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Ryse crunching team served 11,500 dinners by ship date #rysefacts

wonzo

Banned
My understanding of English is so bad that doesn't make me understand what is going on... let me see if i actually understood or not.

Crytek is bragging about the fact that they offered lots of dinners to "crunch teams" which are (that's the part i'm not sure) teams that work over the normal workhours. They are essentially bragging about exploitation.

Am I right?
Pretty much. It's disgusting.

The twitter backlash to this is friggin insane. It makes the entire gaming community look like douchebags..
yeah man when i think douchebags i think people calling out unethical workplace practices
 

Ravidrath

Member
Why is there opposition to unions in game development? Is it a viable option?

Right now studios are trying to walk the line of work/life balance to avoid unionization.

A lot of AAA studios get nice bonuses (if they aren't laid off at the end of the project), which helps somewhat, too.

SAG wants voice actors to get royalties, though, and I think if that happens it'll be the straw that breaks the camel's back. I think pretty much the entire industry will be up in arms if voice actors start getting royalties when most devs don't.

And Hollywood-style royalties don't rely on you currently being employed at the place, and follow you around. Which those bonuses I mentioned before should do, too.
 

Jackson

Member
Right now studios are trying to walk the line of work/life balance to avoid unionization.

A lot of AAA studios get nice bonuses (if they aren't laid off at the end of the project), which helps somewhat, too.

SAG wants voice actors to get royalties, though, and I think if that happens it'll be the straw that breaks the camel's back. I think pretty much the entire industry will be up in arms if voice actors start getting royalties when most devs don't.

And Hollywood-style royalties don't rely on you currently being employed at the place, and follow you around. Which those bonuses I mentioned before should do, too.

SAG's idea of voice actors getting royalties when developers don't is hilarious btw. They've wanted it for years. So laughable. They go to end of the line. Right before Design, Engineering, Art, Production and Test get theirs.
 

JABEE

Member
Right now studios are trying to walk the line of work/life balance to avoid unionization.

A lot of AAA studios get nice bonuses (if they aren't laid off at the end of the project), which helps somewhat, too.

SAG wants voice actors to get royalties, though, and I think if that happens it'll be the straw that breaks the camel's back. I think pretty much the entire industry will be up in arms if voice actors start getting royalties when most devs don't.

And Hollywood-style royalties don't rely on you currently being employed at the place, and follow you around. Which those bonuses I mentioned before should do, too.
So, the studio can fire you after you complete a game and not have to pay your bonuses? And this is a common practice?
 
Crunch cycles in AAA studios are disgusting regardless of how many studios do it.

This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.
 
Hurling insults of "faux outrage" at those who disapprove of long crunch times in development is such disingenuous nonsense. For that matter, if I never saw the word "outrage" used ever again as a rhetorical ploy to describe criticism some disapprove of, I'd be very happy.
 
That faux outrage is ridiculous.

haha wut

OT: I hope they're actually getting paid for the overtime...

Boy it sure is nice to live in a country that still has unions.
Sounds like I'm gloating but I genuinly feel sorry for the people who have to deal with this, even if they are making ryse.

I don't have an ounce of pity for the people who defend this shit though, you guys go work yourselves to death for all I care.
 
Why is there opposition to unions in game development? Is it a viable option?

Well one problem is everyone wants to get into game development but there are so few positions available. Unfortunately, most people are easily replaceable so the thought of a union will just have people get dropped for people who won't unionize.

Most people doing this are doing it for the love of the industry and are willing to work extra hours and make less money to work here. I'm fortunate to have a great company who doesn't like crunch. Also since we contract out, we bill hourly which means the company who contracts us usually doesn't want to pay the extra for OT. So we usually avoid working extra.
 

Jackson

Member
This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

No it doesn't. I feed my employees catered meals when we do overtime. Doesn't mean I pay them overtime.

All studios crunch, but some way less than others. We try to be very active about crunch.

But yes. Naught Dog crunches their faces off on Uncharted and Last of Us. It's nuts.
 

Angry Fork

Member
The anti-worker tirades in here are stunning. LOLOLOL EVERYONE DOES CRUNCH TIME. The point is that they shouldn't.

Unions, unions, unions. Once devs begin to organize they can get some control of their life back. Can't wait for it to happen, but there will inevitably be tons of shithead "fans" and forum dwellers that will chastise them for it.
 

