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Tons of new The Order 1886 details

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Bunta

Fujiwara Tofu Shop
There is a limit to how good they can make a game look.

It does look like a basically 'uncompressed' The Last of Us, although with clearly vastly improved lighting and IQ, and finely detailed cloth physics, etc.

I think people are asking for disappointment if they're going to keep expecting some huge leap. The gap between TLoU and The Division is about as big as The Division and real life.

Which would be a gigantic gap?
 

RoboPlato

I'd be in the dick
No worries. You're lucky though, I've seen three accounts ended because of those scans.

I feel bad for people that keep getting tricked by others taking the pics from the digital edition and posting them as if they were officially released. It seems like a lot of people fall for that.
 
I feel bad for people that keep getting tricked by others taking the pics from the digital edition and posting them as if they were officially released. It seems like a lot of people fall for that.
Yea, people should know by now if a site that is not GI puts up these images with a huge "Game Informer" watermark on them, they're scans.
 
Looking at the pics I see:
High quality ambient occlusion
high quality depth of field which is used very subtly
high quality real time lighting which seems to be reflect off shiny surfaces
the environments and the textures look very high res
Cloth physics
chromatic aberration < looks nice here, but it was crap in crysis 3...need to see the game in motion

The last of us didn't have any of that :p
 

RoboPlato

I'd be in the dick
Looking at the pics I see:
High quality ambient occlusion
high quality depth of field which is used very subtly
high quality real time lighting which seems to be reflect off shiny surfaces
the environments and the textures look very high res
Cloth physics
chromatic aberration < looks nice here, but it was crap in crysis 3...need to see the game in motion

The last of us didn't have any of that :p

I can't really notice the chromatic aberration here, which is a good thing. When used subtly it can do a good job of recreating the look of an old camera lens but most games do it wrong and it looks like you're looking at a red/cyan 3D image or through a screen covered in oil.
 

Dodecagon

works for a research lab making 6 figures
I'm most excited for Soft Body Physics, hopefully they release some rockstar style tech demoes soon
 

Perkel

Banned
Looking at the pics I see:
High quality ambient occlusion
high quality depth of field which is used very subtly
high quality real time lighting which seems to be reflect off shiny surfaces
the environments and the textures look very high res
Cloth physics
chromatic aberration < looks nice here, but it was crap in crysis 3...need to see the game in motion

The last of us didn't have any of that :p

That is beside new things for new console gen like physic based lighting and materials and whole world/levels created with soft body physic in mind which is totally new thing for retail games.

People see 720p compressed videos or 1080p compressed videos and they say "doesn't look amazing"
When they will play those games themselves in native 1080p instead of compressed 720p/1080p they will see the difference.

It is just like start of last gen where people said that 720p doesn't look that much different to normal SD.

Difference will be noticeable from DAY1 and in 1-2 years people will say PS3/Xbox360 games look like shit.
 
That is beside new things for new console gen like physic based lighting and materials and whole world/levels created with soft body physic in mind which is totally new thing for retail games.

People see 720p compressed videos or 1080p compressed videos and they say "doesn't look amazing"
When they will play those games themselves in native 1080p instead of compressed 720p/1080p they will see the difference.

It is just like start of last gen where people said that 720p doesn't look that much different to normal SD.

Difference will be noticeable from DAY1 and in 1-2 years people will say PS3/Xbox360 games look like shit.
well said.

I can't really notice the chromatic aberration here, which is a good thing. When used subtly it can do a good job of recreating the look of an old camera lens but most games do it wrong and it looks like you're looking at a red/cyan 3D image or through a screen covered in oil.

yea I can barely notice it! good implementation!
 

StuBurns

Banned
Keep in mind that this game is also doing complex physics calculations for cloth and lots of destruction in the environment. Next gen is going to be all about those things combined with a large fidelity increase. When you put the two together games are going to feel vastly more alive and screenshots won't be able to get that across.
To be clear, I'm not saying this isn't going to be an impressive technological leap, but it is not visual leap previous generations have been, and yes, to Perkel's point, I have played Killzone, it's not some huge leap, it's just cleaner with more particle effects than is typical.

