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Nintendo's Q3 Investors' Meeting slides, now in English

jvm

Gamasutra.
Did you even read the presentation materials? This is considered a ''third pillar'' and certainly fits with their lifelong moto as provided in their financial guidelines:

Nintendo continues to pursue its basic strategy of “Gaming Population Expansion” by offering compelling products that anyone can enjoy, regardless of age, gender or gaming experience.
Yes, I did read through it, thanks. I'm utterly unconvinced that Nintendo can execute on this. Calling it a third pillar when it is little more than a speculative plan is giving it more credit than it deserves.

They do not have the talent internally to do this. They will either have to grow it (very expensive) or buy it (also expensive, but depends on what they buy). On top of that, it is often hard for a company to build this kind of new business from scratch while they have other divisions that are covering for them. Unless you have very strong leadership that will demand a hands-off policy while the new division has time to build itself toward a profit, these kinds of ventures are vulnerable, especially when internal resources are at stake.

I thought Nintendo was disconnected from reality before. I was not convinced otherwise by this new direction.
 

flattie

Member
So, interesting, but nothing immediate. The next major Direct needs to be soon. It needs to be specific, exciting and vital.

While getting a Retro game and a handsome looking Mario Kart in the first six months of the year automatically tops last years' dismal opening half, it is still far too little to satisfy.

Right now, more than anything else, I [as a gamer and a customer] need Nintendo to take off their "we're sorry, we must do better" hat and put on their "look at this great shit that's coming soon, and look at this great shit that you didn't know about" hat.

Excite me, Nintendo. I dare you.
 

bachikarn

Member
Is Nintendo planning on expanding to do this QOL venture? They already seem stretched thin between console and handhelds. Think I read Miyamoto is going to make some QOL software. Seems like bad news for Nintendo game fans.
 

QaaQer

Member
Is Nintendo planning on expanding to do this QOL venture? They already seem stretched thin between console and handhelds. Think I read Miyamoto is going to make some QOL software. Seems like bad news for Nintendo game fans.

No more then they already have. Miyamoto said the q&a that now that they have some big software for the wii u finished, they can devote resources to getting a flagship product ready for qol.

tbh, I wouldn't be surprised if some talent starts leaving. I mean the people who want to just make games and not lifestyle products.
 

georly

Member
So I think it's finally hit me, I don't know why it took until now, but it finally hit me.

In the video game world, the system with the greatest PERCEIVED POTENTIAL is the one that will win. People buy into potential.

  • The NES came out when games were crashing, but it showed POTENTIAL that games could be fun again. It had mario and other great launch titles to prove this.
  • The SNES was more powerful, mode 7 graphics showed potential, super mario world showed potential.
  • The PS1 had CDs and better graphics, and the CG cutscenes from FFVII showed potential of what the system was capable of.
  • The PS2 played DVDs and had games like SSX and Madden that showed potential of what it could become, it also came out first.
  • Xbox live showed potential of what online could be, so with halo 2, it started to do really well, and xbox live basically pushed the 360 into success.
  • The wii's motion controls showed MASSIVE potential, as did Wii Sports and Wii Fit. People bought into it. Once people realized that wii sports was as far as the potential would take it, the Wii tapered off.
  • The PS4 shows GREAT graphical and hardware potential. That's why it's already sold millions without a great library. People are buying into the potential of the system, not what the system is already doing.

And that's the problem with Wii U. The average consumer sees no real potential in the system. They're not buying into it. It's old tech, the graphics won't stand up to the competition. The games being released feel like rehashes or sequels, no real potential.

This is why kickstarter is doing so well. People are buying into a game's POTENTIAL. What a game could potentially be. "oh man my favorite dev is making a spiritual successor to a game i used to love, sold!" They have no idea how the game will turn out, how many troubles it will hit, or if the new team is capable of making a good game, but they're buying into the potential for that new game to be good.

Nintendo needs to show that what they have is POTENTIALLY really really good, and no one sees that, that's why no one is buying it.

(Disclaimer: I own a wii u, i love my wii u. I bought it because of potential. I knew it would eventually get a new zelda and a new smash, so i bought it)
 
Is Nintendo planning on expanding to do this QOL venture? They already seem stretched thin between console and handhelds. Think I read Miyamoto is going to make some QOL software. Seems like bad news for Nintendo game fans.

I don't think it would be wise to announce the venture prior to making acquisitions. That would give the competition a chance to swoop in on anything they might be eyeing.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
Yes, I did read through it, thanks. I'm utterly unconvinced that Nintendo can execute on this. Calling it a third pillar when it is little more than a speculative plan is giving it more credit than it deserves.

They do not have the talent internally to do this. They will either have to grow it (very expensive) or buy it (also expensive, but depends on what they buy). On top of that, it is often hard for a company to build this kind of new business from scratch while they have other divisions that are covering for them. Unless you have very strong leadership that will demand a hands-off policy while the new division has time to build itself toward a profit, these kinds of ventures are vulnerable, especially when internal resources are at stake.

