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Tomb Raider 2*'s budget isn't larger than Tomb Raider's, is "next chapter" of story

Mman235

Member
Lower budget could be a good thing as it potentially means they can't blow their cash on Michael Bay set-pieces and focus more on aspects beyond shooting. Of course, it could also go the other way and force them to double down on the shootbang as it's the main thing that was praised.

That they're already blowing money on a dead-on-arrival multiplayer isn't a good sign.

Honesty though I'd be okay with the latter because at least then people could stop pretending the Tomb-Raider inspired Action/Adventure genre is still fine because you press A to autoplatform occasionally, and there'd be a full gap in the market for someone to properly revive and modernise that genre.

Yea the story is not deep and summer blockbuster quality but so is the franchise.

Too bad it's Crystal who made it that way.
 

omonimo

Banned
They call these things re-boots for a reason.

Maybe you should adjust you expectations going into one of these.

I never thought it would just be more of the same.

I know that some really liked the old formula, but if you actually go back to an old Tomb Raider game you might be shocked how bad it has aged.

Never Played any DMC so I have no opinion on that, but I consider Tomb Raider a successful reboot.

The game is not bad at all, but this Lara is one of the most annoying character in the game history. Someone tell to CD is not that the right way to humanize a vg character. If really they want to understand how to do that, they need to play TLoU & take note. A huge note.
 

RaikuHebi

Banned
Or they have and just disagree. That's ok, too.

All that's aged terribly for me are the graphics. I played TR2 again recently and it took an hour for my eyes to get used to those hideous old textures. I couldn't even tell what the fuck I was looking at. Is that a wall? A floor? A door?

Even the tank controls you'd think would be irritating now, but really they made sense at the time and still do now. Not really the game's fault we got analog controls later.

The tank controls were beautiful in the context of how they designed the levels. You were in total control of the moveset of Lara.

How can they translate the total control of the tank controls with modern smooth controls? I don't know, but I bloody well wish they could figure it out. I feel very disconnected from the environments and characters I control in Uncharted and Tomb Raider. You know when you are walking around and you feel like the game is weighing you down and not letting you move exactly how you want, like older titles did.
 

DocSeuss

Member
I have a hard time understanding why people liked the old Tomb Raiders. Bleh puzzles, bad controls, unfairly hard. I really liked the new Tomb Raider, and while I would have liked better puzzles and more freedom to control my character, it felt like the game that resisted me the least. It worked with me to be super fun. I especially liked the responsiveness of the controls--that always wins me over.
 
They call these things re-boots for a reason.

Maybe you should adjust you expectations going into one of these.

I never thought it would just be more of the same.

I know that some really liked the old formula, but if you actually go back to an old Tomb Raider game you might be shocked how bad it has aged.

Never Played any DMC so I have no opinion on that, but I consider Tomb Raider a successful reboot.

There was a lot more wrong with TR2013 than being a shit reboot. They stripped all the puzzles out, the story and characters were beyond atrocious, they filled the levels with meaningless bullshit collectables that contributed nothing, there was way too much combat, lots of terrible QTEs, the supposed uncharted island had the population of a small city, 3/4 of which were apparently killed before Laura even got there and their bodies ground up and sprayed all over half the island with a pressure washer. that's what I can think of off the top of my head, I've tried to block most of it out. If a "reboot" is going to change everything then why make it a reboot? Just make it a new IP. This is just cynically exploiting an established brand name for marketing.
 

AppleMIX

Member
Or they have and just disagree. That's ok, too.

All that's aged terribly for me are the graphics. I played TR2 again recently and it took an hour for my eyes to get used to those hideous old textures. I couldn't even tell what the fuck I was looking at. Is that a wall? A floor? A door?

Even the tank controls you'd think would be irritating now, but really they made sense at the time and still do now. Not really the game's fault we got analog controls later.

The controls are absolutely horrid IMO. I shouldn't feel like I have to work around the controls to make a jump.

I replay the PS1 games to this day. You are looking at it superficially. Graphics, controls etc. things that were limited by the tech of the time. You know what we're talking about? The level design, the gameplay and the atmosphere. If they can make a modern Tomb Raider with smooth controls, clever enemy AI and include the puzzles, tough platforming and huge levels with isolation, getting lost and enemies jumping out and scary you survival horror style, then by god will we have an actual GOTY rather than this shallow Uncharted Lite we got earlier this year.