My point was, in reference to 'it looks like TLoU', asset wise, this coming generation isn't going to provide that traditional leap in that regard. We'll get environments with less compression in textures and higher poly modeling, but outside of IQ, in stills, we're not going to see some huge improvement, as we have every previous generation. Nicer lighting and cloth physics are neat, and that's not downplaying their impact. The picture of the female Order member kneeling with her cloak surrounding her on the floor, as it would naturally have been, is really cool, but it's nothing like the immediate impact of going from PS2 to PS3, or PS1 to PS2, or SNES to PS1, etc. And to be clear, I'm not complaining about that, in fact, I'm excited about it. To have additional performance be aimed at a richer simulation, over just displaying richer assets, is actually far more rewarding in terms of the gameplay results, or it should be at least.
 
I'm really excited about what I see from this game so far. Love the setting and the design.

I agree that I'd like to see some sort of co-op/multiplayer out of this as well. I LOVE single player experiences, but it's incredibly hard for me to justify a day one purchase when I know it's going to be a 15 hour play-through and then I'm done. Unless they do something to really up the replayability, I'd still buy it, but I'd probably be willing to wait for it to drop below $40.
 

Jigolo

Member
I'm really excited about what I see from this game so far. Love the setting and the design.

I agree that I'd like to see some sort of co-op/multiplayer out of this as well. I LOVE single player experiences, but it's incredibly hard for me to justify a day one purchase when I know it's going to be a 15 hour play-through and then I'm done. Unless they do something to really up the replayability, I'd still buy it, but I'd probably be willing to wait for it to drop below $40.

If you don't think this game is going to have multiplayer....You know what, I'll just keep it to myself.

Pile on the crow if this game doesn't have MP
 

SaucyJack

Member
I would still maintain that it is believable. The technology for steel railway bridges were available in Europe during the time. So when RAD chose to build an alternate world, it seems plausible that England could have advanced further in railroad engineering. Here is an example of a bridge in Germany designed around the same period. So you can't say it looks American.

Muengstener300x225.jpg


800px-Muengstener_bruecke_suedseite_pano_wp.jpg

Indeed, and not forgetting this UK Victorian steel rail bridge

railbridge.jpg
 

KKRT00

Member
I can't really notice the chromatic aberration here, which is a good thing. When used subtly it can do a good job of recreating the look of an old camera lens but most games do it wrong and it looks like you're looking at a red/cyan 3D image or through a screen covered in oil.

Downsampling helps CA a lot.
 

Perkel

Banned
To be clear, I'm not saying this isn't going to be an impressive technological leap, but it is not visual leap previous generations have been, and yes, to Perkel's point, I have played Killzone, it's not some huge leap, it's just cleaner with more particle effects than is typical.

My point was, in reference to 'it looks like TLoU', asset wise, this coming generation isn't going to provide that traditional leap in that regard. We'll get environments with less compression in textures and higher poly modeling, but outside of IQ, in stills, we're not going to see some huge improvement, as we have every previous generation. Nicer lighting and cloth physics are neat, and that's not downplaying their impact. The picture of the female Order member kneeling with her cloak surrounding her on the floor, as it would naturally have been, is really cool, but it's nothing like the immediate impact of going from PS2 to PS3, or PS1 to PS2, or SNES to PS1, etc. And to be clear, I'm not complaining about that, in fact, I'm excited about it. To have additional performance be aimed at a richer simulation, over just displaying richer assets, is actually far more rewarding in terms of the gameplay results, or it should be at least.

This is still bullshit.

Did you saw earlier trailer ? Watch it again. It is supposed to be in-egine cinematic running on console.

Most of people here thinks it is CGI but devs confirmed that this is how game looks like and it will look even better (because it is still WIP).

Atmosphere, fog, lighting, even way that female knight took cloth from window realistically. That is beside point where you will get almost 1080p (but not upresed so 1:1 ratio) and image quality will scream in comparison to last almost 720p resolutions, shoddy AA most of the time also lack of AF.

Next important part is baking stuff. Or rather lack of baking stuff in comparison to last gen. This is reaaaaaaaaly important to what you see on screen. You can present amazing screenshot from Last of Us but when you play actually game you can see often where lighting is off and shitty. This is because shading and most of lighting is baked. This also means developers can't really work with proper lighting situation or give player sources of light to play with. This also means developers that did most of grunt work needed to check how their models look under that light or that light. This could means same model sometimes couldn't be used again because that scene has different lighting. KZSF tech presentation took good deal of time on how different is physical and material based lighting and asset creation under those things. They said basically that people needed to learn their work from ground up and their speed after that was amazing. This means ton of more dev time to put into quality of product instead of constant checking here and there how texture look under different lighting condition.