I thought Nintendo was disconnected from reality before. I was not convinced otherwise by this new direction.

Your statement was the following:

Now Nintendo appears poised to move from being a toy and video game company to being a player in the health and lifestyle market. Sounds crazy to me too

My argument was that it was indeed not the case as conveyed by Iwata as per the presentation material, but rather an extension or a ''third pillar'' to their continuing moto of the pursuit of the “Gaming Population Expansion'' strategy.

How Nintendo communicated the QOL platform is another discussion entirely as I too am not convinced in Nintendo's prospects in delivering such a product. Nonetheless, proclaiming that Nintendo is poised to move away from their current market place seems a bit excessive don't you think?
 

jvm

Gamasutra.
How Nintendo communicated the QOL platform is another discussion entirely as I too am not convinced in Nintendo's prospects in delivering such a product. Nonetheless, proclaiming that Nintendo is poised to move away from their current market place seems a bit excessive don't you think?
I don't think you understood my meaning of "become a player". When Microsoft went from being an OS and business software company to becoming a player in the video game market, they didn't give up on the other stuff did they?
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Stump said what I could never with such concise and eloquent prose.

Beating at the heart of my concerns with Nintendo's operations is their wishy washy identification of what the actual problem is with their products, services, and business ventures, and the concrete details of how they're going to succeed in deeply competitive markets. Progress and success always seems to boil down to one simple philosophy: "If we make a good Nintendo thing, it will do well. If it doesn't do well, it isn't good enough". Stump is right: it's a fallacious feedback loop that doesn't actually address real issues.

On paper QOL expansion is fine. But as noted by stump, this is not "blue ocean". Like, at all. Not even a little bit. It's a massive, highly competitive industry being won by businesses with significantly greater experience, wealth, profile, and resources than Nintendo could ever hope to have on their own. This does not guaranty Nintendo will fail, since we don't know what they're actually going to do, but...well...think about how they view the Wii U. Here's a failing product in a competitive environment. Nintendo has addressed the issue from their perspective: the product is fine, the issue is other variables like marketing and exploiting the product with software. This is what they believe, and I don't agree. I think it's naive, a bit ignorant, and wholly misguided. They're refusing to consider the product itself, as a device, is inherently undesirable to consumers due to fundamentally poor decisions made during its conception and construction. The Wii U isn't a problem at all, according to Nintendo. It's other stuff surrounding the Wii U. And I think that's completely wrong, and dangerous thinking, as it shows nothing has been learned and problems have not been identified, increasing the probability of making mistakes again.

So bring that outlook, which we know they have because they've now admitted it, across to a market they intend to enter but are completely unfamiliar and largely inexperienced with. They don't see the Wii U, the product, as a problem at all. What's to stop them from repeating the exact same shit in a new market? Create a device that fails because of fundamental issues with the device itself, yet again blame everything surrounding the device as the real problem. "The product is fine" is Nintendo's mantra, and it's this belief that will lead them to creating more products that not fine.

Their "If we strengthen Wii U sales, third parties will naturally jump in" belief really personifies how out of touch they can be in markets and industries they don't seem to think they're competing in when they are.
 

U-R

Member
In my life I've never seen a business plan resembling the "do something - ??? - profit!!!" meme as this one. Even the nightmare scenario of Mario on the PS4 and Pokemon on iOS seems somewhat grounded in more logical reasoning.
 

pvpness

Member
I always feel warm and fuzzy when Opiate and I agree on something.

Really looking forward to this "vip" rewards program they mentioned. Coupled with the ddp program I may end up saving some loot this generation.
 
No more then they already have. Miyamoto said the q&a that now that they have some big software for the wii u finished, they can devote resources to getting a flagship product ready for qol.

tbh, I wouldn't be surprised if some talent starts leaving. I mean the people who want to just make games and not lifestyle products.

I think their lifestyle products will be very gamy since games are their strenght. I for once look forward to it , i am becoming tired of traditional gaming.
 

Shikamaru Ninja

任天堂 の 忍者
Is Nintendo planning on expanding to do this QOL venture? They already seem stretched thin between console and handhelds. Think I read Miyamoto is going to make some QOL software. Seems like bad news for Nintendo game fans.

Nintendo already has a specific amount of internal and external R&D devoted to non-traditional software. The difference is instead of releasing it on the Wii U and 3DS where they are bombing due to loss off the blue ocean demographic, they will now release that category of software on some new mysterious platform.

This affects the typical core gamer in zero ways, unless you were waiting on Brain Age 7 and English Training 3.
 

jvm

Gamasutra.
On paper QOL expansion is fine. But as noted by stump, this is not "blue ocean". Like, at all. Not even a little bit. It's a massive, highly competitive industry being won by businesses with significantly greater experience, wealth, profile, and resources than Nintendo could ever hope to have on their own.
I think this is pretty straightforward from their point-of-view. They believe their core competency is in hardware and software design that is innovative and desirable. As the only major video game company making a move into this ill-defined QOL market, it will be blue ocean because no one else of their video game market peers is moving there. Since they won't be competing with their peers and the existing market players can't compete in the same way Nintendo can, it's all blue ocean.

