people playing your standar dota and starcraft with this. Fighters will be like playing on a tablet with tactil rumble feedback, and i can only imagine how awful 2d platformers will be like. Although some people don't have any problem playing with touch controls , maybe i'm just not good at it.
I think a lot of people will give this a pass because it's Valve.
I love my nintendo games , but that wiimote was crap until wiimotion plus. Smashbros Brawl was best played with gamecube controls.
Triggers and back buttons are not the same than face buttons, you can't replace the latter with the former.
TBH I like ideas like haptics and the screen which could be used for chat and settings on the fly, but come on no analogs? no d-pad?
It's not really touch. They say it has some physical feel to it when moving to an outer direction.
This thing lives and dies on the accuracy, precision and sensitivity of their haptic touch tech, the ergonomics button placement whatever can be iterated on, if the touch tech isn't where it needs to be this whole thing is DOA but if it works then analogue sticks can finally be taken out back and put down.
We don't know for ourselves how is the "feel" of the controller (some developers already tested it) and I can understand if people are apprehensive it's a new design after all and scraps some concepts that have been take as the industry standard like, 4 face buttons and 4 shoulders but how are controller ergonomics evolve if "we" want it to always be the same thing we are familiar?