EekumBokum
Member
Are the levels timed? Why is there a timer in the upper right corner in all the levels?
I think the best evidence Sunshine wasn't finished was the hotel level.
I think the best evidence Sunshine wasn't finished was the hotel level.
Yeah with the exception of Noki bay i must admit that both the environments and the design for the second half of the game isn't very good compared to first half imo.
I'd say the best evidence that Sunshine wasn't finished was the Pachinko level. Physics all over the place in that bitch.
I find the entire world to be a diverse level, and something that has yet to be replicated in the mario series so I disagree.I think Sunshine has its fair share of charm, but I think the setting lacks diversity in the levels
I agree, and it's clear that it's not a finished game. This is evidenced by the reliance on the blue coins and repetitive tasks
I found having to use fludd quite fun, but I feel like regular Mario should have mixed in more with out it being a hindrance. Just a game play change up. Like every time you got fludd taken away it was always bad. I felt like their should have been platforming you couldn't do with fludd.("find the red coins again!", "catch Shadow Mario again!"). All in all, I think F.L.U.D.D. afforded some neat platforming possibilities, and the secret levels were good fun, but aside from that very little stands out about it.
I thought they were fun. They keep foreign prisons, with out reasonable trial, but fun.Aside from that, I hated the Pianta,
How dare you, we must do battle.and I hated Bowser Jr.
I think more games should be all tropical island centric. So sunshine was amazing~And the island setting didn't deserve an entire game. But having said that, I still like Sunshine a fair amount.
Okay then
the electric enemies aren't nearly as annoying as the camera. That was the hardest boss in the game. About 10x as hard as "HOW DARE YOU RUIN MY FAMILY VACATION" joke end boss
finishing off what sony started
Well he got me there...
This game is actually making me reconsider buying a Playstation 4. It was so fun when I played it earlier in the year that it had me hooked. Ugh, I have about a week to decide thanks to the AUS two week delay of the Playstation. Had tropical Freeze not been delayed this would probably be a much more clear cut decision.
Nintendo did make a bad Mario game though
It was called New Super Mario Bros 2
I think the best evidence Sunshine wasn't finished was the hotel level.
They're not bad games, but they are disappointing. Neither one is quite up to series standards. When they're good they're great, but the more refined elements end up underscoring some very noticeable shortcomings. Both are clearly bereft of a good chunk of content that would have rounded them out, and both use tedious filler in place of substantive additions to pad the experience. The entire structure of each game suffers as a result, and neither title ever manages to deliver on the promise implicit in its initial set up, or as the generational iteration of the franchise it belongs to. True, they still beat the pants off most games in their respective genres, because Nintendo has insanely talented developers, but that doesn't make the shortcuts they took any less noticeable. Instead they're good games with great moments that never manage to quite capitalize on their own potential.WIndwaker and Sunshine are horrible games now?
What the hell is in the water?
Fixed.
Even if the game was timed better (3 months between this and U.), the main draw of the game is just unappealing, even without the lackluster reward. Combined with the drawbacks of the NSMB series in general and you got yourself something forgettable.
The level design was alright, though.
The original NSMB has a 90 Metacritic. Does anyone actually like that game, in hindsight? Were all those 9/10s justified by the quality of that game? Or was it the nostalgia/novelty factor of seeing a brand new 2d Mario after so many years?
I think Sunshine has its fair share of charm, but I think the setting lacks diversity in the levels, and it's clear that it's not a finished game. This is evidenced by the reliance on the blue coins and repetitive tasks ("find the red coins again!", "catch Shadow Mario again!"). All in all, I think F.L.U.D.D. afforded some neat platforming possibilities, and the secret levels were good fun, but aside from that very little stands out about it.
Aside from that, I hated the Pianta, and I hated Bowser Jr. And the island setting didn't deserve an entire game. But having said that, I still like Sunshine a fair amount.
You must hate Super Mario 64.
It did have it's problems and definitely had that unfinished feel. It's just...odd to see it labeled a terrible game rather than just the weakest 3D Super Mario game.
I had almost no trouble with Mario 64's camera, just press Down C at the beginning of each level and the view was generally fine.
Sunshine's camera raised my blood pressure. It was like Lakitu was drunk.
Damn, I might need to replay Sunshine, I remember it a lot more fondly than you guys :/
Damn, I might need to replay Sunshine, I remember it a lot more fondly than you guys :/
They're not bad games, but they are disappointing. Neither one is quite up to series standards. When they're good they're great, but the more refined elements end up underscoring some very noticeable shortcomings. Both are clearly bereft of a good chunk of content that would have rounded them out, and both use tedious filler in place of substantive additions to pad the experience. The entire structure of each game suffers as a result, and neither title ever manages to deliver on the promise implicit in its initial set up, or as the generational iteration of the franchise it belongs to. True, they still beat the pants off most games in their respective genres, because Nintendo has insanely talented developers, but that doesn't make the shortcuts they took any less noticeable. Instead they're good games with great moments that never manage to quite capitalize on their own potential.
Super Mario 64's camera acted like it knew better than you. Half the time it wouldn't even respond to your attempts to reposition it. It'd be just like "Nnnnnno, you can't make me!" and twitch a little bit before settling back behind a wall or something.
I also love how we can't have a single fucking thread on this site about a game in a long running series that doesn't devolve into some shitty conversation about which entry is the worst.
You should make your own game! That would rock!
Super Mario 64's camera acted like it knew better than you. Half the time it wouldn't even respond to your attempts to reposition it. It'd be just like "Nnnnnno, you can't make me!" and twitch a little bit before settling back behind a wall or something.
People always diss Super Mario 64's camera, and there are places where it gets "snaps" into an annoying angle here and there (which can largely be obviated by switching between Lakitu and behind Mario's back... not to mention changing distances), but overall I still prefer the camera system to the vaaaaast majority of 3D platformers, including Sunshine and Galaxy. Sacrilege, I know. Not only is it actually very functional 95% of the time, it's straight up miraculous for the era it came out of, and imo remains more versatile and functional than most 3rd person games today. Maybe not the most popular opinion, but there you have it. And no, I'm not basing this on some fuzzy half recollection bathed in the warm glow of youthful nostalgia.You must hate Super Mario 64.
You must hate Super Mario 64.
I'm getting my PS4 on the 2nd of December, but fuck this game is making me wish I had a WiiU.
Full disclosure, the last Mario game I played was Super Mario Bros 3 on the NES when it came out. And I really want to jump back in....
I don't even know how it got a 92. That is just proof that western gaming journalists wouldn't know a good game if it ate their left arms off.
Like I said, I don't think it's terrible by any stretch. But it's probably the last 3D Mario that I'd replay. I had some fun with it, but there's also a lot I didn't like. And unlike most 3D Mario titles, I was tired of it long before I got 120 stars.
It might be childish, but man he had it coming for months. Even for people who were enthousiastic about the game (I was one of those, I've always trusted EAD Tokyo to deliver) he was always there to just absolutey shit on this game, most recently in his funny outburst in the Iwata Asks thread. Because it never could be a game that would beat out the Galaxy duo and even bad because of it's heavy "NSMB-fying of the 3D Mario series". And with his spin now being "hur dur I never said it would be bad, we'll see how the market reacts" is just plain sad.
Well sure, thisisneogaf and all that.
I don't think it's just western game journalists. Famitsu's had some questionable ratings in the past few years as well.
Famitsu is not really comparable, to be fair. They don't even pretend to be proper critics.