It's all perfectly reasonable, except for the parts that are wrong.
 

QaaQer

Member
Which means those resources won't be used for 2016 Wii U games.

No doubt. I got the sense that the only products the wii u will see are the ones that had been green lit before launch, and that Nintendo thinks that will be enough to make the console successful.

There was nothing in that strat meeting addressing lack of 3rd party support except 'all that needs to be done is sell some consoles and 3rd parties will come, like we did with the 3ds'. It was really quite shocking, but expected.

Further, anyone thinking that Nintendo's qol strategy extends beyond making some very cheap hardware with gimmicks is going to be disappointed. They have not created a bunch of new patents, purchased cool tech startups, or hired a bunch of brilliant minds in the field of healthcare to create something truly worthwhile/paradigm shifting.

There strategy seems to boil down to "lets make another highly profitable fad because building something for the long-term takes too much time and effort." I'm not saying it won't work, they sold a bunch of wiis to old people afterall, but my money is on it being more of a wii u than a wii.
 

vinnygambini

Why are strippers at the U.N. bad when they're great at strip clubs???
I don't think you understood my meaning of "become a player". When Microsoft went from being an OS and business software company to becoming a player in the video game market, they didn't give up on the other stuff did they?

Than I apologize if that is what you meant as your previous post certainly led me to believe the opposite. Maybe I am just tired then.
 

Guevara

Member
I think this is pretty straightforward from their point-of-view. They believe their core competency is in hardware and software design that is innovative and desirable. As the only major video game company making a move into this ill-defined QOL market, it will be blue ocean because no one else of their video game market peers is moving there. Since they won't be competing with their peers and the existing market players can't compete in the same way Nintendo can, it's all blue ocean.

It's all perfectly reasonable, except for the parts that are wrong.

And here's the thing, if we look at "Health tech" companies in the U.S.

83 companies in this industry received VC fund in just the first three quarters of 2013
That's $571M in just 9 months flowing into the sector
There are probably 25+ major investors that are healthtech focused, or have a healthtech division​

This is only part of the start-up universe, it doesn't cover established companies' investments in the space. And it misses all the small companies that didn't receive financing in this 9 month period.

http://www.alleywatch.com/2013/11/the-2013-healthtech-venture-capital-and-angel-funding-report/
 

bachikarn

Member
Nintendo already has a specific amount of internal and external R&D devoted to non-traditional software. The difference is instead of releasing it on the Wii U and 3DS where they are bombing due to loss off the blue ocean demographic, they will now release that category of software on some new mysterious platform.

This affects the typical core gamer in zero ways, unless you were waiting on Brain Age 7 and English Training 3.

How can you be sure they aren't going to move people to QOL stuff especially since Miyamoto said he is going to do stuff on it. Highly doubt it is a simple shift in resources as you suggest.
 

Riki

Member
How can you be sure they aren't going to move people to QOL stuff especially since Miyamoto said he is going to do stuff on it. Highly doubt it is a simple shift in resources as you suggest.
Where is the evidence that they are moving more people away from traditional games to this? Especially since their entire transition recently was just for the expansion to HD development.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
There strategy seems to boil down to "lets make another highly profitable fad because building something for the long-term takes too much time and effort." I'm not saying it won't work, they sold a bunch of wiis to old people afterall, but my money is on it being more of a wii u than a wii.

This attempt to make lightning strike again just seems so foolish to me.

An analogy is a lottery winner deciding that the best way to invest and increase his wealth would by by spending it all on lottery tickets. Destined for disappointment.

The whole presentation last night smacked of "The market we rely on is no longer ours, therefore instead of finding out why, and fixing this, we're going to stay on course and hope for a new market again". Utterly baffling

I have to admit to getting a certain amount of entertainment from it all, it really is like watching a train-wreck in slow motion, you know disaster is coming, but you can't help but stand and watch.
 
D

Deleted member 17706

Unconfirmed Member
This attempt to make lightning strike again just seems so foolish to me.

An analogy is a lottery winner deciding that the best way to invest and increase his wealth would by by spending it all on lottery tickets. Destined for disappointment.

The whole presentation last night smacked of "The market we rely on is no longer ours, therefore instead of finding out why, and fixing this, we're going to stay on course and hope for a new market again". Utterly baffling

I have to admit to getting a certain amount of entertainment from it all, it really is like watching a train-wreck in slow motion, you know disaster is coming, but you can't help but stand and watch.

What? That's not what happened at all. They reaffirmed that video game platforms will remain the core of their business for the foreseeable future. Iwata announced a variety of short and mid-term strategies to make their trailing business more profitable.
 

QaaQer

Member
Nintendo already has a specific amount of internal and external R&D devoted to non-traditional software. The difference is instead of releasing it on the Wii U and 3DS where they are bombing due to loss off the blue ocean demographic, they will now release that category of software on some new mysterious platform.

This affects the typical core gamer in zero ways, unless you were waiting on Brain Age 7 and English Training 3.