I think you're giving the old tomb raider games far to much credit.

I'm judging Tomb Raider (PS1) as a game, no more or less. Every game should be judged as it is, not what you want it to be. It may be "Uncharted Lite" but it is a god damn good "Uncharted Lite".
 
I'm really excited about this. Tomb Raider is one of my favorite games of this gen, and I'd definitely like to see more.

But yeah, I haven't even highlighted the multiplayer option in the menu. Not sure why they want to waste the money.
 

-tetsuo-

Unlimited Capacity
I was gonna make a whole thread about this but I guess I can just ask here (assuming the OT is dead): What is it that makes this game GOTY in some people's eyes? What makes this game better than Grand Theft Auto V, The Last of Us, and BioShock Infinite?

In my opinion it's not the worst game of 2013 but it's definitely nowhere even remotely close to my favorite games of 2013. I'm not even talking about the story or characters or anything like that. Gameplay-wise it just felt like the most derivative thing in a while -- a poster child for all the formulaic shit that AAA games are doing now. The whole game felt like busywork.

With the environmental puzzle solving mostly gone, TR 2013's main game ended up being just a run from shootout to shootout. You had to get equipment to access more areas like a Metroid game, but I never felt like the game did a good job of teasing you about that stuff beforehand or throwing out subtle hints about where you might need to go. Everything was obviously laid out in front of you. The action sequences were dumb easy and felt no different form any other third person shooter, definitely not displaying the imaginative level design of Uncharted. I guess the QTEs are subjective. I don't like them because they don't feel like real gameplay. The XP, challenges, and crafting felt tacked-on so the game could fit in with the Call of Duty crowd.

The extra open-world exploration and item-finding felt like it had no thought or imagination put into it. Almost all the extra collectibles were kind of randomly strewn about with no way of finding them except looking at a map that blurts out their locations. And when you get them they don't really do anything. Some of them might be letters, but even those aren't that interesting (going into the story there). There's no sense of mystery in finding anything on that island, no real desire for you to explore because everything's directly pointed out to you and none of the rewards are interesting. The closest you get are the extra tombs, which are just thrown to the periphery with insultingly easy puzzles.

I didn't mean for this to turn into a review, but TR 2013 tries so hard to be other games but doesn't do anything as well as the games it imitates. Playing TR 2013 made me want to play those other games, and I'm struggling to figure out why people enjoyed it more than those other games.



I haven't even played the 90's Tomb Raider games but thought the more recent ones had some great environmental puzzle-solving. I would at least want TR2 to be a game about Raiding Tombs.

Basically the only enjoyment I derived from Infinite was from the ending being cute. That game is so god damn grossly overrated. The combat is so annoying and there is so much of it. Percentage wise, way more than TR. Like... a lot more. It funnels you through a bunch of not fun encounters. I really kind of didn't like it at all. I wanted to like it a lot cause the kid Shawn Elliot worked on it but.... I just couldn't.

The Last of Us plays almost exactly the same from the combat end except Joel isn't as capable as Lara. Lara has more tools, weapons, upgrades, abilities, movement. TR's combat is just more involved, and more fun. The encounters are just more interesting to play, especially some of the open ones. TLOU has a better story and voice acting, but it isn't that good to make it that good. TR just plays way better than TLOU. I liked TLOU a lot but that game is also overrated as hell.

I have not played GTA V, I will when it drops for PC. I am sure it is also super overrated.
 

RaikuHebi

Banned
I have a hard time understanding why people liked the old Tomb Raiders. Bleh puzzles, bad controls, unfairly hard. I really liked the new Tomb Raider, and while I would have liked better puzzles and more freedom to control my character, it felt like the game that resisted me the least. It worked with me to be super fun. I especially liked the responsiveness of the controls--that always wins me over.
This conversation can be turned to one about the direction game design has gone in especially since the HD era. We've moved away from experiences where it was down to the player to figure stuff out and we're getting very tunnelled experiences. Do I hate them all? No. I love Uncharted and didn't mind this new Tomb Raider, but they will never compare to the gameplay of older games.

