• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Tomb Raider Definitive Edition - PlayStation 4 = ~60fps, Xbox One = ~30fps

Status
Not open for further replies.

LCGeek

formerly sane
720P60 vs 1080P60 or 1080P60 vs 1080P30 is basically the same trade off. Both are about a 50% reduction in rendering. Thats not nothing.

Someone else can chime in, but I'd wager it's slightly more costly to render additional frames than it is to render additional pixels per frame. In that regard this title might be preforming better than earlier games with the 1080/720 dynamic.

CD also probably picked 1080P over 720P60 due to the use of high resolution 2K textures. Seems they really focused on pumping up the IQ, at a framerate trade off.

Doubling your frames is insanely hard.

Resolution is inherently easier to increase that fps especially if we are talking about average or minimum fps vs resolution.

When you increase both you run in to a variety of problems I'm assuming most console devs weren't expecting.
 

Anteater

Member
Wait what? What am I missing, someone fill me in. Is Gies' weekly bullshit churning something to do with the differences here?

VmM0PA4.png
 

TyrantII

Member
People like to scoff at "programming to the metal" and all that, but there is certainly something to be said for optimizing to a specific hardware

A lot of PC exclusive effects seem to be horribly unoptimized and tacked on

And then you get into the area of middleware...

Funny thing is, we're still a year or two away from GPGPU and utilizing the cache tricks. There will been continuous API updates. Devs will get creative, and know it will work on all the hardware under them.

People claiming these were akin to $800 PC's need to eat crow. They were never going to be titan SLI's, but almost no one is asking for that (or wants to put down the cash).

Like the devs were telling people, these systems are going to be very capable for the foreseeable future.

Next shoe to drop is PlanetSide 2: DE
 

TheD

The Detective
All of those are above the PC version...

You can spot quite clearly the lack of tessellation on the console versions and you can not make any claims on any of the other settings other than they have changed the look of the game in places and thus it is going to be hard to compare!
 

sono

Member
There was a recent thread referring to a Eurogamer article that quoted the executive producer of Tomb Raider Scot Amos as saying that it was 30fps on both .

(I said in the thread that I wouldnt buy a 30fps version!)

This is good news for PS4 owners and if true I will pick this up

Did they change it after Scot Amos spoke to Eurogamer ?
 

LiK

Member
There was a recent thread referring to a Eurogamer article that quoted the executive producer of Tomb Raider Scot Amos as saying that it was 30fps on both .

(I said in the thread that I wouldnt buy a 30fps version!)

This is good news for PS4 owners and if true I will pick this up

Did they change it after Scot Amos spoke to Eurogamer ?

apparently the same guy was in a stream for GamesRadar where he said it's 60fps now.
 

GribbleGrunger

Dreams in Digital
I don't know. They are talking about PC owners having plenty of time to upgrade. They can do PR speak all day and night, eventually they are going to have to compile that X1 code, put it onto a disc / server and send it out.

PR can only take you so far, eventually reality will have to set in.

I don't think the fact that Witcher 2 was a console exclusive for the 360 can be ignored though. They may not of been able to get exclusivity this time around but perhaps a payment for 'parity' is not out of the question.
 

Skeff

Member
There was a recent thread referring to a Eurogamer article that quoted the executive producer of Tomb Raider Scot Amos as saying that it was 30fps on both .

(I said in the thread that I wouldnt buy a 30fps version!)

This is good news for PS4 owners and if true I will pick this up

Did they change it after Scot Amos spoke to Eurogamer ?

Scot Amos said he was misquoted. The quote should have been they have had 30fps as a minimum for both versions
 

nib95

Banned
He is basically setting the ground work for the reviews..so he can get away with giving the same score to both versions of the game ..at least that's how it appears to me. The dude is going on and on about the unlocked framerate and how it affects the controls :S He is also saying that he will most likely get the xbone version because he likes the 'ecosystem'

I have no idea what this ecosystem is

Well, if he means the ecosystem with worse load times, longer installs, worse update system, worse friend systems, worse achievements viewing, worse party system and so on. Then Yea, the Xbox One version makes sense... Lol.

Hilarious that he's already coming up with excuses and get outs though. Got to wonder how Microsoft got him so damn well. Whole secret sauce hardware difference was originally orchestrated by him and his supposed 'inside sources' (probably Microsoft PR) were talked up. If you remember, he claimed he'd heard the Xbox One was more powerful. Pretty hilarious either way.
 

Shin-Ra

Junior Member
Didn't the Executive Producer for Tomb Raider, Scot Amos, recently confirm it was 1080p, 30 frames on both consoles?



Source

Well... guess this is STILL running at 30 FPS on both. :p So he wouldn't exactly be lying! That powergap, lol.

Meh. Don't really care myself. Still buying this on my Xbox One over my PS4, just for the slightly better Voice Commands and the Achievements.

EDIT: Clarifying a bit on why I'm still getting it on Xbox One:
This is the most beautiful example of denial EVER.
 
I don't think the fact that Witcher 2 was a console exclusive for the 360 can be ignored though. They may not of been able to get exclusivity this time around but perhaps a payment for 'parity' is not out of the question.

Indeed lol. Payments are definitely within the realm of possibility.
 

Thorgi

Member
Can't imagine why. I wish every PS360 game was on PS4/Xbone with updated graphics.

I'd prefer it if I could just play the games I already bought on the newest console from the same manufacturer. I can understand when they're made for games that are several generations old, but for games that are only one year old? There's not much they can do to make it any more "definitive" than it used to be. It's not like the game will be a wholly different experience.
 
I still don't get why this is terribly shocking. PS4 has the more powerful hardware and the simpler architecture.

It was always going to be like this.

Rocket Chainsaw eh?

I made a religion about you EC and I didn't even know where you were writing. We've drifted apart man.
 

Painraze

Unconfirmed Member
Didn't the Executive Producer for Tomb Raider, Scot Amos, recently confirm it was 1080p, 30 frames on both consoles?



Source

Well... guess this is STILL running at 30 FPS on both. :p So he wouldn't exactly be lying! That powergap, lol.

Meh. Don't really care myself. Still buying this on my Xbox One over my PS4, just for the slightly better Voice Commands and the Achievements.

EDIT: Clarifying a bit on why I'm still getting it on Xbox One:

Oh man this is classic... lol.
 
Status
Not open for further replies.
Top Bottom