Would love to see the same thing for Akira's evolution. Another fucking classic, bad-ass fighting character.
The way he looks, sounds and moves in VF5 onwards is beastly. Like he's made from iron or something. So cool.
Would love to see the same thing for Akira's evolution. Another fucking classic, bad-ass fighting character.
The way he looks, sounds and moves in VF5 onwards is beastly. Like he's made from iron or something. So cool.
Sorry for the smoothing, it's imgur fault, but the squishing is so much worse
That's actually what Ryu's SFIII sprite looks like when rendered with square pixels. The arcade monitors used rectangular pixels, so the characters looked slimmer there.
FINALLY
I can play fighting games
In my opinion, this is an incredibly unfair thing to hold against the guys that animated the game. Their goal wasn't to create whole new Street Fighter II character animations, it was to make faithful to the orignal high resolution re-creations. Down to exact frames to keep competitive gameplay in mind. And they, arguably, succeeded in that regard, even if it may not be all that pretty to look at.Jesus Christ. Hire some actual animators next time you're gonna "remake" one of the most beloved games of all time.
Turbo Revival? Nope. I just played it to be sureGBA Super Street 2 had this input
Turbo Revival? Nope. I just played it to be sure
http://youtu.be/3lBYMq8BNS0I once saw a YouTube video of the evolution of Ryu. Someone had taken clips of all the games he's been in and edited them together keeping the focus on Ryu and making it look like he was in one fight with his surroundings changing.
I wish I'd favourites it because I haven't seen it since.
Third Strike Ryu *is* Ryu to me.
Yeah but i'm pretty sure Capcom has the last word on this.
So good.
Turbo Revival? Nope. I just played it to be sure
Alpha 2 had and still has the best designs in the franchise. Also the best game in the series
FINALLY
I can play fighting games
Aw man, this is GREAT. Thanks for posting the video, I'm forwarding it to everyone I know.
It will always be Charlie Sheenkirô art to me.I can never unsee Stamos in that SNK art
He's named "Hoshi" in the live action movie (but who cares, really), and the name "Takegami" apparently surfaced while they were making the animated movie but it doesn't look like it's canonical.Does he have a canon surname?
But it makes no sense to render it with square pixels! Just open photoshop or something and correct it!
Ryu is one thing, but it really enrages me when people talk shit about Chun-Li's translation into 3D.
I like her in SF4, but man, they should really tone down her legs a bit. Her Alpha costume looks downright sillybut it really enrages me when people talk shit about Chun-Li's translation into 3D.
Looking weird makes sense because she's older and tougher.I like her in SF4, but man, they should really tone down her legs a bit. Her Alpha costume looks downright silly
Looking weird makes sense because she's older and tougher.
I don't know how much time passed between Alpha and IV though.
I know but IMO this is too much:Looking weird makes sense because she's older and tougher.
I don't know how much time passed between Alpha and IV though.
Since arcade monitor pixels are roughly 25% taller than they are wide, the only way to accurately represent the sprite on modern monitors as they appeared in arcades is to scale it 400% and then stretch it 25% vertically. This way all the pixels are present and are all the same size.
Got to love Young Ryu in Marvel vs Capcom 2
Here ... did a better job than Kotaku in my free time =P
More notable omissions are the 3D games because of the lack of transparent sprites =P
A good guess is about 5 years, assuming it goes:
Alpha/Alpha 2
Alpha 3 (year later)
Sf2 (at least a year later)
Sf4 (at least a year after after that)
So at lowest, 3 years, and highest 5+.
Fair enough.I know but IMO this is too much:
God, CvS2 Ryu's sprite is impeccable.
Yeah this Ryu is dope as hell.Got to love Young Ryu in Marvel vs Capcom 2