In today gen games when you cast a spell there is either shitty small light or none at all (like in Skyrim). People who played Dragons Dogma know how awesome is to have spells casting actual light source (magical archer light spell for example) and how this can change gameplay (Improving fighting conditions in nights). We already saw in Deep Down how lighting is vastly different to this gen games and that is just the start.

This gen alone proved how PS3 and X360 can't deliver proper night conditions because they can't deal with a lot of real time light sources that cast lighting more than 2 meters.
You can see that in GTA4 for where lights from street lights should light up whole area and instead they light on few meters wide spot under it. Or in Skyrim where torches and candlelight gives you small shitty flat source of light that is completely static which means it doesn't cast shadows.

And that is first gen game from studio that did earlier PSP games. If they could reach such heights then think what Naughty Dog or Santa Monica own games will deliver considering their devs are part of team (ICE team) that shaped the most console and its graphics capability.

I can see why you think that it isn't such a big deal. But in reality it is much different than that.

It is not really diminishing returns problem. We can see Dark Sorcerer tech demo and this kind of graphic quality shits all over all next gen games. And that kind of GQ won't be available for most games and especially not for open world games.

Games still have a lot of WOW factor left in them in therms of progress on graphic quality.

We are still yet to see proper full water simulation used in game where you can actually swim.
We are yet to see proper full world destruction that would be realistic so everything would behave as it should
We are yet to see proper full world lighting model that will show more than 100-200m of proper lighting instead of what we have now where AO doesn't work after few meters.
We are yet to see proper light sources casting light for km instead of meters. Burning city should look like burning city instead of shitton of firesprites giving or not giving shitty small lights.

edit:

Biggest example of above is ENB for GTA4. We all saw super awesome screens that looks most of the time better than next gen games almost to real.

Because of how lighting works in GTA4 those are only screens with that quality. You can turn any ENB even the best ENB config but always lighting will look "off" to sometimes shitty. Because GTA4 doesn't have proper modern lighting system in place and it will never look "right" even with good amount of best textures.
 

StuBurns

Banned
This is still bullshit....
You can list all the technical buzzwords you want, the fact you even feel the need proves my point far better than I ever could.

I haven't been 'wowed' since the Crysis level, The Core, and this certainly didn't wow me.
 
You can list all the technical buzzwords you want, the fact you even feel the need proves my point far better than I ever could.

I haven't been 'wowed' since the Crysis level, The Core, and this certainly didn't wow me.

I don't know, he sounds like he knows what he is talking about.
 

RoboPlato

I'd be in the dick
To be clear, I'm not saying this isn't going to be an impressive technological leap, but it is not visual leap previous generations have been, and yes, to Perkel's point, I have played Killzone, it's not some huge leap, it's just cleaner with more particle effects than is typical.

My point was, in reference to 'it looks like TLoU', asset wise, this coming generation isn't going to provide that traditional leap in that regard. We'll get environments with less compression in textures and higher poly modeling, but outside of IQ, in stills, we're not going to see some huge improvement, as we have every previous generation. Nicer lighting and cloth physics are neat, and that's not downplaying their impact. The picture of the female Order member kneeling with her cloak surrounding her on the floor, as it would naturally have been, is really cool, but it's nothing like the immediate impact of going from PS2 to PS3, or PS1 to PS2, or SNES to PS1, etc. And to be clear, I'm not complaining about that, in fact, I'm excited about it. To have additional performance be aimed at a richer simulation, over just displaying richer assets, is actually far more rewarding in terms of the gameplay results, or it should be at least.
Gotcha. I actually agree with this quite a bit, even though I think that the visual impact is a bit more than you do.
 

Perkel

Banned
You can list all the technical buzzwords you want, the fact you even feel the need proves my point far better than I ever could.

I haven't been 'wowed' since the Crysis level, The Core, and this certainly didn't wow me.

Point of above is that. Last gen was all about living in screenshot bubble where games supposed to look like that in game most of the time didn't look like that.

We all saw TLOU supersampled screenshots and how good they look but TLOU being one of the best looking games on PS3 in gameplay was just weak graphically. Textures were low res, lighting were off a lot of time (especially at the biggining in city). Not weak by PS3 standards but weak compared to new coming games for new gen.

