SEGAvangelist
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http://www.forbes.com/sites/davidth...ate-problems-with-call-of-duty-ghosts-on-ps4/
Collection of a few reports of the PS4 version of CoD: Ghosts having some frame rate problems. I wonder if this'll happen on Xbox One too (will be pretty disgusting if so considering the resolution difference).
Collection of a few reports of the PS4 version of CoD: Ghosts having some frame rate problems. I wonder if this'll happen on Xbox One too (will be pretty disgusting if so considering the resolution difference).
Now, it appears that the PS4 version, which does run at 1080p native, is having a hard time keeping the frame rate up. Nearly every reviewer who has talked about the PS4 version describes some kind of frame rate failure. Here are a few examples:
Polygon: Much has been said about the fact that the PlayStation 4 version of the game runs at a native 1080p, and while that may be true, the game did struggle to maintain a steady frame rate, especially in hectic multiplayer matches. The PS3 version of the game ran into similar problems, whereas the Xbox 360 version maintained a steady 60 frames per second.
IGN: On the current-gen versions Ghosts looks nearly identical, though I did encounter occasional framerate issues during the single-player campaign on PS3 and PS4.
Joystiq: A key pillar of the
Call of Duty experience has always been rock-solid 60 frames per seconds gameplay. On Xbox 360, Ghosts maintains this mandate. The PlayStation 4 version, however, has noticeable technical issues, sometimes slowing to a crawl, particularly during set-piece moments with multiple effects. One specific moment I was able to replicate multiple times on PS4 was a campaign scene that ran smoothly on Xbox 360 and PS3, while the game chugged On PlayStation 4. These frame rate hitches happen throughout the campaign on PS4 and, in a series known for its Hollywood-inspired bombast, it detracted from the experience.