damn it SE
at least give me VP3 before you die
Gone forever.
damn it SE
at least give me VP3 before you die
Gone forever.
Well, I think this might sum things up regarding classic IP's that SE has (or ended up buying).
Final Fantasy = shadow of it's former self
Dragon Quest = life support
Chrono = dead
Mana = dead
Saga = dead
Front Mission = dead
Valkyrie Profile = MIA
Star Ocean = killed
Ogre Battle/Tactics Ogre = dead
Lufia = killed
Parasite Eve = lost
Anything else to add?
About SE Japan.
I had hopes for Eidos though
You're crazy.
Well, I think this might sum things up regarding classic IP's that SE has (or ended up buying).
Final Fantasy = shadow of it's former self
Dragon Quest = life support
Chrono = dead
Mana = dead
Saga = dead
Front Mission = dead
Valkyrie Profile = MIA
Star Ocean = killed
Ogre Battle/Tactics Ogre = dead
Lufia = killed
Parasite Eve = lost
Anything else to add?
So what does this mean for KH3 and FF15? Because so far those look like normal games. Should I expect horrible f2p systems in those games?
No it isn't. It's not even close to Duke Nukem Forever level screw ups. The biggest crime with FFVsXIII was that it was announced too early when it wasn't even close to being a project that would be actually in development, but it's not as much of a screw-up as Duke Nukem Forever because that game WAS worked on (by several teams) and it was COMPLETELY rebooted for several times during its years of development. Some aspects of FFVsXIII/XV changed from original plans to how it is today (i.e. old school world map -> FFXII like overworld) & they've added some new ideas (desctruction in environments during battles), but the game itself is turning out to be pretty much like what Nomura envisioned with the project from the start. Even with the move to next-gen, they DIDN'T completely scrap what they had done before (you can easily see this in the E3 trailer, some assets are clearly not that much improved from the PS3 version yet). They've just been upgrading what they had to next-gen standards.FF XV handling is at Duke Nukem Forever levels,
AFAIK they never really used Crystal Tools. From an early point onwards they were coming up with their own custom engine/customizing Crystal to fit their needs (since "vanilla" Crystal Tools didn't). And they just implemented parts of the Luminous Engine to what they had (lighting stuff, mostly), which sounded like a relatively easy process. You're making it sound like some huge deal when it isn't. It's silly to suggest that them implementing the lighting engine from Luminous means Versus XIII's development is some disaster. It's more like the kind of re-iterative process that goes on with EVERY game's development (see: DriveClub and how Evolution is implementing different AA & shadow solutions even this close to the game's completion).the difference is that the company making did not went under. The game went through multiple engines changes:
-Crystal Tools
-modfied Crystal Tools engine
-modfied Crystal Tools engine with Luminus engine lightning
-Luminus engine, which is not even finished..
It hardly drained any resources until 2010 when they got FFXIII out and they could start developing the game properly. All big developers do plenty of prototyping (see: Naughty Dog and their PS3 Jak & Daxter prototypes) and some games spend a longer time in that phase than others when they have other stuff to do that keep them busy. And even in 2010 when they moved on from that phase, Nomura has said they developed it with a relatively small team until mid 2011 when they started full development. Within a year from that they moved (fully) to next-gen and a year after that they showed a next-gen version to us, with a release probably a year or so from now. FFXV will pretty much be the biggest & most ambitious JRPG ever done, so it taking this long (especially with the chance to next-gen) is nothing too alarming, as far as comparisons to Duke Nukem Forever goes.Announced far to early, was draining resources from the company over the years.
No they weren't. Not for 7 years and not full time even after some workforce was moved work on it.Like or not but some people were working on it the whole time, hence that prototype PS3 gameplay, CG trailers.
Smart developers do all that? Uh... no they don't. And people always bitch & cry when they see developers cutting corners, so everyone should be happy that they didn't. Cutting corners for Versus XIII would have possibly meant stuff like no cars/airships, no fully streamed overworld etc., stuff that people are really anticipating from the game.What a smart developer does when faced with not realising their vision is they cut corners, think of creative ways to make it happen, or puts emphasis on different things (story, characters, aesthetics) to make the whole product more compelling. What they did is just saying fuck it we're make the assets anew for new plaforms and start development again.
