Chobel
Member
He does know that both are unlocked, right?
He'll get another excuse, don't worry.
He does know that both are unlocked, right?
Hopefully they at least put a 60fps limiter on the PS4 as to not cause that stuttering when it goes over 60fps!
Another Dev not putting effort in the Xbox One version? Color me surprised..... :/
Artificial sharpening engaged
Link? They redid alot. http://www.youtube.com/watch?v=wgvaNtQCv6E
Scot Amos said he was misquoted. The quote should have been they have had 30fps as a minimum for both versions
Artificial sharpening engaged
Just because they redid things does not mean that the game is technically better in all respects to the PC version, as shown clearly by the lack of tessellation.
Well, if he means the ecosystem with worse load times, longer installs, worse update system, worse friend systems, worse achievements viewing, worse party system and so on. Then Yea, the Xbox One version makes sense... Lol.
Hilarious that he's already coming up with excuses and get outs though. Got to wonder how Microsoft got him so damn well. Whole secret sauce hardware difference was originally orchestrated by him and his supposed 'inside sources' (probably Microsoft PR) were talked up. If you remember, he claimed he'd heard the Xbox One was more powerful. Pretty hilarious either way.
If that isn't a joke account, that guy is the saddest thing I have ever seen.
Just because they redid things does not mean that the game is technically better in all respects to the PC version, as shown clearly by the lack of tessellation.
I love how geis seems to not actually understand what is potentially bad about unlocked frame rates and why it's not as good as locked.
Please show the lack of tessellation
I'm so torn on this game. On the one hand, I loved Tomb Raider and don't mind getting it again on PS4. On the other, $60 for a re-release and it just came out last year feels like a rip-off considering I paid around $45 on PC before it came out. But on the other other hand, it's 1080p~60, improved TressFX, updated graphics etc. But then, on the other other other hand, I prefer the old Lara to the new one...Hmm...
Verified by OP. Like it says in the OP.Are we sure the dude in the video didn't just make a mistake by saying 60fps...
Sharp boobs. Would not bang.There was a boobies shot someone posted in another thread. Seriously, it was a boobies shot. Top is Def Ed, bottom is PC.
Edit:
Keep in mind the default trending view is tailored to you. It's not trending worldwide though or in the US even.
The vast majority of console games run at unlocked frame rates, they are just capped with a frame limiter, even 30fps ones. Halo, COD, BF, Tomb Raider, GTA V etc etc all dip below their target frame rate and are not locked. Very few console games, especially 60fps ones, actually run at a locked framerate. So I don't know why he'd even bother to bring that up now.
How could anyone use that as proof. Its a satire postThere was a boobies shot someone posted in another thread. Seriously, it was a boobies shot. Top is Def Ed, bottom is PC.
Edit:
Sharp boobs. Would not bang.
OP and other have seen it in person. Like it says in the OP.
Are we sure the dude in the video didn't just make a mistake by saying 60fps...
how many hands do you have?I'm so torn on this game. On the one hand, I loved Tomb Raider and don't mind getting it again on PS4. On the other, $60 for a re-release and it just came out last year feels like a rip-off considering I paid around $45 on PC before it came out. But on the other other hand, it's 1080p~60, improved TressFX, updated graphics etc. But then, on the other other other hand, I prefer the old Lara to the new one...Hmm...
Yeah locked framerate is incredibly hard to do. I mean, there will always be scenes that demand more from your GPU then others. I guess the easiest way to do it would be to make an engine that never pushes your GPU to the point of needed to slow the scene down to keep up with it, thus dropping in framerate. So you benchmark your engine at the most complex scenes, get that scene to 60fps, and never have to worry about any other scene pushing your engine any further. Giving the illusion of " locked ". That is how I would do it anyway lol.
There was a boobies shot someone posted in another thread. Seriously, it was a boobies shot. Top is Def Ed, bottom is PC.