Ravidrath

Member
So, the studio can fire you after you complete a game and not have to pay your bonuses? And this is a common practice?

Yeah, it's a common practice - they treat it as a perk of employment, not a reward for the work you did.

It happened to friends of mine at EA, Naughty Dog, Sony Santa Monica, etc.
 

Doc Holliday

SPOILER: Columbus finds America
I bet most people responding are actual devs. Most fanboys have this idea that game development is a glamorous profession, it can be but crunch sucks ass! Esp if you're not getting paid for it and there is a good chance of layoffs after the game ships.
 

Dachande

Member
The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

That's complete bullshit. Being fed dinner is in no way any indication they're getting overtime pay and I guarantee you they're not getting any.

They'll probably get a bonus in a few month's time after the game is out and has earned some money, but that could be anything from the equivalent $250 to perhaps a few thousand.
 

JABEE

Member
Well one problem is everyone wants to get into game development but there are so few positions available. Unfortunately, most people are easily replaceable so the thought of a union will just have people get dropped for people who won't unionize.

Most people doing this are doing it for the love of the industry and are willing to work extra hours and make less money to work here. I'm fortunate to have a great company who doesn't like crunch. Also since we contract out, we bill hourly which means the company who contracts us usually doesn't want to pay the extra for OT. So we usually avoid working extra.

Being a contractor seems like a better deal than being a in-house employee. At least you have a contract that guarantees things like bonuses and OT.
 

Desty

Banned
I work hard and I'm willing to do long hours or do more job to get a better job in the future. Started working at 13 yo. Did many different job, working and going to school at the same time. Did 24 hours straight once in a convenience store job, did several other 24 hours, 30 hours in other jobs.
I'm 24 and have a well paid job, I regret nothing. I'm a money guy, I dont care about how much time I spend at work.

You do realize that programmers and a good chunk of artists are salaried and don't get overtime right? These 30 hours are just cut right out of their home life.
 

scurker

Member
Sprinting is OK. Crunching is not OK.

Staying late a week or two here or there before a big milestone (like E3) or working a couple of Saturdays here and there is fine. That's Sprinting.

But crunching for 3+ months straight 6+ days a week for 12+ hours at a time is terrible.

No one pays overtime in software to fulltime employees.

Jackson gets it right.

As a software engineer, I agree with the tone of the tweets. I work hard, and take pride in my work. As an employer if you're having to enforce constant "crunch time" to get work done with employees that are salaried, there's a problem in your process. I can't speak for working in the game industry, but I know if that were ever expected of me, I would quit and find another job. By having time to refresh and go home spend time with my family I actually work better and more efficiently.

If there's some guaranteed monetary incentive or bonus tied to it, fine I understand. Otherwise that practice does not belong in the software industry.
 

Jackson

Member
The anti-worker tirades in here are stunning. LOLOLOL EVERYONE DOES CRUNCH TIME. The point is that they shouldn't.

Unions, unions, unions. Once devs begin to organize they can get some control of their life back. Can't wait for it to happen, but there will inevitably be tons of shithead "fans" and forum dwellers that will chastise them for it.

Most people don't want unions because they could destroy the entire industry if left unchecked.

The industry relies on crunch at major studios, it relies on cheap as possible budgets. RoIs are slim.

Unions would tank so many publishers and studios.

I'm ok with that. :) Just stating why its hard to rally people to the cause of unions.
 

Doc Holliday

SPOILER: Columbus finds America
This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

This is not true! Before the EA wives lawsuit, a company in california could get away with not paying OT, providing you with dinner has nothing to do with it.
 

bud

Member
all that money that was spent on ryse could've been spent on feeding kids who haven't eaten in days
 

Desty

Banned
This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

No, most don't get overtime pay at all.
 
This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

The duration of game industry crunch is what figures into the 'disgusting' judgment. A commonplace meatgrinder is still a meatgrinder. Given the common responses in this thread it's perfectly clear that most consumers don't care and will just take the video games anyway, so I concede that it's unrealistic to hope for change. Nevertheless it doesn't seem right when criticism of the tweet is interpreted as misguided or ignorant. The tweet does not represent something to celebrate.
 

xxracerxx

Don't worry, I'll vouch for them.
This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

Is this a joke post?
 

wonzo

Banned
protest-protestor.gif
 

Jackson

Member
all that money that was spent on ryse could've been spent on feeding kids who haven't eaten in days

Now there's a stupid rabbit hole that doesn't ever end. Those billions in movies, tv shows, games, books, music, shows, sports, electronics?