Miyamoto said 'flagship product', that implies some serious talent and financial backing that goes well beyond Brain Age and English Training. I could be wrong of course, and QOL will be nothing more than tiny minigames.
 

Shikamaru Ninja

任天堂 の 忍者
How can you be sure they aren't going to move people to QOL stuff especially since Miyamoto said he is going to do stuff on it. Highly doubt it is a simple shift in resources as you suggest.

1. Wii Fit is labeled as a prospect title moving to QOL. The DS Travel Guide series probably falls under that as well. Those IPs come from Miyamoto's specific division so he is involved no different then when that same category of software that was just released this past December (Wii Fit U, Nintendo 3DS Guide: Louvre).

2. Your argument postulated that Nintendo would need to find R&D to develop for QOL when Nintendo themselves previewed the types of software transition to QOL. Those projects have significant R&D already in place.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Miyamoto said 'flagship product', that implies some serious talent and financial backing that goes well beyond Brain Age and English Training. I could be wrong of course, and QOL will be nothing more than tiny minigames.

...Wait, there was / is serious talent behind those titles and others like Wii Fit at the time.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
What? That's not what happened at all. They reaffirmed that video game platforms will remain the core of their business for the foreseeable future. Iwata announced a variety of short and mid-term strategies to make their trailing business more profitable.
That short to mid-term strategy consisted of "Do the same as last year and hope for better results this time", which is pretty similar to the last few investor-focused promises from Nintendo.

They are not even running to stand-still at the moment, more of the same helps them how?
 
It's an unhealthy dose of
6684434969_c640c06ca9_z.jpg


..with a significantly sized side order of...

035ostrich_468x538.jpg




You're aware that that "massive warchest" of cash is dwindling rapidly, and unless they turn things around soon they will be going to way of Sega don't you?

They don't have the luxury of making hail mary passes like this, they are one generation away from annihilation, and are acting like they have a millennium to turn things around.

Okay... not sure why you put "massive warchest" in quotes there, as I never referred to that specifically. I'm also not sure "dwindling rapidly" is the best descriptor for it either, as it is still fairly substantial, even after the past three years of losses. Also, wouldn't the venture he described be exactly what a warchest would be used for?

I'll agree with you that Nintendo has fewer luxuries than they use to, but considering the options they do have, I'm not sure what else Nintendo could do at this point. The quality of life product line thing sounds risky as all hell, I admit, but I think it's wise for Nintendo to look to expand its brand in some form or another.

The truth is we know too little about it to jump to some of the conclusions people have been in this thread, but I guess I just have my head to deep in the sand to see it in the same way, right?
 
I think this is pretty straightforward from their point-of-view. They believe their core competency is in hardware and software design that is innovative and desirable. As the only major video game company making a move into this ill-defined QOL market, it will be blue ocean because no one else of their video game market peers is moving there. Since they won't be competing with their peers and the existing market players can't compete in the same way Nintendo can, it's all blue ocean.

It's all perfectly reasonable, except for the parts that are wrong.

What parts do you think are wrong?
 
D

Deleted member 17706

Unconfirmed Member
That short to mid-term strategy consisted of "Do the same as last year and hope for better results this time", which is pretty similar to the last few investor-focused promises from Nintendo.

They are not even running to stand-still at the moment, more of the same helps them how?

What did you expect?

The big change in their strategy is to use smart devices and licensed products to gain more exposure with the general public and get them interested in Nintendo products. At the same time they will continue to release compelling software (that actually uses the damn Gamepad) for the Wii U to encourage more sales.

What exactly would have pleased you in terms of a mid-term strategy? Abandoning their platforms and jumping into PS4 development?
 

Shikamaru Ninja

任天堂 の 忍者
Miyamoto said 'flagship product', that implies some serious talent and financial backing that goes well beyond Brain Age and English Training. I could be wrong of course, and QOL will be nothing more than tiny minigames.

Wii Fit U and Brain Age: Concentration Training were huge products. Have you seen the amount of people that worked on each? There are several other projects recently released as well.
 
What did you expect?

The big change in their strategy is to use smart devices and licensed products to gain more exposure with the general public and get them interested in Nintendo products. At the same time they will continue to release compelling software (that actually uses the damn Gamepad) for the Wii U to encourage more sales.

What exactly would have pleased you in terms of a mid-term strategy? Abandoning their platforms and jumping into PS4 development?

An actual strategy for Wii U besides develop gamepad titles would have been nice with their example being game where you can honk a horn.

Wii Fit U and Brain Age: Concentration Training were huge products. Have you seen the amount of people that worked on each?

Nintendo actually invested a lot into those games? This whole QOL makes even more sense since they really think that audience still exists.
 
So, interesting, but nothing immediate. The next major Direct needs to be soon. It needs to be specific, exciting and vital.

While getting a Retro game and a handsome looking Mario Kart in the first six months of the year automatically tops last years' dismal opening half, it is still far too little to satisfy.

