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Uncharted 4 confirmed?

dokish

Banned
I do hope they do a Uncharted 4, but this time end the game FOR GOOD.

Sullivan taking a bullet for Drake and dying, Drake and Ellena finally setting a wedding date and things like that.

Ok, not so hollywoody... but I would like things to end like the end of Resident Evil 4...

They escape from somewhere in a jet ski, and then Drake suddenly asks... "So, how about we set up a date?" or something, and the game ends.
 

i-Lo

Member
I just want an engine with minimal god LOD pop in and vegetation is it interactive in its most basic form. For all "levelution" touting of BF4, the darn foliage does jack shit.
 

Nirolak

Mrgrgr
I don't think Sony can force RAD to make a co op game.
For sure, but if UC4 was most likely targeted for Fall 2014 and RAD signed up to release a game in a similar window, they had to at least consider the overlap possibility given Uncharted-like games were rather popular during their dev cycle and decided to forge ahead anyway.
 

LastNac

Member
Nails the shooting in that it's a passable method of killing enemies and doesn't get in the way? Sure.

Nails the shooting in that it's a satisfying way of killing enemies with exhilarating encounters, and animation and sound that make me hope combat never ends? Nope.

Uncharted has a ways to go to make combat engaging IMO and they actually regressed in UC3. The first step is to beef up gunplay significantly, the next step is to back off of wave based messy encounters with artificially difficult enemies.

I actually think that is part of the problem. If you are going to Uncharted for the gunplay(combat) then personally I think you are going to it for the wrong reason. The gunplay isn't what makes Uncharted Uncharted. Uncharted isn't a third person shooter, nor is it a platformer. I honestly think there is enough variation in moments to consider it plainly "action/adventure."

I honestly hope/want UC4 to be more like Uncharted 3 than 2. TLoU was was fantastic in hindsight although myself and half a dozen of my friends had to force themselves to get through summer(50% of the way through). I just couldn't stand Summer, I thought it was a shootout focused "fight to get to cutscene" filler design; the same feeling I got out of the end of Uncharted 2 (chapters 19-22). Druckmann and Straley are very, very talented and frankly just really cool people all around(met them at E3) but I don't think they should have made combat the main focus in Summer. ND can do better than Summer, hell, they did better at the end of TLoU and certainly better with its immediate predecessor(2011.) I want to feel involved and I want to partake in significant moments, not just shoot the last couple of guys so the cutscene can start.
Another reason I think the latter half of TLoU makes up for the first half is the ending itself, the move to make the killing of the doctors playable as opposed to just cutscene was brilliant!

I don't get the complaints about Uncharted 3 and I don't think I ever will. I don't play Uncharted just to shoot things, therefore the gripes and complaints about the aiming never affected me. I play it for the characters, I play it for the story, and I play it for the spectacle. I acutally loved the fact that there was less gunplay in UC3 and hope that continues simply becuase I think Unhcarted is at its best when it tries to Wow you. UC3 had the best puzzles, set pieces, and certainly the deepest story of the three. To go back and just throw Drake into shoot out after shoot out would be a decline in how far the series has come. If Uncharted 3 did suffer from one problem I think it was due to a few encounters, that yes, did seem to throw guy after guy at you(latter half of Chapter 19 and the final part before the Talbot fight at the end.) In a way it almost seemed like they were trying to make up for the lack of combat throughout in just a few encounters, but like I said, it didn't really bother me.

Uncharted 1 was great, Uncharted 2 was fantastic, The Last of Us is incredible but frankly I want an Uncharted 4 over anything else(medium wide). I don't want just a sequel either, I want a true successor and given that Amy and Justin are leading it(presumably) I hope and prey I get exactly that. I love the "cinematic experience," its what's given me the passion and drive to still invest in this medium and this interactive way of story telling; I wan't Uncharted 4 to be every bit(Chapter 18 and all) of that. If I wanted just a simple third person shooter to play and not care about anything else than the combat I would pick up Gears.