There's no way in the world they even COULD have released Versus XIII "years ago" (at earliest, it could have maybe been a mid to late 2012 or Spring 2013 game had they not moved to PS4Bone), let alone that they "should have" released it years ago. Nomura has a vision and I'm glad that impatient cynic people like you aren't deciding about these things. Versus XIII is a project that Nomura DELIBERATELY spend a long time in pre-production before moving on to develop it (though, this phase WAS somewhat lengthened by other problems Square Enix was facing, so at some point when they were ready to move on to its development, they had to help finish FFXIII and the like).The game should have been released years ago it would have made a lot of money for them and now they would be able to do what they couldn't do with Versus for the next FF game.
Well, I think this might sum things up regarding classic IP's that SE has (or ended up buying).
Final Fantasy = shadow of it's former self
Dragon Quest = life support
Chrono = dead
Mana = dead
Saga = dead
Front Mission = dead
Valkyrie Profile = MIA
Star Ocean = killed
Ogre Battle/Tactics Ogre = dead
Lufia = killed
Parasite Eve = lost
Anything else to add?
Well, I think this might sum things up regarding classic IP's that SE has (or ended up buying).
Final Fantasy = shadow of it's former self
Dragon Quest = life support
Chrono = dead
Mana = dead
Saga = dead
Front Mission = dead
Valkyrie Profile = MIA
Star Ocean = killed
Ogre Battle/Tactics Ogre = dead
Lufia = killed
Parasite Eve = lost
Anything else to add?
So the last SE game I will ever play is Final Fantasy XV eh? Assuming it actually comes out.
We still have Atlus. Right? Right.....?
.
There's no way in the world they even COULD have released Versus XIII "years ago" (at earliest, it could have maybe been a mid to late 2012 or Spring 2013 game had they not moved to PS4Bone), let alone that they "should have" released it years ago. Nomura has a vision and I'm glad that impatient cynic people like you aren't deciding about these things. Versus XIII is a project that Nomura DELIBERATELY spend a long time in pre-production before moving on to develop it (though, this phase WAS somewhat lengthened by other problems Square Enix was facing, so at some point when they were ready to move on to its development, they had to help finish FFXIII and the like).
Provided that Sega doesn't leave their games in Japan? Yes. We still have Atlus.We still have Atlus. Right? Right.....?
So what are the chances we actually get a proper Human Revolution sequel at this point?
So what are the chances we actually get a proper Human Revolution sequel at this point?
Mobile games make them a fuckton of money. So no, this is not some 2009 fad. And online is not some fad that is going to go away, don't be stupid. Ubisoft, EA, Activision, Capcom, Take Two and pretty much every other publisher are pushing into the online space more & more aggressively and most of those have some mobile phone development, so why should Square Enix not have? Mobile phones as gaming machines are here to stay and it would be idiotic to ignore that, no matter how much some part of core gamers (me included) don't like mobile games.It's like Square Enix is from 2009.
Nothing in current market trends is going "yes this is clearly how to make lots of money."
Or a multiplayer online game with a $50 season pass to access all of the additional content that was deliberately stripped out of it.Probably never.
But you might find a sequel of some sort on mobile
As long as you simultaneously hope that the good Square Enix people find jobs afterwards, it's totally fine.
I'm kinda hoping this all comes back to bite them in the ass too.
Do you guys think VSXIII long development really hurt them the most?
Well, I think this might sum things up regarding classic IP's that SE has (or ended up buying).
Final Fantasy = shadow of it's former self
Dragon Quest = life support
Chrono = dead
Mana = dead
Saga = dead
Front Mission = dead
Valkyrie Profile = MIA
Star Ocean = killed
Ogre Battle/Tactics Ogre = dead
Lufia = killed
Parasite Eve = lost
Anything else to add?
Every mainline FF in the last decade has had the same kind of disastrous, multi-year clusterfuck development. The last one to ship on time and in solid shape was FF11.
I will say that XIV assuredly had far, far more to do with SE's current sad state than XV did.
:c
Well there's still Kingdom Hearts 3 and FFXV right?
I STILL HAVE HOPE
You bastards.
LOL, where is that from?
LOL, where is that from?