Compare PS4 launch game Knack to PS1 launch game Crash Bandicoot for the perfect example. (when I say tunnelled experiences I mean hand holding, before the jokes about LOL BUT CRASH LEVELS WERE A TUNNELS).

Half-Life is another good example of how an action game should be. I'm yet to finish 1, but from what I played it reminded me of what I love about the old Tomb Raider in some ways.
 

Skilletor

Member
I'm judging Tomb Raider (PS1) as a game, no more or less. Every game should be judged as it is, not what you want it to be. It may be "Uncharted Lite" but it is a god damn good "Uncharted Lite".

I think Uncharted sucks. A Tomb Raider emulating Uncharted will by default, for me, be a shitty game. Just like Uncharted.
 
The controls are absolutely horrid IMO. I shouldn't feel like I have to work around the controls to make a jump.

I got pretty good at making jumps on the fly. It was very precise if you had enough practice with the timing.

The worst thing about the old games was the combat. Hold a button and jump around until something's dead. Whoopie.
 

sublimit

Banned
Omfg I really have been stupid to not play the Souls game yet. I tried Demons Souls once but couldn't get into it. I'll definitely give DS2 a go after reading your comment. TR3 was my favourite.

You should definitely try them (and give Demon's Souls another chance).Like the classic TR games the Souls games are all about methodic gameplay especially for the first time you play them.The open-endedness of TR4 and the punishing save system of TR3,the deadly traps,the precision requirement,the sound design,the risk-reward ratio could have all been aspects that influenced the Souls games IF FS were fans of the classic TR games.
 

njr

Member
Meh, I could not get into the reboot at all. I never played a Tomb Raider game before, but the QTE and scripted sequences turned me off from further playing it as Uncharted had already filled that style for me. I'd probably be more interested if it was less like Uncharted.
 

Jawmuncher

Member
If they're smart this one will have dinosaurs.
Gameplay wise i didnt mind TR but man the story was all kinds of meh, hope they improve on that.
 

RaikuHebi

Banned
You should definitely try them (and give Demon's Souls another chance).Like the classic TR games the Souls games are all about methodic gameplay especially for the first time you play them.The open-endedness of TR4 and the punishing save system of TR3,the deadly traps,the precision requirement,the sound design,the risk-reward ratio could have all been aspects that influenced the Souls games IF FS were fans of the classic TR games.
I doubt they were. It's probably more likely that TR was influenced by the SNES/NES era Japanese action games, and these too are what have influenced Demons Souls' design :p. I'd love to be surprised though.
 
The Last of Us plays almost exactly the same from the combat end except Joel isn't as capable as Lara. Lara has more tools, weapons, upgrades, abilities, movement. TR's combat is just more involved, and more fun. The encounters are just more interesting to play, especially some of the open ones. TLOU has a better story and voice acting, but it isn't that good to make it that good. TR just plays way better than TLOU. I liked TLOU a lot but that game is also overrated as hell.

I had considered the comparison between TLoU and TR earlier in the year. Gonna just quote myself.

One thing I've found curious though is how similar certain parts of this game are to some parts of TLoU, and I've put some consideration into why I hated the majority of this reboot but not the majority of TLoU. It'd be hard to discuss them thoroughly without making a thread full of spoilers though, so I'll avoid that here.

To break down my fundamental thoughts:

Both I feel are uneven games with repetitive wave combat. In TLoU, when it pops up it's usually an annoying interruption; in TR, it's essentially the entire meat of the game.

TLoU is supported by more approaches to encounters, better visual cues for being in auto-cover, and enemies that actually try to flank you or run away and not just charge straight at you or sit with their head exposed behind a crate until you kill them at your leisure. It also has better level design, and virtually no essentially meaningless auto-traversal segments.

Moving objects around in obvious ways that require little thought in TLoU is called traversal. In Tomb Raider, it's called a puzzle. Considering the pedigree of both developers, this seems par for the course for TLoU, and an utter joke of a failure for TR.