Right now, more than anything else, I [as a gamer and a customer] need Nintendo to take off their "we're sorry, we must do better" hat and put on their "look at this great shit that's coming soon, and look at this great shit that you didn't know about" hat.

Excite me, Nintendo. I dare you.

I do wonder what people expect Nintendo to show at a forthcoming Direct ?. Zelda is going to be saved for E3 along with Miyamotos new game so unless they have a new Starfox and F Zero in development (which they won't) all they have is what we have already seen before (DKC, MK8, Bayo 2, X, Yoshi).
 

QaaQer

Member
Okay... not sure why you put "massive warchest" in quotes there, as I never referred to that specifically. I'm also not sure "dwindling rapidly" is the best descriptor for it either, as it is still fairly substantial, even after the past three years of losses. Also, wouldn't the venture he described be exactly what a warchest would be used for?

I'll agree with you that Nintendo has fewer luxuries than they use to, but considering the options they do have, I'm not sure what else Nintendo could do at this point. The quality of life product line thing sounds risky as all hell, I admit, but I think it's wise for Nintendo to look to expand its brand in some form or another.

The truth is we know too little about it to jump to some of the conclusions people have been in this thread, but I guess I just have my head to deep in the sand to see it in the same way, right?

The problem the massive warchest is that Iwata is using it to buy off investors, not invest in fixing problems. Dividends and share buybacks amounting to approx $2 Billion USD this year from a company who's core markets are contracting and losing money is being done only so Iwata can keep his job.
 
I do wonder what people expect Nintendo to show at a forthcoming Direct ?. Zelda is going to be saved for E3 along with Miyamotos new game so unless they have a new Starfox and F Zero in development (which they won't) all they have is what we have already seen before (DKC, MK8, Bayo 2, X, Yoshi).

You still going on about this supposed "miyamoto game"?
 
D

Deleted member 17706

Unconfirmed Member
An actual strategy for Wii U besides develop gamepad titles would have been nice with their example being game where you can honk a horn.

That's the strategy shift, though. He said they have made it their top priority to implement cool uses of the gamepad even when you're playing a game by yourself. We'll see if Mario Kart's implementation remains at just being a lame horn when it gets released.
 

AniHawk

Member
i think the qol stuff is a very subtle and smart move to string investors along for a while.

the next fiscal year will be terrible as r&d costs rise and wii u and 3ds fails continue to slide. but it's okay because wait until qol comes out.

and if qol struggles for a little while, or for forever, they will probably be on the cusp of announcing their new handheld or handheld and console. so please wait until the new platform comes out and they can realize their vision of a united hardware architecture/development process.

it basically gives them a good... 3-4 years to be constantly making stuff that will turn things around.

You still going on about this supposed "miyamoto game"?

the miyamoto thing is the qol software right?
 
That's the strategy shift, though. He said they have made it their top priority to implement cool uses of the gamepad even when you're playing a game by yourself. We'll see if Mario Kart's implementation remains at just being a lame horn when it gets released.

The idea that it's even a shift is extremely disturbing. The idea that they spent hundreds of millions of R&D into a device that substantially increased the price of their new system, and they didn't have it as a huge priority of use this thing until sales came in much lower than expected. You can see how as an outsider they look like idiots.
the miyamoto thing is the qol software righ
t?

I assume so since he said he was developing the flagship software for it.
i think the qol stuff is a very subtle and smart move to string investors along for a while.

the next fiscal year will be terrible as r&d costs rise and wii u and 3ds fails continue to slide. but it's okay because wait until qol comes out.

and if qol struggles for a little while, or for forever, they will probably be on the cusp of announcing their new handheld or handheld and console. so please wait until the new platform comes out and they can realize their vision of a united hardware architecture/development process.

it basically gives them a good... 3-4 years to be constantly making stuff that will turn things around.

I mentioned this earlier, and it was a very smart move. So many people are focusing on this QOL thing and ignoring their lack of anything for their current systems. Iwata will probably gain even more power by the time this thing comes out. Barring Nintendo actually entering bankruptcy Iwata will never be forced to step down. Iwata is extremely smart in regards to actually keeping his job. The market in most of the world.....not so much.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
What did you expect?

The big change in their strategy is to use smart devices and licensed products to gain more exposure with the general public and get them interested in Nintendo products. At the same time they will continue to release compelling software (that actually uses the damn Gamepad) for the Wii U to encourage more sales.

What exactly would have pleased you in terms of a mid-term strategy? Abandoning their platforms and jumping into PS4 development?

I had no expectations, I am completely detached as far as Nintendo are concerned, where they do or don't put their titles is of no consequence to me as I was never part of the Nintendo generation.

However I do recognize their past influence on the industry I do care about, and was not expecting to be left in moments of pure speechlesness at the conclusions they have come to regarding their problems, the QOL expansion at the end took me from speechlessness to being totally incredulous at the idea.

I'm not sure what I expected, but I didn't expect to see them effectively give up this generation, which it seems they have.
 

MyBodyisReady

Neo Member
That short to mid-term strategy consisted of "Do the same as last year and hope for better results this time", which is pretty similar to the last few investor-focused promises from Nintendo.

