Main menu and movies are borked, DoF and shadows are still low (unchanged) resolution, but still: 1 hour and 19 minutes after the steam download finished, we have a 2560x1440 render.
The port was done by Rising Star games (the publisher), they are not a Japanese company.
Main menu and movies are borked, DoF and shadows are still low (unchanged) resolution, but still: 1 hour and 19 minutes after the steam download finished, we have a 2560x1440 render.
Rising Star Games is listed as both the developer and publisher of the PC versionRising Star is the publisher, I don't know if the original team did it, but the port wasn't done by the publisher.
Rising Star Games is listed as both the developer and publisher of the PC version
- Check which dll's the game uses, find one suitable for injection.
- Replace that dll, inject my code, log all the relevant DirectX calls
- Run the game a bit
- Browse the log file (with search, it's several 100 MB), try to figure out the relevant calls
- Replace those you think affect rendering resolution
At this point you get the totally broken result shown first in this thread. Now you start a loop.
- By a combination of log reading, intuition and wild guessing, try to figure out what's wrong.
- Adjust the things that need adjusting to fix what presumably went wrong.
- Run the game and check if it helped.
- If it's still broken, start again at 1.
I'll probably have to continue the loop above for a few hours now.
- Check which dll's the game uses, find one suitable for injection.
- Replace that dll, inject my code, log all the relevant DirectX calls
- Run the game a bit
- Browse the log file (with search, it's several 100 MB), try to figure out the relevant calls
- Replace those you think affect rendering resolution
At this point you get the totally broken result shown first in this thread. Now you start a loop.
- By a combination of log reading, intuition and wild guessing, try to figure out what's wrong.
- Adjust the things that need adjusting to fix what presumably went wrong.
- Run the game and check if it helped.
- If it's still broken, start again at 1.
I'll probably have to continue the loop above for a few hours now.
Now I fixed the videos and menus but broke the gameplay
Rising Star Games is listed as both the developer and publisher of the PC version
>tfw the game runs like absolute dogshit on my computer
All I wanted to do was play teh vidya. Im getting around 10 fps, and I got an i5 and a gtx670. wtf
Rising Star Games is listed as both the developer and publisher of the PC version
It did that for another Greenlight game and they weren't the developers either.
It's a cool new trend for publishers not to credit the developer on Steam.
I did not know this. Well, I still haven't heard anything back from Rising Star Games (it seems like they are more interested in their new Beyblade game)I didn't notice that, but Rising Star have mentioned getting builds "from the devs", so it could be a case of putting their name instead of the devs used for outsourcing (or the original team?)
by time Durante is done the combat will be like Vanquish with animation by Naughty Dog
I don't get itGuys, Durante doesn't need your money, he needs your connections to journal reviewers so his future publishing career goes smoothly and he gets on the tenure track as quickly as possible.
yeah don't really feel comfortable in putting money down for swery's shit on day one anymore, horrible ps3 port, a horrible pc port and they've shown no inclination of fixing things.
This is the same team that released the PS3 'Director's Cut' with a vastly inferior frame rate and non-customisable driving controls as accelerate / brake on R1 & L1, with handbrake on R2.
- Check which dll's the game uses, find one suitable for injection.
- Replace that dll, inject my code, log all the relevant DirectX calls
- Run the game a bit
- Browse the log file (with search, it's several 100 MB), try to figure out the relevant calls
- Replace those you think affect rendering resolution
At this point you get the totally broken result shown first in this thread. Now you start a loop.
- By a combination of log reading, intuition and wild guessing, try to figure out what's wrong.
- Adjust the things that need adjusting to fix what presumably went wrong.
- Run the game and check if it helped.
- If it's still broken, start again at 1.
I'll probably have to continue the loop above for a few hours now.
I just have to nod in approval, I also have to restate how embarrasing it is for these japanese devs that durante comes in and knocks out a rudimentary fix in an hour.
Maybe you should offer up your services as some sort of external consultant Durante.
I have zero intention to ever play this game but I followed the thread just for the Durante magic. Equal parts amazing on his part and sad on the devs part. So lazy.
It's a shame this happened to this game. Seriously one of the best games of the generation. Would hate to see technical aspects like this turn off people.
- Check which dll's the game uses, find one suitable for injection.
[*]Replace that dll, inject my code, log all the relevant DirectX calls- Run the game a bit
- Browse the log file (with search, it's several 100 MB), try to figure out the relevant calls
- Replace those you think affect rendering resolution
- Check which dll's the game uses, find one suitable for injection.
- Replace that dll, inject my code, log all the relevant DirectX calls
- Run the game a bit
- Browse the log file (with search, it's several 100 MB), try to figure out the relevant calls
- Replace those you think affect rendering resolution
At this point you get the totally broken result shown first in this thread. Now you start a loop.
- By a combination of log reading, intuition and wild guessing, try to figure out what's wrong.
- Adjust the things that need adjusting to fix what presumably went wrong.
- Run the game and check if it helped.
- If it's still broken, start again at 1.
I'll probably have to continue the loop above for a few hours now.
Everyone needs to tweet Sweary. I am sure he will be all for giving Durante props.
Main menu and movies are borked, DoF and shadows are still low (unchanged) resolution, but still: 1 hour and 19 minutes after the steam download finished, we have a 2560x1440 render.