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DF/JF: Battlefield 4 PS4 vs XB1 videos/screens (900p PS4, 720p XB1)

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Yeah...it goes without saying that unless you are trying to highlight and element or something, don't alter images and post them unlabeled to prove a point. That's Mickey Mouse, mate. Spurious. Bull-Shit.

How is that more "bullshitty" than people saying X1 is superior because of TV setting sharpening effects and saturation? We wouldnt need such a "bullshit" comparison if people would stop using the bad DF comparison.
 

Vire

Member
The UI doesn't match up with the image. It looks like the PS4 is running on a TV with overscan turned on since all the UI elements are close to the edges of the screen - or BF4 has an option where you can adjust the image size for TVs.

That's the difference in resolution.

One is 900p and the other is 720p.
 
So i have watched both the Videogamer and DF vids and to me the Xbox One version looks more vivid, has better textures and looks sharper while the PS4 version looks sharper with stuff in the distance while the Xbox One has more jaggies for stuff in the distance.
The IGN comparison pics do make the PS4 version look a lot sharper though which is strange after watching both comparison vids.
One things for certain though, the difference is minute and a lot less than people were expecting on here when they were getting their popcorn ready last night, i wish i had stopped up now!.

Jackfrag uncompressed footage is the best comparison in my opinion. Differences in IQ and AA are pretty evident.
 

Liha

Banned
You are again talking about the fucked up DF recording. You just saw the pictures I posted, how can you say that the X1 textures look better?
cpsZD63.png

Because this is the texture difference you get from 720p to 900p.

wow
 

ekim

Member
No, its just to fight all these guys coming in here, yelling how much better the X1 version looks who are not realizing they arent actually talking about a console version difference but TV settings. That was horrible a few pages back.

You should have at least made both pictures look equally sharp. :)
 

slapnuts

Junior Member
Watch the IGN comparison and get ready for a rude awakening

And

http://abload.de/img/i3uk6taw6tdxd8fonn.gif

Look at the ground, grass, rocks, look at the distance.

DF screwed up

Yeah now the difference is the exact opposite in that correct comparison..the Xbox One version looks the more blurry softer version while the PS4 version looks cleaner and more crisp.

Although again most people wouldn't know the difference but most in here would and i definitely see the difference.

One has to wonder how could DF drop the ball so bad on their comparisons? That kinda baffled me to be honest. A person would really have to be in a stupor to not notice the hiccup on the capture variations when publishing the images. Someone at DF must of been out of it? Sheesh!
 

jet1911

Member
It is pretty much worse than anything I was expecting. The difference is bigger than almost anything on previous generation. Its ridiculous.

It's the 360 vs PS3 all over again except the PS4 is the winning console this time. Good thing I have a PS4 preordered!
 

djjinx2

Member
The IGN video should be linked in the OP
http://uk.ign.com/videos/2013/10/28/battlefield-4-xbox-oneps4-graphics-comparison

"However, I can give you some impressions based on my time with the PlayStation 4 multiplayer and single-player. Purely from a gameplay perspective, I can say with confidence that Battlefield 4 on PlayStation 4 and PC are equally excellent. The two are visually comparable, with minor detail differences if you’re really trying to pick it apart. The single-player and multiplayer look beautiful, and DualShock 4 is the best thing to happen to PlayStation in terms of first-person shooters. The analog sticks give you much more room for precise movements than the PS3's DualShock 3, whose sticks I've always felt are a bit clumsy. With aim/fire moved back to the redesigned L2/R2, you’re now pulling a trigger rather than pushing a button. It just feels more natural than hooking my index fingers over the PS3 controller’s bumpers. I’ll probably use this controller to play PC games for the foreseeable future.

Playing with 64 players on consoles is something else. I’m used to that on PC, especially with Battlefield, but I prefer playing on a couch, on PSN or Xbox Live, and using a game pad. Battlefield 4 on PS4 really is the best of those worlds. The scale of the PlayStation 3 version’s maps is fine – as I mention in the review, they sacrifice space and scale without significantly damaging the gameplay – but the addition of 40 more players, additional control points, and vehicles really shows you what you’ve been missing if you’ve been playing Battlefield on consoles all these years."

http://www.ign.com/blogs/mitchy_d/2013/10/29/wheres-the-xbox-one-or-ps4-battlefield-4-review
 
ehh...are we going to update the OP? Or is it really how the games compare?

Because xbox 1 version looks clearly better going by the comparision screens
 

ymmv

Banned
That's the difference in resolution.

One is 900p and the other is 720p.

Which is nonsense. UI elements should be at the exact same spot, regardless of the native render resolution of the games since the output resolution is 1920x1080 for both versions.
 
It's interesting to see the contrast between the sort of person who would care about calibration and image quality and the "layman" in these sorts of situations, though. A lot of people (myself included) that encounter things in which image quality matters, like design, digital photography, video processing, etc., learn that you need to find as good a source as possible and try to do whatever changes you need while losing the least amount of information. Meanwhile, someone who frequently encounters stuff like social media or video upscalers are mostly familiar with things that try to make garbage sources look less garbage (instagram, sub-HQ graphics, "vivid" LCD settings, etc).