They are not even running to stand-still at the moment, more of the same helps them how?

Actually it wasn't. Did you actually read everything?

Nintendo is experimenting with an on demand gaming service beginning on the Wii U. They said they cannot do this alone and are aligning themselves with a likeminded company(s) that could help them achieve this. This service would reduce the cost of video games based on the amount of times it is played.

They said they are unifying accounts so you could theoretically, even access your gaming account from your smart phone.

They said they are making a third pillar to make money on the side with the Touch Generations series of games, possibly making a legitimate platform for them to sell to companies and people (they said it might not be something you put in your living room). Look to what Nintendo did with the Louvre museum to see what they might mean.

Nintendo might be looking a future merger or acquisition that could help them out too.
 

KingSnake

The Birthday Skeleton
An actual strategy for Wii U besides develop gamepad titles would have been nice with their example being game where you can honk a horn..

Can you point out where did they say that the new focus on the Gamepad is exemplified by MK8? It's pretty obvious that they are just now working on that.

Edit: yes, it's idiotic that they were starting just now, but all the facts are pointing towards this being the truth. And if you read again the transcript they state that they are now focusing specifically on the single-player experiences, as until now it was mainly on multiplayer ones (which is true - Nintendo Land, Game&Wario, Wii Party U)
 

QaaQer

Member
What exactly would have pleased you in terms of a mid-term strategy? Abandoning their platforms and jumping into PS4 development?

How about some plans to invest their core markets in substantial ways, not waste money on sharebacks and dividends.

Further an acknowledgement that there are fundamental structural issues with their current game/hardware business, and addressing them. Those issues include competing with smartphones, competing with MS/Sony/Amazon(soon), Nintendo's talent for making uncompetitive and unappealing hardware, disappointing first party game sales, lack of online services/features, lack of retail presence, lack of 3rd party support on wii u, lack of non-Japanese 3rd party support on 3ds, inability to understand non-Japanese markets, etc etc.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Stop me when you disagree:

Companies should do the kinds of things that they're best at. I'm not an artist, so it stands to reason that my efforts to break into the art world would be met with failure. I don't have the kind of creative or visual intelligence to do well in that field. Likewise, it would probably be unwise for me to start up an airplane manufacturing company, because it seems like making planes would be really expensive so I'd need a lot of upfront capital and I'd also need to hire people who know things about airplanes and manufacturing and everything else. Sometimes a big company with enough capital can expand into a new sector if they are aggressive with hiring, attract talent, etc.

And the same is true for big companies. If Intel decided to start an app store (they did), I'd expect it to fail (it did) because Intel is not really a content company at its core. It's an excellent engineering firm. They probably hired some people for the App Store, but they certainly didn't make waves with their hiring or put emphasis into it.

Now, clearly Nintendo makes excellent and imaginative software. There's no doubting that. So if someone said "Nintendo's new strategy is to emphasize software", I think that would be a good move. Hold up, I told Nintendo to emphasize software and their response was that they're best at hardware+software. We'll put that aside and assume for a second you're correct and the "QOL" business is software and service oriented.

Well, is Nintendo's core competency making rich network services? You tell me. They outsourced Swapnote (now mostly shut down because they lack the capacity to manage it or deal with the first minor PR issue they had with it), external companies helped with Miiverse which itself was a rough around the edges launch, Pokemon Bank is a simple CRUD website and launching it brought down their whole network and required a pretty amateur hour rescheduling of the product. They outsource their web browser (poorly, too, who the hell thinks NetFront is a viable option today). They don't have a web-accessible eShop. They used GameSpy for matchmaking and other services for the original Wii. They have never ever dealt with or been able to deal with hacking or cheating in any of their online games. None of their netcode has been notably good. So based on Nintendo's history, do you think Nintendo would be well suited to really aggressively go after building rich network services? That's what you're proposing they're doing.

Now, let's again assume you're correct and it's software. Let's assume Nintendo does a great job delivering. How is this a blue ocean? Name a lifestyle thing you think fits or is consistent with what they would do? Personal Trainer: Cooking was pretty cool, I bet they're release a cooking and recipe service. Here's your competitor #1, whose free application is wildly popular on iOS and who is owned by Conde Nast, one of the biggest publishing and magazine companies in the world with decades and decades of experience selling cooking and recipe content. Maybe they'll get into knitting. Knitting is pretty cool, very popular among hip young crafty types. Ravelry.com--enormously popular. Maybe they'll launch a sell-your-creative stuff marketplace? Etsy. Maybe they'll do a a diet tracking or calorie counting or exercise website? There are literally hundreds of these. Maybe they'll partner with a major fitness brand? Who? Microsoft is partnered with Nike who also makes products designed for iOS; Majesco has the Zumba license and no one cares anymore. Gold's Gym has already partnered with fitness software. Xbox One sells Beachbody Insanity and P90X stuff. There's tons of CrossFit software. There's tons of software offering exercise videos, exercise plans. Have you ever heard of Zombies, Run!? It's a wildly popular iOS software where you go jogging with headphones on and occasionally your music is interrupted by zombie noises so you feel scared and run faster. It's part game, part entertainment experience, part fitness. You want to sell books? Project Gutenberg has the contents of 100 English Books for free. So does Kindle. Nook. Libraries all across North America. the iBookstore. We have hundreds of competitors in that field. Want to draw? Tayasui Sketches, Inspire, Procreate, Paper, Art Set, Inkist, SketchBook Pro, ArtRage. I don't even draw, and these are all programs I'd had on my iPad. Want to keep a journal? EverNote. Want to keep a diary of the meals you've eaten? Hundreds of services. Want to keep a diary of the places you've been? FourSquare. Want to list and review beers you've consumed? Untappd. There are social networks and apps for literally everything you can do at this point. All of them have popped up in the last 5 years. That's what's changed between Nintendo's big successes in these fields and today. Half of these programs sync with each other and with Dropbox and with web services. Almost all of these have web services, communication elements, sharing and social elements. So I don't see a lot of uncontested territory in lifestyle stuff.

