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How Street Fighter's Ryu Changed Over The Years

oneida

Cock Strain, Lifetime Warranty
Would love to see the same thing for Akira's evolution. Another fucking classic, bad-ass fighting character.

The way he looks, sounds and moves in VF5 onwards is beastly. Like he's made from iron or something. So cool.
BoIbZC0.jpeg
 

nded

Member
Sorry for the smoothing, it's imgur fault, but the squishing is so much worse

That's actually what Ryu's SFIII sprite looks like when rendered with square pixels. The arcade monitors used rectangular pixels, so the characters looked slimmer there.
 

QisTopTier

XisBannedTier
LOL at people saying the animation for SF2 HD ryu is bad. Yeah no shit sf2 had craptastic animation. SF2 HD kept the same frames of animation
 

ElFly

Member
That's actually what Ryu's SFIII sprite looks like when rendered with square pixels. The arcade monitors used rectangular pixels, so the characters looked slimmer there.

But it makes no sense to render it with square pixels! Just open photoshop or something and correct it!
 

El Sloth

Banned
Jesus Christ. Hire some actual animators next time you're gonna "remake" one of the most beloved games of all time.
In my opinion, this is an incredibly unfair thing to hold against the guys that animated the game. Their goal wasn't to create whole new Street Fighter II character animations, it was to make faithful to the orignal high resolution re-creations. Down to exact frames to keep competitive gameplay in mind. And they, arguably, succeeded in that regard, even if it may not be all that pretty to look at.

HDR has plenty of problems, but this just seems like a completely unfair thing to hold against the Udon animators.
 

TheXboxVision

Neo Member
I once saw a YouTube video of the evolution of Ryu. Someone had taken clips of all the games he's been in and edited them together keeping the focus on Ryu and making it look like he was in one fight with his surroundings changing.

I wish I'd favourites it because I haven't seen it since.
 

Platy

Member
Turbo Revival? Nope. I just played it to be sure :p

"To get easy moves mode you have to go into arcade mode. Once you start to fight press select. If you hear the noise you here when you press start at the title screen, you've done it correctly."

Specials are smash bros like and Supers are A+B
 
This has always been the true Ryu for me.

YMRJdZB.jpg


The intense eyes, the smile, the scruffy look. This is the wandering warrior. Such a shame I was never able to defeat Sheng Long though.
 

nded

Member
But it makes no sense to render it with square pixels! Just open photoshop or something and correct it!

It can't really be helped, most computer monitors having square pixels and all. Correcting it at a 1:1 pixel scale image would either:

1) Distort the image by creating garbage data to fill in the blanks. Here you can see Ryu's face and fingers become wobbly due to extra pixels.
9bgnNzj.gif


2) Destroy information by compressing two pixels worth of data into one. Notice Ryu has lost his pupils and some of his toes have fused.
QibC7Ic.gif


Since arcade monitor pixels are roughly 25% taller than they are wide, the only way to accurately represent the sprite on modern monitors as they appeared in arcades is to scale it 400% and then stretch it 25% vertically. This way all the pixels are present and are all the same size.
yGp0EuO.gif


Mathematical!
 

rpmurphy

Member
Don't care too much about regular-sized Ryu comparisons, but one thing is for sure: Puzzle Fighter Ryu is the kawaiiest.
 
Ryu is always depicted as a bit socially inept. Seeing him struggling to type a IM message in the Udon comics was hilarious. I can't find the page where he does that though. Here's some other art of Ryu in the wild.

vduLfeX.jpg
 

MisterHero

Super Member
I like her in SF4, but man, they should really tone down her legs a bit. Her Alpha costume looks downright silly :(
Looking weird makes sense because she's older and tougher.

I don't know how much time passed between Alpha and IV though. :p
 

jaxword

Member
Looking weird makes sense because she's older and tougher.

I don't know how much time passed between Alpha and IV though. :p

A good guess is about 5 years, assuming it goes:

Alpha/Alpha 2
Alpha 3 (year later)
Sf2 (at least a year later)
Sf4 (at least a year after after that)

So at lowest, 3 years, and highest 5+.
 

MIMIC

Banned
I like Alpha 3. All of the characters bathed and looked clean :)

And original SF Ryu was a totally different person xD
 

Elvick

Banned
MvC2 has the best one IMO.

Really like the art there. All this really did for me, was show how uninteresting he generally is. I know he's not supposed to really be interesting, but sheesh. I only really liked 3 or 4 of those, in terms of art.
 
Since arcade monitor pixels are roughly 25% taller than they are wide, the only way to accurately represent the sprite on modern monitors as they appeared in arcades is to scale it 400% and then stretch it 25% vertically. This way all the pixels are present and are all the same size.

Only vertical resolution (240 lines) and aspect ratio (4:3) are fixed on the display. Horizontal resolution is determined by the game. Capcom's CP Systems output 384x224 (leaving 16 lines blank, to account for overscan), making each pixel only 20% taller than it is wide. So, scale it 500% and stretch it 20%. ^___^
 

Loofy

Member
Here ... did a better job than Kotaku in my free time =P
More notable omissions are the 3D games because of the lack of transparent sprites =P


bTH2wzL.gif


2DdK48q.gif
rGUq6N3.jpg

Ive always hated that HD look. Why couldnt they just zoom in on the old one sorta like this?
 

MisterHero

Super Member
A good guess is about 5 years, assuming it goes:

Alpha/Alpha 2
Alpha 3 (year later)
Sf2 (at least a year later)
Sf4 (at least a year after after that)

So at lowest, 3 years, and highest 5+.

I know but IMO this is too much:
Fair enough.

This being a Ryu thread, I've always thought that he had massive arms compared to the rest of his body. He's wearing pants obviously but his legs don't seem to be proportionately as strong. I figure the same thought was given to Chun-li and her legs.

It's more obvious in SFII art and maybe some SFIII art, but not so in SFIV art because everyone's kinda lumpy.

ssf2-ryu5yuz1.jpg


God, CvS2 Ryu's sprite is impeccable.

I agree. It's a shame other characters sprites (Sagat, Blanka) were barely altered from SF Alpha, etc.
 
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