Even GOW3 which is best looking imo game with best IQ look weak now compared to new games. That gap will only rise and by end of new gen gap will be sooo deep that people use same words on PS3 games to describe PS2 games now.
 

viveks86

Member
Indeed, and not forgetting this UK Victorian steel rail bridge

railbridge.jpg

Yup! I think godelsmetric has some personal connection with London and finds this "twist" a bit of a turn off. Can't argue with that, since that's very subjective. But claiming that the idea is completely outlandish and doesn't fit with the design sensibilities of the era is, in my opinion, unfounded.
 

StuBurns

Banned
Point of above is that. Last gen was all about living in screenshot bubble where games supposed to look like that in game most of the time didn't look like that.

We all saw TLOU supersampled screenshots and how good they look but TLOU being one of the best looking games on PS3 in gameplay was just weak graphically. Textures were low res, lighting were off a lot of time (especially at the biggining in city). Not weak by PS3 standards but weak compared to new coming games for new gen.
Right, so what exactly did you think this meant?
It does look like a basically 'uncompressed' The Last of Us, although with clearly vastly improved lighting and IQ, and finely detailed cloth physics, etc.
 

StuBurns

Banned
First twelve months of PS4 alone are mindblowing. Killzone, Destiny, Dying Light, InFamous, The Evil Within, The Order, Thief, Child of Light, N++, Rime, Everybody's Gone to the Rapture, The Witness, Transistor, MGS: Ground Zeroes, and finger's crossed for The Division. And Sony without doubt has more to announce.
 

RoboPlato

I'd be in the dick
I'm messing with ya :p)

I know but I actually am looking forward to it and adding that accentuates my point.

First twelve months of PS4 alone are mindblowing. Killzone, Destiny, Dying Light, InFamous, The Evil Within, The Order, Thief, Child of Light, N++, Rime, Everybody's Gone to the Rapture, The Witness, Transistor, MGS: Ground Zeroes, and finger's crossed for The Division. And Sony without doubt has more to announce.
Yeah, just insane. I was just listing major releases that immediately sprang to mind but looking at your list makes me realize that I'm getting almost all of those.
 

Perkel

Banned
Right, so what exactly did you think this meant?

He means by looking at offscreen shots from compressed 720p footage from game which is still WIP and doesn't have even release Q.

But what i can say. People at start of this gen said there is no visible difference between SD and HD and next gen games look like a little better looking PS2 games.

There are still people who say 720p without AA and AF vs 1080 is not that much of a difference.
And there are probably people who will say red car for them looks like a blue car.


Difference will be noticeable from DAY1. I am not saying this from teh nostradamus position i am talking it from dude who played most of multiplatform games on PC in 1080p with proper AA and AF and anyone who played like that can tell you how much of a difference can proper 1080p with AA and AF make.

Imagine GT5 photomode screenshots playing realtime. This is the difference between just image quality. That is beside new tech in games.
 

StuBurns

Banned
He means by looking at offscreen shots from compressed 720p footage from game which is still WIP and doesn't have even release Q.

But what i can say. People at start of this gen said there is no visible difference between SD and HD and next gen games look like a little better looking PS2 games.

There are still people who say 720p without AA and AF vs 1080 is not that much of a difference.
And there are probably people who will say red car for them looks like a blue car.
Well considering 'he' is me, I'm pretty sure that's not what he means, no.

I don't who these 'people' you're referring to are, nor do I even really know what you're talking about anymore to be quite honest.
 
First twelve months of PS4 alone are mindblowing. Killzone, Destiny, Dying Light, InFamous, The Evil Within, The Order, Thief, Child of Light, N++, Rime, Everybody's Gone to the Rapture, The Witness, Transistor, MGS: Ground Zeroes, and finger's crossed for The Division. And Sony without doubt has more to announce.
Hell, you even left out a few too (regardless of how you feel about them):

Battlefield 4, Dragon Age Inquisition, Watch Dogs, Mad Max (Just Cause devs), Wolfenstein: The New Order, Deep Down, and some others I can't remember.

I'm set with my PS4, goddamn.
 

Perkel

Banned
Well considering 'he' is me, I'm pretty sure that's not what he means, no.

I don't who these 'people' you're referring to are, nor do I even really know what you're talking about anymore to be quite honest.

Then what you mean exactly. Wasn't your point from that quote that The Order doesn't look better than TLOU ?
 

StuBurns

Banned
Then what you mean exactly. Wasn't your point from that quote that The Order doesn't look better than TLOU ?
No, not at all, it looks much better.