TLoU usually only minimalizes player control during transitions; Tomb Raider has some of the worst hand-holding and QTEs in any cinematic game this gen, and I say this having played both games without using their respective "Detective Modes". TLoU manages real tension from having several options to every encounter but very tight windows for success; Tomb Raider thinks tension can be built through contrived writing and flaccid setpieces.

Overall, TLoU and TR both claim to be survival stories, but only TLoU even makes an attempt to have remotely scarce resources, effectively builds a sense of dread through gameplay, and has believable character development.

I'll say this much though, whereas TLoU really could have used some serious editing, Tomb Raider has much better pacing. Tomb Raider also had a vastly superior bow.
 

cormack12

Gold Member
Really liked Tomb Raider - origin I guess?

I know it gets a bit of flack but I was able to enjoy it as much as Uncharted II/ACII (best in series) quite easily. Some elements were a bit crazy like constant falling but it was a great reboot all things considered.

Glad to see it's getting a sequel, and this is where SE whould be looking to start making massive recoup of their initial investment. And this will continue into the almost certainly guaranteed third game as well.

Not sold on multiplayer still.
 

sublimit

Banned
I doubt they were. It's probably more likely that TR was influenced by the SNES/NES era Japanese action games, and these too are what have influenced Demons Souls' design :p. I'd love to be surprised though.

Yeah i'm almost sure they weren't.:) It's just that the similarities are uncanny.
 
The controls are absolutely horrid IMO. I shouldn't feel like I have to work around the controls to make a jump.

I think you're giving the old tomb raider games far to much credit.

it's supposed to control like that. you're not supposed to be able to make her turn on a sixpence and jump across 5 platforms in seconds. the old tomb raider games are thinking man's games, you have to be patient, you have to plan out jumps, plan out timed puzzles, the game is all about preparation.

I'm judging Tomb Raider (PS1) as a game, no more or less. Every game should be judged as it is, not what you want it to be. It may be "Uncharted Lite" but it is a god damn good "Uncharted Lite".

well you just said tomb raider had aged terribly because you couldn't control the game how you wanted to, not how "it is". try play the game again but this time give the controls a chance.
 

overcast

Member
I'm looking forward to this. Should look great. Hopefully improve the combat, and of course either devote less time to the story, or make it much better.
 

HYDE

Banned
This really is RE 4 all over again...some want it to be like the originals...some are torn between both styles...some love the new and hate the originals. I am part of the latter with both series. Tomb Raider and Resident Evil 4 are in my top 25 GOTF.
 
This really is RE 4 all over again...some want it to be like the originals...some are torn between both styles...some love the new and hate the originals. I am part of the latter with both series. Tom Raider and Resident Evil 4 are in my top 25 GOTF.
Who is Tom Raider?
 
I want TR2. First one was great.

I couldn't agree more. I'm really glad they announced that it is coming.

The new Tomb Raider was easily one of my favorite games of the entire year. I've enjoyed some of the original games, but no where near as much as this reboot. Bow and arrow all day every day baby.
 

cuyahoga

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Hopefully TR 2 has some more consistency. Early hours where very compelling but then it turned into some dumb Uncharted clone with waves of enemies to mow done.
 

Ushojax

Should probably not trust the 7-11 security cameras quite so much
This really is RE 4 all over again...some want it to be like the originals...some are torn between both styles...some love the new and hate the originals. I am part of the latter with both series. Tom Raider and Resident Evil 4 are in my top 25 GOTF.

Resident Evil 4 is one of the best designed games of all time. Tomb Raider is just crude by comparison. RE4 changed some things but the atmosphere and tone of the game was the same as the original titles.
 

sublimit

Banned
it's supposed to control like that. you're not supposed to be able to make her turn on a sixpence and jump across 5 platforms in seconds. the old tomb raider games are thinking man's games, you have to be patient, you have to plan out jumps, plan out timed puzzles, the game is all about preparation.

This is very true especially for the first time you play those games.But i also think that the learning curves still leave enough room for a person's improvement on more fluent movement the more time he spends playing them.
There are some speedruns of the classic games on youtube that show a very high level of movement mastery.
 

justjim89

Member
They need to ditch the dumb ass QTE's, or at least improve the timing. I had to do the last interactive sequence 15 times in a row just because of the massive chain of QTE's.
 

