Fucking Polygon. I was once really excited by their design and especially their logo (shallow, I know, but it is what I do). But then I started to get to know some of the writers and what they think, what they like, and how they act online. I wish I never knew about them and that Polygon could just exist as a well-branded site in the back of my head.
Regarding the review, there is literally two small paragraphs about the multiplayer, which is the only feature of this game most people probably care about, and with so little detail they may as well not even be there.
Cannot say anything contrary to the rest of the review (since I have not played it) other than the art direction (which we can see clearly from many different sources) making enemies hard to see:
Some of this is due to questionable art design, as enemies are often incredibly difficult to make out against environments
I mean, seriously, that is not something that makes the art direction questionable. If enemy Nazi soldiers in a WWII game were wearing camo specific to a levels environment in a high fidelity game like Killzone Shadow Fall, would that be questionable? Get real. So not only should the Helghast soldiers have glowing orange goggles, but they should also have Daft Punk-esque LED Tron highlights throughout their outfits, I suppose.