My point was purely in terms of the assets, it's not a traditional generational leap. The assets look like what an uncompressed (basically PC) version of TLoU would look like. That would still have it lacking in terms of lighting, and the physics simulation, and particle effects, etc.

And my point was actually that those things are a more interesting use of performance, rather than simply 'richer' art assets. Because they're dynamic, they can be elements which impact gameplay, etc.
 

Perkel

Banned
No, not at all, it looks much better.

My point was purely in terms of the assets, it's not a traditional generational leap. The assets look like what an uncompressed (basically PC) version of TLoU would look like. That would still have it lacking in terms of lighting, and the physics simulation, and particle effects, etc.

And my point was actually that those things are a more interesting use of performance, rather than simply 'richer' art asswets. Because they're dynamic, they can be elements which impact gameplay, etc.


Even that is still technically wrong. Those assets aren't even in same standard. TLOU asstes are your usuall stuff where The order assets are created via materials. Even if you would upres TLOU assets they would still look the same just with better texture and maybe polycount but they wouldn't behave like The Order ones. Those assets would still have baked lighting which is most important part of new tech used in next gen games. They don't bake stuff. Clothing will be naturally lit in lit scenario where TLOU characters would still have for example shadows in places where there should be any.
 

RoboPlato

I'd be in the dick
Hell, you even left out a few too (regardless of how you feel about them):

Battlefield 4, Dragon Age Inquisition, Watch Dogs, Mad Max (Just Cause devs), Wolfenstein: The New Order, Deep Down, and some others I can't remember.

I'm set with my PS4, goddamn.

Deep Down, yeah, forgot about free games, ResoGun and Planetside 2 too.

Man, I'm glad I'm getting PS4 this fall since I'd be broke trying to get all these games next year if I had to buy the console too. Good problems.
 
I find it funny some people do not understand that current gen machines are powerful enough to make some things so well that there is hardly any room to improve.... indoor areas are good examples of that... what one could do other than up resolutions and improve lighting and current gen machines have enough power to make nice looking indoor scenes... unless one goes for ultra realistic look.
 

Derrick01

Banned
First twelve months of PS4 alone are mindblowing. Killzone, Destiny, Dying Light, InFamous, The Evil Within, The Order, Thief, Child of Light, N++, Rime, Everybody's Gone to the Rapture, The Witness, Transistor, MGS: Ground Zeroes, and finger's crossed for The Division. And Sony without doubt has more to announce.

Well you can take Thief out because that's going to be garbage. Division and Destiny probably will too since those are these new "persistent world" BS games where it's going to feel like playing a MMO, with MMO-like garbage content and everything. MGS looks terrible as well and seems like it bit the streamlined bug that hit everyone else in these recent years.

That culls the lineup down to a much less impressive number.
 

Perkel

Banned
Well you can take Thief out because that's going to be garbage. Division and Destiny probably will too since those are these new "persistent world" BS games where it's going to feel like playing a MMO, with MMO-like garbage content and everything. MGS looks terrible as well and seems like it bit the streamlined bug that hit everyone else in these recent years.

That culls the lineup down to a much less impressive number.

It is still good lineup considering what we got at start of this gen. When i bought PS3 at premiere i bought Motorstorm, Resistance and ... Full Auto Cars 2 or something like that.

Motorstorm was rad, resistance was mediacore and FAC2 was shit. From that point it was waiting....

X360 had also "not good" lineup.
 

Derrick01

Banned

For people who have some standards and don't like every single game they play regardless of quality.

It is still good lineup considering what we got at start of this gen. When i bought PS3 at premiere i bought Motorstorm, Resistance and ... Full Auto Cars 2 or something like that.

Motorstorm was rad, resistance was mediacore and FAC2 was shit. From that point it was waiting....

X360 had also "not good" lineup.

True, the launch lineup alone is better than what we got on PS3 for launch and the first year.
 
Well you can take Thief out because that's going to be garbage. Division and Destiny probably will too since those are these new "persistent world" BS games where it's going to feel like playing a MMO, with MMO-like garbage content and everything. MGS looks terrible as well and seems like it bit the streamlined bug that hit everyone else in these recent years.

That culls the lineup down to a much less impressive number.
Funny. Wouldn't The Division and Destiny be considered open world games? Isn't that where you want games to be headed?

It's not about having "standards". It's about having an open mind and trying different games. With your mindset, I'm surprised you're even a gamer.
 
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