I'd be happy to go tete-a-tete in literally any product category. None of this is to say that Nintendo couldn't make a competitive entry in some of these categories, but rather to stress that this isn't a blue ocean, it's not a safe space, and I think they'll find the competition even more fierce because the barrier to entry is low and Silicon Valley startup culture and the app revolution has brought an insane bounty of development onto the scene. Things have changed. It's a big deal.

Someone here said that Nintendo's QOL stuff felt like a CES briefing. I agree. CES is a January trade show in the US for people who make electronics and software services. There are tens of thousands of products shown every year. And every year big companies talk about their vision of how they're going to change the future by entering "untapped" (really tapped by dozens of products and services) and none of them ever deliver. It's all philosophical talk.

CES has an annual awards vote. They have a category for Health and Fitness. There were 17 nominees this year. A tinnitus solving hearing aid. A smartphone/3G enabled blood glucose monitor. A pill box that knows when you've fucked up. A sensor that tells if you have pre-concussion head injury brain damage. A body fat and muscle analyzer. A basketball that reports data over wifi to help you improve your game. A watch that can track people with dementia so they don't wander off. Watches that record your gps position to track your running, count calories, measure your heart-rate, respiratory rate, provide you with coaching on your running technique. And most of these devices are made by companies with more money than Nintendo who have been doing this for longer.

I have no idea if you were ever interested in lifestyle products or services before last night. It's ok if you weren't, of course. But I'm just saying if you weren't and you're under the illusion that people aren't already doing pretty much every permutation of hardware and software and services, well, that's wrong. They are. They're huge competitors. I'll also add that any service being "accessible on Nintendo consoles" is useless. No one wants Nintendo's current console. That's the whole point of diversifying. By this E3 the Wii U will have at best the 6th largest active install base among consoles. Lower if you include mobile. Lower still if you include the AppleTV and various SmartTV platforms. It'd be like trumpeting that your software even works on Symbian or BlackBerry. :p

I never said it would have been an easy task, quite the contrary. And neither the hypotetic software service would have been available only on Nintendo consoles, quite the contrary. Of course, there's a big competition in the health space for something like a service, and it's going to be difficult, but I seriously want to see what they're bringing to the table, especially how they'll put them in action. I repeat, they have a certain know how thanks to BT, Wii Fit, in making QOL "playable", and I want to see how they will apply such approach to the brand new platform. The fact is that they're unpredictable: so many times they've been way behind, and so many times they've been unique and ahead, even if not so much in the last years.

About their historical failures in doing such things, it's basically what they're aiming with their brand new reorganisation in R&D: by having a unique NNID, considerable as a platform itself, and platforms sharing OS and software features, it'll be much, much, much easier to implement an hypotetical service like that, that requires your NNID presumably.

Fortunately, we shouldn't be waiting too much: new deatils about this business will be revealed this year. I seriously want to see what they're cooking, really.
 

Effect

Member
What? That's not what happened at all. They reaffirmed that video game platforms will remain the core of their business for the foreseeable future. Iwata announced a variety of short and mid-term strategies to make their trailing business more profitable.

Isn't though. What short and mid-term strategies did they present that addresses the failure that was their Wii U hardware and software sales this past holiday season? Simply saying they didn't target children enough is not a strategy. Especially when that's all they targeted this holiday season with the limited marketing they did take part in. What did they put forward that addresses the lack of Wii U versions of software from third party software markers, in Japan (forget about overseas), that are being announced? The lack of general interest in the Wii U as a piece of hardware? NFC? What examples of products did they produce? They've mentioned focusing on NFC before and what did they produce for it? Focus on the Gamepad? That's all they focused on since the Wii U's launch. So much so that people though it was an add-on for the Wii.

How could Iwata stand there and say when the Wii U rebounds (without detailing any methods for which they will try to actually make this happen over the next year or two) that third party software markers will follow after seeing them not follow meaningfully when the Wii was the top selling home console for several years in row in nearly all markets? That's the biggest WTF to me.

