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Gran Turismo 6 Review Thread

keuja

Member
As flawed as it is, at least GT6 does not seem to disappoint in the area that matters the most to the fans: the car handling.
 

Dead Man

Member
It's better than GT5 yet it's being reviewed worse. Reviewnomics at its finest

Or, and it's just an idea, people expect later entries to be better. If they are not, or there is not enough improvement, they get marked down. Imagine if Nintendo released a reskin of Super Mario 64. They would be laughed at, rightly, even though SM64 was an awesome game.

Expectations change over time.
 
Look there is still some cool concepts in the games like Vision GT as you mentioned, but everything you've just said convinces me more and more that he would be better served as an executive producer or some sort of brand ambassador, continuing to establish relationships with external partners and giving broad advice but not serving as the actual game lead director/designer. Do you not constantly feel there are a ton of undercooked ideas in the franchise? Nothing seems to get done on time. Look at the fact that the apparent new sounds aren't even in GT6 day one. The damage under delivers, the online under delivers, cool ideas like Top Gear, the course editor and rain/weather felt half done in GT5. Remember that huge list of things they wanted for GT5? Things like the livery editor. What happened there? These problems come from a lack of direction and management. I'm sure there is someone in the GT team with the passion to take the reigns full time and push the series forward with a more focused vision

I agree with that but IMO it's better to have weather \ day night on some tracks than none at all .( spend countless hours in GT5 on tracks that had them )
The problem with PS3 GT IMO is all the legacy stuff , PS2 cars , tracks , sound ,online etc etc .
Take the damage model for eg i am wondering if it won't work on older PS2 cars good because they not model like the new ones .
GT has a lot of content but it's time to put some of it to rest , the legacy stuff has to go or GT also going to have the perception that it half done .
 

Spookie

Member
I don't think there needs to be twenty-something Subaru Imprezas or Nissan Skylines. Have two of each, bring the number of vehicles down to 300, say, and concentrate on the little ways which make GT still feel dated.

Or do what PC Sims do, focus on a handful of series: Aussie V8s, GT2/3, Formula 3, Mazda, Kart, Mini Challenge (god bless you GSC2013), BTTC and follow the progression of a drivers career. It will give many people the ability to drive standard road worthy cars before progressing towards the more exotic. I'd rather have fewer cars which really feel unique and behave like their real world counterparts.
 
Damn it, I told myself I was done with this thread, but wow. Even with the crappy capture equipment, that just looks like it has no right being on last gen hardware. Honestly, these guys never cease to amaze, I can't believe they got it to look that good. I know it sounds like fanboy drooling, but it isn't. I don't normally get this hyped up and enthusiastic, but PD deserve credit where it is due. It looks pseudo next-gen.


You should take a look at this direct-feed video at "1440p" for higher quality:

http://www.youtube.com/watch?v=rI1kfYhX5qc

It's really impressive.
 
Man, that's quite some contrast.

Still, the first review is an interesting perspective. I'd like to read more reviews from people that don't like/ understand the genre they're reviewing.

My review of Final Fantasy 7: "It's a fucking JRPG. 3/10".

Yeah but I'm a GT fan since the day the first was released so I'm looking for opinions from like-minded people that have experience with the franchise and racing games in general. The venturebeat review is completely useless to me.
 

NeoGash

Member
You should take a look at this direct-feed video at "1440p" for higher quality:

http://www.youtube.com/watch?v=rI1kfYhX5qc

It's really impressive.

Uuugh, I clicked play and just remembered that I'm shaped'for the month.....my internet doesn't come back to Tuesday so only images for now. Videos won't even start up. I have seen a few videos already and they blew me away. I think graphics are very important for racing games and Polyphony never disappoint (ignoring standards in GT5).
 

benzy

Member
Look there is still some cool concepts in the games like Vision GT as you mentioned, but everything you've just said convinces me more and more that he would be better served as an executive producer or some sort of brand ambassador, continuing to establish relationships with external partners and giving broad advice but not serving as the actual game lead director/designer. Do you not constantly feel there are a ton of undercooked ideas in the franchise? Nothing seems to get done on time. Look at the fact that the apparent new sounds aren't even in GT6 day one. The damage under delivers, the online under delivers, cool ideas like Top Gear, the course editor and rain/weather felt half done in GT5. Remember that huge list of things they wanted for GT5? Things like the livery editor. What happened there? These problems come from a lack of direction and management. I'm sure there is someone in the GT team with the passion to take the reigns full time and push the series forward with a more focused vision

GT5 at first was a disappointment for me, yes. Over time with the patches it grew better. Mostly I blame the way GT5 came out because they spent so much R&D time on the ps3 hardware. In the long run it's helped them out, especially with GT6. For GT6 I really don't see anything half done at all, and features not included day one (sounds, Track editor) it's because they're taking their time to do it right. Eventually it'll be freely patched, other than engine sounds which is up in the air.

Top Gear in GT5 was half-done because MS had gotten the Top Gear licenses around the same time. Even the Stig wasn't shown in GT5 because they couldn't use him, even though they showed him in one of the trailers. Eventually you were only able to use a similar looking racing suit of his.