Uncharted as a series(particularly as of late) has given me that entertainemnt thrill that no medium has given me in a while, that of literally partaking in an adventure. No game or movie has done that for me in a long time. That is something I would never wan't to lose.
 

UrbanRats

Member
For sure, but if UC4 was most likely targeted for Fall 2014 and RAD signed up to release a game in a similar window, they had to at least consider the overlap possibility given Uncharted-like games were rather popular during their dev cycle and decided to forge ahead anyway.

What if Uncharted 4 is multiplayer?
Maybe co-op set pieces are the big "new thing" they'll push with it.

EDIT: Actually they kind of had them in the multiplayer of Uncharted 3.
 
Uncharted 3 was great... don't really get the hate either. My only wish was that the villains be expanded upon and given more focus since it was such an interesting idea for a villainous organization.
 

1cmanny1

Member
All of the Uncharted were excellent, although 2 is just about impossible to ever top.

Any hate is by people who didn't play it, or just don't like that kind of game.
 
UC4 as a co-op shooter would be the funniest thing

Join Drake/Sully/Elena/Chloe as you do some slow unskippable walking before some sketchy third person shooting goes down
 
lol@ anyone who thought uc4 wasn't coming. sure I wanted something new too but they just created a new ip in the last of us. not doing uc4 would be flat out stupid.
 

DieH@rd

Banned
I think UC4 will be either open world, heavily HUB based, or "wide singleplayer" like 1st half of Crysis 1 [fixed point A and point B but with tons of space left for exploring and choosing your approach in between]. In any case, I expect side missions, more meaningful exploration, and a lot larger landmass than U2/U3.



HOWEVER. If they go again with linear game.... my mind will not be able to hold that graphical overkill my eyes will have to process. LOL Each approach has its benefits, and I will gladly play whatever they create. :D
 
Don't forget the floor, shit, everything around you magically collapsing every half hour.

I swear about half the things you traversed in UC3 broke. It actually got pretty annoying. It's impossible to die in the "platforming"/ledge grabbing, and the artificial sense of danger is more apparent when you do all the fuckin' time.
 

LastNac

Member
If you examine things scene by scene, I'm almost sure it's the opposite. Even things like falling out the airplane, you still had control, you still had to aim Drake towards that box.

Exactly this, EXACTLY THIS!!! I want to hug you through the internet. This is what I've been saying.

Uncharted 2 made getting on the train a cutscene, Uncharted 3 made getting on the plane all gameplay!
 
I think UC4 will be either open world, heavily HUB based, or "wide singleplayer" like 1st half of Crysis 1 [fixed point A and point B but with tons of space left for exploring and choosing your approach in between]. In any case, I expect side missions, more meaningful exploration, and a lot larger landmass than U2/U3.



HOWEVER. If they go again with linear game.... my mind will not be able to hold that graphical overkill my eyes will have to process. LOL Each approach has its benefits, and I will gladly play whatever they create. :D
I would be ok with a linear game if it looked like Star wars 1313
 

ShirAhava

Plays with kids toys, in the adult gaming world
I'm super burned-out on Uncharted.......U2 ONLINE BETA (you had to be there) was the peak.....The Series will never top that
 
There is not a lot of franchises where I see this kind of demand to change the very core of the series that actually made it popular. I mean I think the souls games are too hard, but I don't need them to change the core the fans like just for me, I just don't play it.
I swear about half the things you traversed in UC3 broke. It actually got pretty annoying. It's impossible to die in the "platforming"/ledge grabbing, and the artificial sense of danger is more apparent when you do all the fuckin' time.
I bet it was more than half, they really overused that trope.
 

coldfoot

Banned
An Uncharted with partial open world environments would be awesome. And unlike the PS3 games, on the PS4 it wouldn't have to be Unchated in MP.
 

UrbanRats

Member
I swear about half the things you traversed in UC3 broke. It actually got pretty annoying. It's impossible to die in the "platforming"/ledge grabbing, and the artificial sense of danger is more apparent when you do all the fuckin' time.