Expanding into other markets is fine. It's unknown if it will work. However they can not do that while at the same time ignoring the problems they have. How are they going to fund and maintain this new expansion while the gaming side is in such trouble? The 3DS is not strong enough to cover the losses of the Wii U (which they did not address) and the expansion of a third pillar into a new industry. Especially an industry that already has a ton of players in it. Meaning they will have to be willing to spend a lot of money to get the spotlight shined on them. That could be a waste if their product isn't the best of the best to give people reasons to switch to what they're offering.

Even if licensing of IPs means toys, animated shows, etc that will still take time. That expands the brand but the results of that won't been seen for a few years. It might help their next system. If that's the case then the the Wii U is dead and they can not say it out loud and are already prepared to move on from it.
 
The problem the massive warchest is that Iwata is using it to buy off investors, not invest in fixing problems. Dividends and share buybacks amounting to approx $2 Billion USD this year from a company who's core markets are contracting and losing money is being done only so Iwata can keep his job.

This is only one of many possible reasons for them to do this. It could also signify the level of confidence the company has in their future plans. I'm not the biggest fan of Iwata right now either mind you, so I'm not really trying to defend him, but I think too much credence is lent to the idea that his stubbornness is purely motivated by him wanting to stay in this position of power. Poor choices aside, Iwata is not a stupid man, so I can't really see him wanting to constantly be in the hot seat, take paycuts, and be potentially known as the man who destroyed Nintendo without having a somewhat better reason than just being the president of a company.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Actually it wasn't. Did you actually read everything?

Nintendo is experimenting with an on demand gaming service beginning on the Wii U. They said they cannot do this alone and are aligning themselves with a likeminded company(s) that could help them achieve this. This service would reduce the cost of video games based on the amount of times it is played.

A nebulous fancy that is at least a generation away, you don't jump into services like this and launch in a couple of years. Especially when services are one of your weakest points. So nothing that will help them this generation.

They said they are unifying accounts so you could theoretically, even access your gaming account from your smart phone.

For next generation, again. So that helps them through this generation how exactly?

They said they are making a third pillar to make money on the side with the Touch Generations series of games, possibly making a legitimate platform for them to sell to companies and people (they said it might not be something you put in your living room). Look to what Nintendo did with the Louvre museum to see what they might mean.

Nothing gaming related, and doomed to failure due to failure to recognise this isn't a blue ocean by any stretch of the imagination. Not something that helps them this generation.

Nintendo might be looking a future merger or acquisition that could help them out too.

Not sure who they can buy themselves out of this pickle with, open to suggestions, as I guess is Iwata.
 

KingSnake

The Birthday Skeleton
I believe they mentioned the new fast-startup for off screen MK8 was an example.

That's a different aspect. One thing is fast startup firmware/OS update and another thing is that they are/will be developing more games that focus on the Gamepad. Wii U is dead, but let's not pretend that logic is too. And this is not a plan to make Wii U some selling beast, but to make it easier to be marketed in an attempt to ride it until the next hardware while they can still make some minimal profit from the software. It's all in the transcript.
 
D

Deleted member 17706

Unconfirmed Member
How about some plans to invest their core markets in substantial ways, not waste money on sharebacks and dividends.

Well, Iwata did talk about pushing into new markets with different price schemes.

The situation is grim for Nintendo in their traditional markets, but at the same time, they can't just kill off the Wii U yet.

I'm really not sure what people are expecting. They announced that they need to work harder to get people to understand what the Wii U is, that they have a variety of initiatives planned to help gain exposure with a broader audience, and that they are making it a priority to develop games that really use the Gamepad in a meaningful way.

There's only so much the company can do with their current situation. I think they are taking some meaningful steps to correct the course. Obviously, it all depends on the execution, though.
 

QaaQer

Member
i think the qol stuff is a very subtle and smart move to string investors along for a while.

the next fiscal year will be terrible as r&d costs rise and wii u and 3ds fails continue to slide. but it's okay because wait until qol comes out.

and if qol struggles for a little while, or for forever, they will probably be on the cusp of announcing their new handheld or handheld and console. so please wait until the new platform comes out and they can realize their vision of a united hardware architecture/development process.

it basically gives them a good... 3-4 years to be constantly making stuff that will turn things around.

It wouldn't surprise me if you were right. It's a shame that by that time they will have probably burned through most of their cash pile.
 

Effect

Member
Well, Iwata did talk about pushing into new markets with different price schemes.

The situation is grim for Nintendo in their traditional markets, but at the same time, they can't just kill off the Wii U yet.

I'm really not sure what people are expecting. They announced that they need to work harder to get people to understand what the Wii U is, that they have a variety of initiatives planned to help gain exposure with a broader audience, and that they are making it a priority to develop games that really use the Gamepad in a meaningful way.

There's only so much the company can do with their current situation. I think they are taking some meaningful steps to correct the course. Obviously, it all depends on the execution, though.

Examples would have been good. Otherwise it's all talk. Talk they've done before that resulted in the situation they're in now.
 
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