Edit:
There was a boobies shot someone posted in another thread. Seriously, it was a boobies shot. Top is Def Ed, bottom is PC.
Edit:
Didn't the Executive Producer for Tomb Raider, Scot Amos, recently confirm it was 1080p, 30 frames on both consoles?
Source
Well... guess this is STILL running at 30 FPS on both. So he wouldn't exactly be lying! That powergap, lol.
Meh. Don't really care myself. Still buying this on my Xbox One over my PS4, just for the slightly better Voice Commands and the Achievements.
EDIT: Clarifying a bit on why I'm still getting it on Xbox One:
I don't see the point of 60fps for a game like this tbh.
I called this would be the new talking point in another thread. There's some sort of lottery for it, right?
2K textures, less LOD, and farther draw distance > tessellation bub. I'm fine with the trade off.
There was a boobies shot someone posted in another thread. Seriously, it was a boobies shot. Top is Def Ed, bottom is PC.
Edit:
How could anyone use that as proof. Its a satire post
That shit doesn't make any sense... For COD for example, 720p can affect gameplay especially when you're trying to shoot someone at a distance yet both the PS4 and XB1 version got the same score.
That shit doesn't make any sense... For COD for example, 720p can affect gameplay especially when you're trying to shoot someone at a distance yet both the PS4 and XB1 version got the same score.
lol looking back those next gen hardware prediction/speculation threads were hilarious.
But tbh wouldn't be surprised if he is doing all this for free ..or for maybe some kind words from MS PR
That shit doesn't make any sense... For COD for example, 720p can affect gameplay especially when you're trying to shoot someone at a distance yet both the PS4 and XB1 version got the same score.
You can spot quite clearly the lack of tessellation on the console versions and you can not make any claims on any of the other settings other than they have changed the look of the game in places and thus it is going to be hard to compare!
An all-new Lara model created to take advantage of the power of next-gen consoles.
· Gear on Lara (necklace, climbing axe, radio, arrows) now have realistic physics.
· Laras head has been retopologized and increased in resolution for a higher fidelity appearance. Her head was rebuilt from scratch with an estimated 5x density improvement on features for eyes, nose, mouth, cheeks, etc. All of her textures are higher resolution as well. Weve also smoothed over edges on elbows, shoulders, and legs to give more natural features.
· Shaders and lighting have been reworked to showcase the raw physicality of Laras journey through sweat, mud, and blood materials and effects.
· The world has been dynamically brought to life using complex physical world simulation on trees, foliage, cloth. Additional enhancements have also been made to weather and lighting.
· All textures have been created at 4x resolution for maximum fidelity and detail.
· In-game characters, enemies, and destructibility have been enhanced for added realism.
· Subsurface scattering technology has been implemented to capture the most physically accurate lighting simulation and deliver a great sense of believability on Lara.
· Native 1080p gameplay gives outstanding visual fidelity and showcases the deadly beauty of Yamatai.
Yeah locked framerate is incredibly hard to do. I mean, there will always be scenes that demand more from your GPU then others. I guess the easiest way to do it would be to make an engine that never pushes your GPU to the point of needed to slow the scene down to keep up with it, thus dropping in framerate. So you benchmark your engine at the most complex scenes, get that scene to 60fps, and never have to worry about any other scene pushing your engine any further. Giving the illusion of " locked ". That is how I would do it anyway lol.
I don't know. Maybe it's the amazing online service that is Xbox Live. The innovative Kinect Sensor with its motion tracking and voice recognition capabilities. Or maybe its the slew of amazing first party and third party exclusives coming to console. I really don't understand it either......
Were these first things not in relation this new version vs the last gen console versions?
Are you sure? Link? Also there's a lot more to the PS4 version than TressFX. There's new effects, new character designs redone textures etc. Unless there are terrible inconsistent frame rates it will be the best version.
I have a feeling you're right on this.This is going to happen all generation. In a year, we'll all be just assuming such differences are the rule.