Oh yeah, skimming on a pipe, you just KNEW it was going to break.




And then it did.
 
Shit on UC and UC3's combat, but don't do it on UC2. I swear, that game gets cited as having terrible combat so much, it's become a widely accepted fact. No one questions that stance and reasons why it sucks never have to be given.
 
I swear about half the things you traversed in UC3 broke. It actually got pretty annoying. It's impossible to die in the "platforming"/ledge grabbing, and the artificial sense of danger is more apparent when you do all the fuckin' time.

But didn't you feel immersed in all that faux tension?

#GreatnessAwaits
 

Nirolak

Mrgrgr
What if Uncharted 4 is multiplayer?
Maybe co-op set pieces are the big "new thing" they'll push with it.

EDIT: Actually they kind of had them in the multiplayer of Uncharted 3.

I do think they need something new to get a lot of excitement going.

That we're having a thread debating whether or not this game should exist on Uncharted Fanbase Central shows that much.

Generally speaking, setpiece-to-setpiece games live on the freshness of their experience or the quality of their multiplayer. This would be the fourth go around for the Uncharted setting, so freshness is unlikely, but they could try and either tackle the multiplayer element a la CoD and Battlefield, or find something else to liven it up more.
 
I actually think that is part of the problem. If you are going to Uncharted for the gunplay(combat) then personally I think you are going to it for the wrong reason. The gunplay isn't what makes Uncharted Uncharted. Uncharted isn't a third person shooter, nor is it a platformer. I honestly think there is enough variation in moments to consider it plainly "action/adventure."

Uncharted is a shooter. It's a shooter with platforming traversal, but it's a shooter nonetheless. If I'm going to be shooting guns for like 7 hours of a 10 hour game, it damn well better be satisfying.

We've been through this a million times. You play Uncharted for the "experience." You take moments like Drake wandering through the desert and place them front and center in terms of what you took away from the game. I play Uncharted for the same reason I play every other "traditional" game: The gameplay. Everything around that core gameplay bolsters the experience, but is not the experience itself IMO. The story, the cutscenes, the voice acting, the cinematic set-pieces; they all sit on the shoulders of the core gameplay mechanics. It's why I could never forgive Uncharted 3 for not being fun in combat, and it's why i feel that The Last of Us is the best thing post-Jak Naughty Dog has done so far.
 

Nirolak

Mrgrgr
Multi or single player?

Either way, but I think it needs to be rather enticing whatever it is.

We're recently seeing a shift to more open, system driven campaigns and also persistent and/or large scale multiplayer games.

Naught Dog has something of an innovator status so if they can come up with a third new direction that could also be viable.

I guess the tl;dr version of what I'm saying is that they shouldn't ship a game that's a marginal improvement over Uncharted 3 with better graphics. That I feel would not be received well even if it was a fine game in a vacuum.
 

Derrick01

Banned
Multi or single player?

If you guys think the bitching about uncharted is bad on here now wait and see what will happen if they make it more multiplayer or co-op focused. That is not the kind of innovation or freshness people are asking for.
 
I do think they need something new to get a lot of excitement going.

That we're having a thread debating whether or not this game should exist on Uncharted Fanbase Central shows that much.

Generally speaking, setpiece-to-setpiece games live on the freshness of their experience or the quality of their multiplayer. This would be the fourth go around for the Uncharted setting, so freshness is unlikely, but they could try and either tackle the multiplayer element a la CoD and Battlefield, or find something else to liven it up more.