The track creator is the only one of its kind in this generation of games, and even next-gen. If they need more time trying to get the GPS data to accurately recreate a track in-game in a large environment like Ronda, I don't blame them. I don't see any other developer striving to push for things like this.

Is Online in GT6 half-done? How do you know? They just opened it up on release day.

Is rain and weather half-done in GT6? Doesn't look like it. They had time change and weather on only a number of selected tracks in GT5, but now all new tracks in Gt6 and even some old ones support it. It's taken time but they finally manage to get a handle of the technology. Do other games even have this? No.

I also see nothing incredibly wrong with the damage modeling. It's there, but the ps3 can only do so much.

I've seen talks of the livery editor but I just think it's not high on their priority list, just like weather or time change isn't on the priority list of other developers.

Really the only thing I question is the engine sounds. Either they just failed to put enough guys in the sound engineering department, lack of understanding of sound engineering, or there really are limitations to what else they can achieve on the ps3. I do wonder what their sound engineers have been doing all this time if the sounds are still so similar to GT5.
 
Uuugh, I clicked play and just remembered that I'm shaped'for the month.....my internet doesn't come back to Tuesday so only images for now. Videos won't even start up. I have seen a few videos already and they blew me away. I think graphics are very important for racing games and Polyphony never disappoint (ignoring standards in GT5).

Oh shit, sorry for the cock tease :p
 

Zemm

Member
I wonder how this will sell compared to previous entries. For gt5 there were about 10 of us picking the game up and talking about it beforehand, for this none of us are picking it up and I didn't even know it was out today. Everyone busy with the PS4 and xbone.
 
If Kaz cares about metacritic the only thing to do is casualize the games and go the Shift/Grid/Forza way with millions of arrows and indicators and numbers and bars to fill with clear objectives that can be FINISHED in 10-15 hours.

So please, Kaz, don't give a fuck about metacritic.

Eh, not really. EG Italy for example said:

With Gran Turismo 6, Yamauchi adds some features without really listening to his fans.

I don't think fans want to casualize the game, they want the game to evolve. By the sounds of it GT still hasn't progressed much with damage, sounds, AI, standard cars, car selection etc. These are all things fans of GT have criticised. People who just keep defending Kaz no matter what and sticking their head in the sand are part of the problem.
 

LoveCake

Member
I loved the first game, the second one was ok, i didn't bother with 3 & 4, i did get GT5 & i really didn't like it at all, i was a Forza fan by then, i will wait quite a while before buying this because of the problems with GT5 & the bugs etc it had, i also do not like the micro-transactions either, i know Forza has the same issues, but i am happy to wait, i would only get GT6 when i get a PS4 which will not be until Q2 2014 anyway.
 

QaaQer

Member
Ugh. The mentality of hinging a game's quality on metacritic numbers needs to die. How did this shit even get to be standard anyway?

metacritic has a substantial effect on sales, which in turn affects future projects and game dev through the industry.
 

gogeto

Neo Member
So, if anyone's interested I can translate the Swedish gamereactor review of GT5. It's really negative and they start of by saying that the reviewer is "The only Nordic games journalist that actually races in his spare time to hand out a grade to gran turismo 6...".
 
I really don't get the polygon review. It's short as hell. Do they usually write short reviews, because last couple of reiews I read over there were alot longer and 'in depth' this this.

I read reviews like I listen to a friend talk about a game. It gives me the same amounts of confusion though...
 
I wonder how this will sell compared to previous entries. For gt5 there were about 10 of us picking the game up and talking about it beforehand, for this none of us are picking it up and I didn't even know it was out today. Everyone busy with the PS4 and xbone.
It is probably not going to sell as well as previous major entries (excluding the PSP game) due to it coming out after the launch of the PS3. However, I still think it will sell at least 5+ million when all is said and done.
 

benzy

Member
Yeah. Not sure if it's a translated review from another language though, as the author seems nordic.

Anyway, this is one of the screen captures in that review, which they sure is "taken from the real game running in real time" implying their captures have no bullshit and are true to the actual aspect of the game:

granturismo6_1006964b.jpg


I mean, holy shit that is bad capture equipment.

That makes it look worse than GT5. lol
 

Synth

Member
I agree, and I think the very fact that it is being compared graphically to Forza 5 and Driveclub says a lot. It even holds its own and in some cases looks better IMO. Just me, but I think it looks more impressive a lot of the time because of the lighting. GT7 will make other racing games look a generation behind, I'm calling it.

I was playing GT6 for a few hours yesterday, and then played Forza 5 directly afterwards. I don't think GT6 compares very well at all during actual gameplay. Forza 5 is hardly the most impressive looking nextgen game, but realtime GT6 looks very much a last gen game in direct comparison. Putting it against Driveclub would be ridiculous imo.

That said, I don't see how GT6 is scoring lower than Forza 5 overall. Forza almost feels like a demo in comparison.
 

kpaadet

Member
I guess all dat GT money is spent on Kaz' car addiction instead of hiring audio engineers. I hope PD step it up on the PS4.
 

