This gif makes me so happy.
That should be a poster.
oh fuck I just remembered PC version of Dark Souls II is delayed. SO DUMB.
Either way, I don't think I want to spend $60 on both games so close together. I think I would have checked out Titanfall if there was nothing else released so close to it, but with Dark Souls II only a week later... meh.
Actually works out perfectly for PC players.
Titanfall, then Dark Souls 2 the next week.
The best part is this won't be on GFWL lol
The "cloud" is an Xbox One thing. I don't think the PCs are going to get access to that feature.
Wait wait wait...
Do we know the date for the PC version of DaS 2? Is that confirmed?
TitanFall on PC with the DS4.
Mmmmmmm.
lulz. Enjoy getting the crap beaten out of you by keyboard/mouse players.
lulz. Enjoy getting the crap beaten out of you by keyboard/mouse players.
Man, I'm awful with the keyboard. It makes no difference for me, honestly.
If it's good on 360, I might get it there.
lol yea sure, go play CoD PC or BF3 with a pad and don't forget the lubeADS mechanics will really limit the advantage KB/M players have over controllers
Average joe blow gamer guy doesn't play games on PC. Much of the online shooter market is pretty much console territory these days. Making Titanfall synonymous with the Xbox brand in the console space is a brilliant move by Microsoft, IMO.So, wait... what was with the heavy focus on Titanfall for Xbox One, when you don't even need an Xbox One, let alone an Xbox at all in order to play it?
Excited to play this on my Xbox 360.
No, not joking.
Same here. No shame.
http://www.eurogamer.net/articles/digitalfoundry-titanfall-tech-analysisLooking at the birth of the project it's a surprise to find that, of all the engines it could pick, Valve's Source engine comes up top of its list - though there are many reasons why this makes sense. Firstly, it has allowed a relatively small team to get production of the game up and running quickly, having begun the project in earnest under three years ago. Advantages of using the engine also include strong support for networked play, low latency controls owing to a streamlined rendering pipeline, compatibility with multi-core setups, and excellent optimisation for x86 platforms.
http://www.polygon.com/e3-2013/2013/6/12/4419110/titanfall-respawnRespawn started pre-production on its then-untitled game back in 2011, originally for current generation consoles. As the team tried to pinpoint what their first project would be, they searched for a technological foundation to build on. They found it in an unlikely place: Valves Source engine. While few titles outside of Valves own games and independent mods have used Source this generation, a number of factors made it a good fit for Respawn.
lol yea sure, go play CoD PC or BF3 with a pad and don't forget the lube
anyway day one for superior PC ver and whenever the PS4 port releases. cant fucking wait!
lulz. Enjoy getting the crap beaten out of you by keyboard/mouse players.
lol yea sure, go play CoD PC or BF3 with a pad and don't forget the lube
It is an ADS shooter. He will be fine.
It isn't that much of a problem. My friend plays BF3 on pad andhre does great. He would do even better in CoD because it is see>kill. ADS shooters really level the playing field.
Aiming is still massively quicker with a mouse. Regular pilots don't seem to be bullet spongey compared to CoD games, so this advantage should still remain to a fair degree.ADS mechanics will really limit the advantage KB/M players have over controllers
Damn I got really excited for the game than I remembered it's only multiplayer no singleplayer story mode .
Damn I got really excited for the game than I remembered it's only multiplayer no singleplayer story mode .