The pessimist in me see them doing a prettier version of UC3. 8-9 hours of very pretty set pieces, Nolan North jokes with Sully, rudimentary platforming/shooting, the ludonarrative dissonance, wham bam, thank you ma'am. And honestly, that would probably be enough. These are the same game journalists who shot their wad on UC3, despite the wonky ass aiming that half of us saw immediately, and once that music hits and those PS4 visuals/gifs get rolling, you won't be able to stop the hype train. And then a year later we'll be, "Yeah, UC4? Wasn't that great in retrospect, huh?" Prettier, shorter, more set-piece driven games have been popular since Contra 3 got a pass for its four regular levels and shitty Mode 7 overhead stages because OMG YOU CAN RIDE A MISSILE IN THE SKY. GoW3 was a prettier, worse version of GoW2, that was the best-selling entry in the franchise.

OR, they could build on TLOU and the various ways it improved the UC formula, and make something really special. Obviously not exactly the same, but a world where UC's gunplay was that good, where the writing was that solid, where the environmental storytelling was that level of quality...that's a world I like to believe in.

Neil Druckmann/Bruce Straley won't be there though, so I'm leaning more of the former than the latter.
 

Vizzeh

Banned
IF ND has 2 teams, surely 1 is on pS4 and the other #2 is doing TLOU dlc, either that, or team 2 is split with TLOU dlc + concepts for another PS4 game (since they don't need the whole team early on)
 

James Sawyer Ford

Gold Member
I don't think Uncharted's multiplayer gets enough love. It had everything. Deathmatches, Objective modes, Co-Op adventures, Co-Op hordes and more.

Uncharted 2's multiplayer got lots of love.

Then they decided to throw everything and the kitchen sink at it, watered down the competitive nature of it, and it felt like a janky mess.
 

LastNac

Member
Uncharted is a shooter. It's a shooter with platforming traversal, but it's a shooter nonetheless. If I'm going to be shooting guns for like 7 hours of a 10 hour game, it damn well better be satisfying.

We've been through this a million times. You play Uncharted for the "experience." You take moments like Drake wandering through the desert and place them front and center in terms of what you took away from the game. I play Uncharted for the same reason I play every other "traditional" game: The gameplay. Everything around that core gameplay bolsters the experience, but is not the experience itself IMO. The story, the cutscenes, the voice acting, the cinematic set-pieces; they all sit on the shoulders of the core gameplay mechanics. It's why I could never forgive Uncharted 3 for not being fun in combat, and it's why i feel that The Last of Us is the best thing post-Jak Naughty Dog has done so far.

By that logic OoT is a dungeon crawler because you be crawlin' dungeons half the time. It isn't though. Uncharted isn't a "puzzle game" either because it features a fair amount of puzzles. It is the sum of its parts, not the parts themselves that make it what it is collectively. Gears and Uncharted are almost incomparable in terms of make up and time spent during activities. Hell, I don't think you can go three minutes without shooting at some dude in any Gears. Uncharted 3 didn't even feature weapons until chapter 5.

I take away the memorable from anything and to me there isn't anything memorable about killing guy 5 or guy 55 in the same fashion just in another room. The "core gameplay" should be a vehicle or mechanic to get you to the other showcase moments, it shouldn't be the showcase itself. My problem with Uncharted 2 was it seemed like the gameplay was the focus and everyother thing just felt like an excuse to get you to go somewhere else and shoot some more dudes("No Chloe, I don't want to turn the power back on!") If you are going to feature constant gameplay as the main focus then design an interesting encounter around it
(ala getting ripped out of the car in TLoU.)

I also think "fun" is dangerously subjective. To me there was never anything "fun" in UC1 or UC2 about just mowing some guys down. The stand out moments fo me would be something like the graveyard in UC1 when all of the sights came out or the collapsing building from UC2. I play the shootouts to progress the story, if you are playing them for their own sake then why even progress further as opposed to just replaying an "impressive" shootout? Hell, by that logic why not play just multiplayer?

I think there is a massive problem with most people these days when it comes to universal expectations. People need to go to experiences for what they actually offer, not what people want them to offer instead. I would never play a Platinum Game's game for story nor would I play Journey for its "sick gameplay." Though neither offering is anyless just because of what they actually are.

Granted, I don't want you to feel like I am attacking your opinion, I am just ...well, I am just tired of all of the hyperbole.
 
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