Steroyd

Member
Eurogamer said:
Gran Turismo 6 is next-gen in other ways, too, with the spectre of microtransactions lingering near. Polyphony's at least been wise to partition them away from the game - if you weren't aware of their inclusion beforehand, you wouldn't know they're there at all. The economy is, to all intents and purposes, identical to Gran Turismo 5's - prize cars aren't handed out quite so generously, but payouts are on a similar scale while car prices likewise remain frozen.

I%27m+ok+with+this.jpg


Eurogamer said:
That's not to say it isn't a problem, though. Gran Turismo 5's economy was broken, an issue belatedly acknowledged by Polyphony in the implementation of seasonal events with bloated payouts that soon became the place to grind out credits. Seasonals are back, though right now the payouts are paltry in comparison to their predecessors, meaning the grind that faces players just before they unlock Gran Turismo 6's final tier is daunting. There was an opportunity to redress the balance this time out. By offering a fast track to progression through microtransactions, the problem is once again acknowledged, although the solution right now is far from savoury.

Personally didn't feel like I had a problem with GT5's economy (might have been due to prized cars), I did have an issue with A spec 24h endurance races though which was when I stopped playing.
 

otapnam

Member
I%27m+ok+with+this.jpg




Personally didn't feel like I had a problem with GT5's economy (might have been due to prized cars), I did have an issue with A spec 24h endurance races though which was when I stopped playing.

Grinding was always a part of gt series. It's like getting everything + lvl 99 everyone in final fantasy
 

jett

D-Member
GT6 is still an old fashioned, set in its ways Gran Turismo title. These mixed reviews aren't even remotely surprising.
 

saladine1

Junior Member
I was playing GT6 for a few hours yesterday, and then played Forza 5 directly afterwards. I don't think GT6 compares very well at all during actual gameplay. Forza 5 is hardly the most impressive looking nextgen game, but realtime GT6 looks very much a last gen game in direct comparison. Putting it against Driveclub would be ridiculous imo.

That said, I don't see how GT6 is scoring lower than Forza 5 overall. Forza almost feels like a demo in comparison.

Yeah, it really is noticeable. The lighting might be great in GT but as a package, it doesn't really compare to FM.
 

Empty

Member
eurogamer review makes me want this. martin robinson really knows his stuff when it comes to racing games.
 
Or, and it's just an idea, people expect later entries to be better. If they are not, or there is not enough improvement, they get marked down. Imagine if Nintendo released a reskin of Super Mario 64. They would be laughed at, rightly, even though SM64 was an awesome game.

Expectations change over time.

Games are now reviewed based on expectations?
 

RaikuHebi

Banned
Grinding was always a part of gt series. It's like getting everything + lvl 99 everyone in final fantasy
5 was the first one I ever bought and it immediately made me think of an RPG. It's a car RPG. *Dat Japanese game design.

Based on the reception 5 got and now this is it fair to compare their next-gen receptions to how Final Fantasy has been perceived?
 

kmax

Member
What are the main problems the reviewers have with GT6?

Swedish reviewer totally slaughtered the game over at gamereactor:

- It's a hysterically mediocre racing game and one of the years biggest disappointments.
- The old rigid format where you start from the bottom, working your way up the ranks is old fashioned.
- Drivers licenses are obligatory now, which makes the progression feel slow. One of the most boring experiences in a game this year.
- The game feels forced and too newb friendly. Everything's locked.
- Some old problems have been fixed, but new ones have surfaced.
- Driving feels mechanic and lifeless. No dynamic or unpredictability like a real race does in real life. Forza 4 did this right.
- Standard cars feels like playing a PS2 game.
+ Drifting's good in the game.

5/10

They really trashed the game in the review. I'm still waiting for my copy to arrive, so we'll see how it feels. Eurogamer gave it 9/10, and their reviews are usually in line with what I think about games, so I'm hopefully. We'll see though.
 
Considering probably 5% of the reviewers used a racing wheel I don't see how their opinions on the driving amount to anything
 

Razgreez

Member
Or, and it's just an idea, people expect later entries to be better. If they are not, or there is not enough improvement, they get marked down. Imagine if Nintendo released a reskin of Super Mario 64. They would be laughed at, rightly, even though SM64 was an awesome game.

Expectations change over time.

FYI, time of release plays a role.

What would get a "9" back in 2010 wouldn't automatically get a "9" now.

Once again my actual implication is that GT5 scored way higher than it should have, especially at launch when much of it was broken (the economy). Have no real issue with the scoring of GT6 - not that I give review scores much credence anyway. Prefer to read the actual reviews and make my mind up from those
 

Emwitus

Member
Considering probably 5% of the reviewers used a racing wheel I don't see how their opinions on the driving amount to anything
They never even reviewed the driving. So I'll just assume if this game was on ps4 it would get 3 more points and move on. Lol I'm sure others will do the same
And expecpectations change over times?lol
 
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