Ya cut all forms of entertainment to feed the homeless!

Entertainment is part of the human experience.
 

Angry Fork

Member
This is so stupid. All studios crunch. It's unavoidable.

Flat out lie. Workers at certain companies have no say in the dev process. If they did it would be avoidable. Are 80 hour weeks unavoidable? 60 hours? Did the sacrifices people made back in the day for a 40 hour work week suddenly disappear? I don't understand you people.
 

MilkBeard

Member
Hurling insults of "faux outrage" at those who disapprove of long crunch times in development is such disingenuous nonsense. For that matter, if I never saw the word "outrage" used ever again as a rhetorical ploy to describe criticism some disapprove of, I'd be very happy.

It's all about context. People are getting up in arms about a social media intern who made a silly comment. The 'faux' part comes with people who are willing to yell on twitter but don't try to affect change in the real world. In many legitimate struggles, if you want something changed you have to stand up and do something about it. A lot of people think they can shout their opinion on twitter and that's good enough.

That being said, if the 'faux rage' comments bother you, then look to what causes those. Miss-communication? Ignorance? Then provide knowledge for people to understand. Posting mad comments on twitter will most likely just make people laugh at you for getting upset.

Those are my opinions on the matter anyway.
 

Ravidrath

Member
Most people don't want unions because they could destroy the entire industry if left unchecked.

The industry relies on crunch at major studios, it relies on cheap as possible budgets. RoIs are slim.

Unions would tank so many publishers and studios.

I'm ok with that. :) Just stating why its hard to rally people to the cause of unions.

I think I'd be OK with this...although I don't know how my studio would adapt, at the moment.

Maybe if it was contingent on the size of the studio, i.e. studios over 50 employees unionize, etc.

But, yeah, the industry needs to figure out how to function at all without relying on overtime. It just incentivizes poor management and planning, which I would also argue leads to worse product.


A friend of mine at Blizzard told me that they've actually started pretty much paying everyone hourly and giving overtime because they realized their free-wheeling culture was costing them in focus and ancillary costs. They basically want to know what their games actually cost to make, to reign in the schedules and improve management.
 

Rubius

Member
Were all those jobs that paid hourly? If I negotiated an annual pay with expectations of a 40 hour work week, I would definitely be pissed if I was forced to work 60 hour weeks at the same pay.

I'm Canadian and it's hourly. I do understand that it piss some people off to do annual pay and overtime but most of the time they warn you that overtime is common and that it's reflected in the salary.

All my friends work low level jobs right now because they want to hang out with friends when they can and always complain about the job they have. I dont. I work 28 days straight (no weekend), 10-14 hours a day (more if the day shift do not show up). Then I have 28 days off. I do the kind of job other people refuse to do, and so I get more hours, more overtime and a bigger pay.
I'm saving to be able to buy a house right now.
 

shandy706

Member
Pretty sure they all knew they would be crunching to get it done.

The witch hunt Internet disgusts me.

Want to get mad...go after 3rd world sweat shops building the consoles.
 

Thorakai

Member
This is so stupid. All studios crunch. It's unavoidable. Even your precious Naughty Dogs and Valves. From TV, to movies to animation, crunch at an entertainment company is just a fact of life, it's guaranteed. Do you know how many studios don't even feed their employees during crunch? The fact that Crytec is feeding them means their also getting overtime, which means their employees will have a nice fat wallet by the end of this, which is much better than the norm, believe me. They should be getting praise for this.

Let not get crazy and start praising a company for providing the minimum amount of compensation for forcing their employees to miss family time and work late. The companies that don't give their employees food should be shamed instead. Even if crunch time is the 'reality' of the entertainment industry that is a pretty poor argument to keep the status quo.
 

EvB

Member
Crytek is German, there is no way they aren't getting compensated for their hard work.

Working for a German company I understand German employment law is hardcore.
 
It's all about context. People are getting up in arms about a social media intern who made a silly comment. The 'faux' part comes with people who are willing to yell on twitter but don't try to affect change in the real world. In many legitimate struggles, if you want something changed you have to stand up and do something about it. A lot of people think they can shout their opinion on twitter and that's good enough.

That being said, if the 'faux rage' comments bother you, then look to what causes those. Miss-communication? Ignorance? Then provide knowledge for people to understand. Posting mad comments on twitter will most likely just make people laugh at you for getting upset.

