Damn, that is a great shot.
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I've seen this "AEJ" in a number of spots in the game. Trying to frame this was like threading a needle with a haystack!
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[IMG]http://farm4.staticflickr.com/3743/10582838384_18afe54bfc_o.jpg[/IMG]
Damn, that is a great shot.
[IMG]http://farm4.staticflickr.com/3743/10582838384_18afe54bfc_o.jpg[/IMG]
I think DICE has a SLIGHT artistic edge, but from a technical point, Crysis eats BF4. Lack of meaningful use of Reflections and other important DX10-11 features means the scenes could have looked so much better.
I fear for what sort of game Mirror's Edge 2 turns out to be, but if nothing else, it seems there's a chance it will look amazing judging from BF4 singleplayer.BF 4 looks outstanding. Cant wait for Mass Effect and Battlefront
I hope they'll add more tech to Frostbite before those ships, like SSR or POM.
If you guys are playing BF4 in 4k the game can't be THAT demanding. Either that or these are all the kinds of screenshots that are also in the bullshot thread.
This is what disappoints me the most in regards to CryEngine -- almost no one else uses it. I've been waiting for years to see what would happen if a developer with an actual good art team got hold of CE. Maybe Arkane will fit the bill.
BF 4 looks outstanding. Cant wait for Mass Effect and Battlefront
I hope they'll add more tech to Frostbite before those ships, like SSR or POM.
The most glaring omission IMO is dynamic object shadowing (in reflections). This one shows what I mean.
Here it is demoed in Unreal Engine 3.
Thug interrogations are the best. I love that they made them context-sensitive too.