There are some who see how much information contrast and sharpening boosting destroys, while a large number of people see them as additive features.
 

panty

Member
Why does the X1 version appear to have sharper textures? That car gif with the dude, the gun looks much more sharper on Xbox.

Legit curious.
 

misterF

Neo Member
No?
When did I mention textures?
The problem with PS4 version is that everything looks too soft so the textures don't really pop out, same with the colours.

I thought you were talking about the textures but it doesn't matter, higher resolution and less aliasing aside, the PC and PS4 version look similar, including lighting and colours. Saying that the XB1 version looks better because the PS4 one looks too soft is also saying the same for the PC version.
 

Stillmatic

Member
With sharpening already being applied the Xbox One version is going to look terrible for those that already ramp up sharpen on their tv's.
 

Guerilla

Member
Yeah...it goes without saying that unless you are trying to highlight and element or something, don't alter images and post them unlabeled to prove a point. That's Mickey Mouse, mate. Spurious. :)

The DF comparison that is in the OP is altered too though. Isn't that kind of a double standard?
 
Do people actually believe this? Crazy.

This type of shenanigans have been going on all throughout this gen. Look at the COD comparisons. Looks exactly like what's going in here again except this time Xbox's version suffers from frame rate issues. You'll be naive to think that they're not doing it again next-gen.
 

iJudged

Banned
can someone get a decent grab of the PS4 version and apply some post process sharpenign to it? Then maybe those downplaying it will really like it.

it is odd though - why would DICE sharpen the Xbox version and not the PS4 version? And why didn't DF take them to task for artificially sharpening the output? If you keep the output neutral, the user can choose to add sharpening on their TV. but if you sharpen in-engine, people can't choose to unsharpen it.



edit: is is fun though - the differences in rendering (sharpening, AA) cloud the discussion just enough so that anyone can spin their preference how they like. Seems like we'll need to wait for the next comparison to hope for a fair apples:apples comparison
Aawww ;( ok
 

RetroStu

Banned
Why does the X1 version appear to have sharper textures? That car gif with the dude, the gun looks much more sharper on Xbox.

Legit curious.

You're just seeing things apprently. I trust my eyes and to me the Xbox One version looks better and its as imple as that. The PS4 version may look better on a huge 1080p tv but i only have a 32inch tv so why would i care about that.
 
Why does the X1 version appear to have sharper textures? That car gif with the dude, the gun looks much more sharper on Xbox.

Legit curious.

Because it looks like there is a sharpening filter applied to the Bone versions of the game either as standard on all output or by DF in post. The same effect can be achieved by setting your TV for higher sharpening.
 

Gonff

Banned
Am I seeing things or does the XB1 version have higher-res textures in some places?

Either way, the disparity between them is almost nothing. Other than helping with aliasing, it doesn't seem like the extra resolution in the PS4 version really helps.
 
You're just seeing things apprently. I trust my eyes and to me the Xbox One version looks better and its as imple as that. The PS4 version may look better on a huge 1080p tv but i only have a 32inch tv so why would i care about that.

I mean if you're happy, you're happy. No one can argue that. Just except a worse version for 360/PS3 differences. If they didn't bother you this generation then they won't bother you next.
 

ymmv

Banned
With sharpening already being applied the Xbox One version is going to look terrible for those that already ramp up sharpen on their tv's.

What's the origin of the sharpening effect? DF's capture hardware, the Xbox One's upscaler or Dice's rendering engine for BF4 on the Xbone?
 

dosh

Member
AO is so hit and miss for me, sometimes it's great, sometimes it's disgusting, and looks more like objects are omitting blackness than casting shadows. Even a gun against a wall seems to just 'glow' black with some implementations.

That's because the initial use of AO (it was introduced by ILM in Pearl Harbor if I remember correctly) was not really to create shadows, but to mask environment lightning.

At the time, they were running out of memory when trying to use full global illumination, so they decided to go with environment maps to light the planes instead. The drawback is that this technique couldn't produce good self shadowing (the shadows cast by an object on itself). So they creted AO, which they used as mask in compositing to add the contact shadows environmental lightning couldn't generate.
 

sits

Member
For people complaining about DF 'tinkering with brightness', but didn't bother reading the article:

This leads us to a second issue that affects both console releases: gamma levels. We went into the review event having never hooked up our equipment to either next-gen platform before, and our tests with BF4 gave some curious results we want to revisit with the final game on retail hardware. Similar to the Xbox 360, Microsoft's new platform seems to enforce a colour push towards the lower end, leaving us with more saturated colours and deeper blacks. It's just cause to head towards Battlefield 4's brightness settings, but in the interest of a fair test we kept this at the default 30 per cent for all platforms.
 

Into

Member
I'm confused. Why is the above gif the complete opposite of this gif in the original post?

Because the person who made the gif, used sharpening on the PS4 picture, to showcase the difference between using it and not using it.

That is my understanding, the Xbox One picture is not messed around with in either the gif or the picture you linked

The purpose (as i understand it) is to show what sharpening can do, which is really what DF footage has essentially been about and why people are confused
 
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