Mman235

Member
I think you're giving the old tomb raider games far to much credit.

I like how you're saying this when your complaints make it obvious you've only played a tiny part of them.

I have a hard time understanding why people liked the old Tomb Raiders. Bleh puzzles, unfairly hard.

Outside of a couple of difficulty spikes Tomb Raider 1 and 2's difficulty level is fine. It's not until TR3 that it gets so brutal you basically need to have played the earlier games to even stand a chance.

And define "puzzles"; the individual puzzle moments are normally simple (with some exceptions) but the real great puzzles are the way the levels as a whole come together and gradually unravel as you solve things in them. Resulting in you starting from a position of ignorance and confusion and ending up with understanding and control. Making actual level puzzles harder would take away from that if anything; Crystal Dynamic's previous Tomb Raider's kind of show that as they tend to have tougher individual puzzles at the expense of the overall picture frequently being just a bunch of rooms separated by long corridors.
 

AppleMIX

Member
it's supposed to control like that. you're not supposed to be able to make her turn on a sixpence and jump across 5 platforms in seconds. the old tomb raider games are thinking man's games, you have to be patient, you have to plan out jumps, plan out timed puzzles, the game is all about preparation.

Come on now, thinking mans game? The old gameplay was hardly thought provoking. It was about tediously lining up jumps.

well you just said tomb raider had aged terribly because you couldn't control the game how you wanted to, not how "it is". try play the game again but this time give the controls a chance.

Nice strawman.

I said that you should judge a game on its own merits. Meaning that your assessment should be based concrete things like controls, gameplay, story etc...

Not based arbitrary nebulous standard on what a tomb raider game should be.

I like how you're saying this when your complaints make it obvious you've only played a tiny part of them.

I've played and beat all the classic tomb raider games but hey its just easier to dismiss me offhand than to have a discussion.
 

-tetsuo-

Unlimited Capacity
I had considered the comparison between TLoU and TR earlier in the year. Gonna just quote myself.

I understand what you are saying but you have to see why I enjoyed TR more. Where most people shun Lara for becoming a super hero, I loved it. I loved that I was being shot at, chased by melee and flushed from cover by grenades almost at all times. TLOU is much slower and, while that is fine, TR made me play the game more. And TLOU definitely did not have better level design. Some of the TR encounters blow any of the TLOU's away. Searching for gun parts and scrap on the beach was much better than any search in TLOU.

Regardless if whatever game called which mechanic a puzzle or traversal or whatever, there was simply more to do in TR. Like I said, I liked TLOU just fine. The gameplay is very simplistic though from just about every angle. It helps that is is executed well, it just wasn't enough to be anything amazing to me.
 
The Last of Us plays almost exactly the same from the combat end except Joel isn't as capable as Lara. Lara has more tools, weapons, upgrades, abilities, movement. TR's combat is just more involved, and more fun. The encounters are just more interesting to play, especially some of the open ones. TLOU has a better story and voice acting, but it isn't that good to make it that good. TR just plays way better than TLOU. I liked TLOU a lot but that game is also overrated as hell.

true but TLOU is a survival horror game, the game is all about tension, ammo scarcity, scraping from each encounter to the next. although the decent story sets the mood, it is the gameplay that achieves this. if joel were to move like lara, the infected and any enemies would pose no threat, if he had access to all the weapons lara had, well you get the point. a game like this requires balance.

the difference between them as said above is that TLOU achieves tension and horror from it's gameplay, where as TR reboot merely manufactures fake tension from it's shit-tier plot, cringe inducing character study, and on-rails falling segments.
 

RagnarokX

Member
People saying the old Tomb Raider games haven't aged well. No shit. That's why people want NEW games that embody the spirit of the old games. Do you think we want slow as molasses grid-based movement animations? No. We want a game where you explore vast locations with challenging platforming full of puzzles to solve and traps to survive. That can be done without the things that make the old games hard to play by today's standards. We don't want a game that is so insultingly dumbed down and content devoid that it might as well play itself.

The game got a good amount of hate even before anyone had the chance to play it. Don't get me started on GAF's silly overreaction to the protection comment.

