To be clear, I'm not saying this isn't going to be an impressive technological leap, but it is not visual leap previous generations have been, and yes, to Perkel's point, I have played Killzone, it's not some huge leap, it's just cleaner with more particle effects than is typical.
My point was, in reference to 'it looks like TLoU', asset wise, this coming generation isn't going to provide that traditional leap in that regard. We'll get environments with less compression in textures and higher poly modeling, but outside of IQ, in stills, we're not going to see some huge improvement, as we have every previous generation. Nicer lighting and cloth physics are neat, and that's not downplaying their impact. The picture of the female Order member kneeling with her cloak surrounding her on the floor, as it would naturally have been, is really cool, but it's nothing like the immediate impact of going from PS2 to PS3, or PS1 to PS2, or SNES to PS1, etc. And to be clear, I'm not complaining about that, in fact, I'm excited about it. To have additional performance be aimed at a richer simulation, over just displaying richer assets, is actually far more rewarding in terms of the gameplay results, or it should be at least.