Those are my opinions on the matter anyway.

But wouldn't that make your posts faux-outrage about faux-outrage?
 

xxracerxx

Don't worry, I'll vouch for them.
I'm Canadian and it's hourly. I do understand that it piss some people off to do annual pay and overtime but most of the time they warn you that overtime is common and that it's reflected in the salary.

All my friends work low level jobs right now because they want to hang out with friends when they can and always complain about the job they have. I dont. I work 28 days straight (no weekend), 10-14 hours a day (more if the day shift do not show up). Then I have 28 days off. I do the kind of job other people refuse to do, and so I get more hours, more overtime and a bigger pay.
I'm saving to be able to buy a house right now.

It's great to save for a house and what you want, but your post just reads like:

GdCblRA.jpg
 

Ravidrath

Member
Crytek is German, there is no way they aren't getting compensated for their hard work.

Working for a German company I understand German employment law is hardcore.

They also have a studio in the Czech Republic, which likely has much more lenient labor standards.

It could be that the Czech are crunching and supporting the non-crunching German staff.
 
It's all about context. People are getting up in arms about a social media intern who made a silly comment. The 'faux' part comes with people who are willing to yell on twitter but don't try to affect change in the real world. In many legitimate struggles, if you want something changed you have to stand up and do something about it. A lot of people think they can shout their opinion on twitter and that's good enough.

That being said, if the 'faux rage' comments bother you, then look to what causes those. Miss-communication? Ignorance? Then provide knowledge for people to understand. Posting mad comments on twitter will most likely just make people laugh at you for getting upset.

Those are my opinions on the matter anyway.

I agree.

My personal problem is that not a single person has been able to apply any context to their anger in this specific case.

Because they don't know the context.

There are people going on and on about no OT pay when one of the people upset posted a source where Yerli himself stated that the people who spent three months crunching on Crysis 2 got "huge compensation" for doing so.

Everyone is making their own hypothetical/anecdotal argument.

Where are the facts please?
 

Jackson

Member
I think I'd be OK with this...although I don't know how my studio would adapt, at the moment.

Maybe if it was contingent on the size of the studio, i.e. studios over 50 employees unionize, etc.

But, yeah, the industry needs to figure out how to function at all without relying on overtime. It just incentivizes poor management and planning, which I would also argue leads to worse product.


A friend of mine at Blizzard told me that they've actually started pretty much paying everyone hourly and giving overtime because they realized their free-wheeling culture was costing them in focus and ancillary costs. They basically want to know what their games actually cost to make, to reign in the schedules and improve management.

Crunch isn't a symptom of poor planning or management. It's a symptom of small ROIs. Publishers demand blood from stones, so they get studios to sign up for the impossible.

If they don't, someone else will.

Game X really would take 3 years, do it in 2!

You could argue that "poor planning" is due to the leads not knowing what the game is, but again publisher doesn't want to give enough creative time to find that out.

It's all back to ROI.
 

BadData

Member
Let's say it's a team of about 200 people, that's 57 days of crunch. That's what... 3 months (I'm assuming weekdays of crunch, ie that they don't get free dinner on weekends, even though they're probably working)?

Other studios *dream* of a 3 month crunch. Twitter is stupid.
 

Angry Fork

Member
Pretty sure they all knew they would be crunching to get it done.

The witch hunt Internet disgusts me.

Want to get mad...go after 3rd world sweat shops building the consoles.

Or both, and the socioeconomic system that creates and encourages all of it.
 
Being a contractor seems like a better deal than being a in-house employee. At least you have a contract that guarantees things like bonuses and OT.

For me, I'm both, so it kinda works great. With contract work, the problem is having lined up work after a project ends. Having a lull means no money coming in and then there could be layoffs. On the other hand, being a full time employee means I don't stop getting paid while we're searching for a new contact. Currently I'm working on an internal project while other people are working on a contract, so it's nice.

It's kinda interesting to see how much money is spent on contractors sometime. One game the publisher flew out our team to NY for up to a month and paid for us being out there, our hotel, food expenses, gave us dinner ever night (which was pretty good each night), paid for OT because they wanted us to work more than 40 hours, paid for laundry which was friggin expensive doing it at the hotel, and so forth. We still got one day off a week to do whatever so it was kind of a paid trip to NY. I'm sure despite looking at the high cost, it was a drop in the bucket for the total budget.
 
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