Anyway, more focus on raiding tombs with puzzles and less action would be my ideal sequel.
People that complained about the game before release did so based on evidence. You had interviews and footage pointing to the game having a terrible story that seemed to be more important than the gameplay to the designers, talks of tombs being optional, and pretty much all gameplay footage being shootbang. Even though I had low expectations, even I thought the pre-release footage would be somewhat misleading. Maybe they were just making it look that way to appeal to a certain demographic. The game was worse than my expectations, offering almost nothing I want in a Tomb Raider game.
 

HYDE

Banned
Resident Evil 4 is one of the best designed games of all time. Tomb Raider is just crude by comparison.

100% disagree...beat the entire game and still went back to play through again and will continue to do so in the future. Never got boring or tiresome, sheer fun through beginning to end. Great design if you ask me.
 

Mman235

Member
I've played and beat all the classic tomb raider games but hey its just easier to dismiss me offhand than to have a discussion.

"I played them when they came out years ago and gave up quickly when I tried to play them recently" is not the same as actually playing them to the point you can have a proper discussion with anyone who actually has recent memories of them as a whole (about anything beyond the issues you had).

Unless you actually did play all the way through them recently despite the issues you had, which would at least warrant some attention.
 

Morrigan Stark

Arrogant Smirk
People who want it to be like old tomb raider really need to play the old tomb raider games again.

Aged terribly.

Okay. How about we get a modernized Tomb Raider then, instead of a bad Uncharted clone that's worse than Uncharted in every single way? That would be amazing, classic Tomb Raider gameplay but with modern graphics and fluid controls. The possibilities are magnificent, but no one has done that yet. I wonder why.

- Ditch QTEs
- Remove the stupid hand-holding, or at least make it optional;
- Ditch the "survival instinct" (aka Detective Mode aka Listen Mode etc.) garbage or make it possible to turn off (and don't make the game design revolve around it if you do include it). Those "Use L2 for survival instincts!!" notifications popped even in end-game, jesus. Fuck off.;
- Have actual Tombs with puzzles and don't make them optional (and don't pretend they're "hidden" with "SECRET NEARBY!!" chimes and giant chalk arrows pointing you the way;
- Remove XP bars with tacked-on "skill trees" that do nothing (ditto for the meaningless weapon upgrades), it's shallow fluff;
- Give Lara a personality;
- Write a decent story with a decent cast. Look at The Last of Us for tips on how to do that;
- If you're gonna have an "open world" setting, make it worthwhile to explore and revisit old areas; finding meaningless collectibles isn't enough for that.

(In other words... stop being Tomb Raider 2013 and be something else, I guess. XD)

Great screenshots

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8953391468_9087085715_o.png
Love how her hair and make-up is so intact and perfect through all that grime... xD

People saying the old Tomb Raider games haven't aged well. No shit. That's why people want NEW games that embody the spirit of the old games. Do you think we want slow as molasses grid-based movement animations? No. We want a game where you explore vast locations with challenging platforming full of puzzles to solve and traps to survive. That can be done without the things that make the old games hard to play by today's standards. We don't want a game that is so insultingly dumbed down and content devoid that it might as well play itself.
This!

Edit: I say all that as someone having mildly enjoyed TR2013, FWIW. But I beat it once and will likely never touch it again. It's a fun little distraction but an ultimately very vapid, shallow and forgettable game.
 
Come on now, thinking mans game? The old gameplay was hardly thought provoking. It was about tediously lining up jumps.

what you find tedious, i find exciting i guess. and yeh it is a thinking mans game, its not exactly starcraft, but it requires as much thought as a platformer possibly could.

Not based arbitrary nebulous standard on what a tomb raider game should be.

that's what happens when you make a new game in an existing franchise, it will always be compared to it's predecessors, why wouldn't we do this?
 

system11

Member
Drop the multiplayer and concentrate on what makes TR games great. Tombs and platforms and puzzles. Nobody wanted MP and nobody played it.

TR Anniversary is easily the best one though.
 

RaikuHebi

Banned
Come on now, thinking mans game? The old gameplay was hardly thought provoking. It was about tediously lining up jumps.
Rather than the platforming being handed to you on a plate. I feel like I'm much more in control of the character if making the jump is down to me.
 
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