Sorry about jaggies. Dunno how to SMAA yet.
Which DoF are you using?
Could you share your settings at all?Sorry about jaggies. Dunno how to SMAA yet.
Can somebody walk me through ReShade? I don't even know how to get it.
Uploaded to Dropbox. You'll want to turn the game's bloom off and keep the brightness at default. The movie bars are enabled in the file I've uploaded, so you might want to turn that off unless it's your thing.Could you maybe copy & paste your settings? That screenshot looks exactly like what I've been trying to achieve all night long!
Sorry about jaggies. Dunno how to SMAA yet.
yay for more horrible DOF
It's nice for hiding the awful LoD in AC: Unity.
yay for more horrible DOF
It's nice for hiding the awful LoD in AC: Unity.
Except it doesn't work in Unity...
And the tilt-shift effect, combined with chromatic aberration and a few others tweaks can be quite impressive:
?Anyhoo...
These are just for you.
=)
ReShade is new, and the shaders available will likely be improved on over time. And seeing as there are no new games to play right now, a lot of people are going to be playing with ReShade. So expect this thread to be a ReShade testing ground for a while.
ReShade is pretty awesome, it can almost make bloodline not look like crap. I couldn't figure out how to downsample the game unfortunaly
nah they will always be horrible. jacking up the contrast to ridiculous levels, adding a bunch of random and out of place post processing effects, making light sources 5 million watts, and then covering all of this up with as much blur as possible. guaranteed way to get the clueless masses in pc threads to proclaim the game as "real next gen"
nah they will always be horrible. jacking up the contrast to ridiculous levels, adding a bunch of random and out of place post processing effects, making light sources 5 million watts, and then covering all of this up with as much blur as possible. guaranteed way to get the clueless masses in pc threads to proclaim the game as "real next gen"
Reshade is being detected as virus on my pc. Downloaded it from reshade.me website. Anyone else getting this too or is it just false positive?
Thanks.reshade.me is the official website made by the author. It has to be a false positive. Haven't heard of anyone else having that problem.
I can almost taste the salt.nah they will always be horrible. jacking up the contrast to ridiculous levels, adding a bunch of random and out of place post processing effects, making light sources 5 million watts, and then covering all of this up with as much blur as possible. guaranteed way to get the clueless masses in pc threads to proclaim the game as "real next gen"
Point to where the PC gamers touched you on the doll.
Thankshttp://www.reshade.me
http://forums.guru3d.com/showpost.php?p=4982574&postcount=123
There are currently two ways to use it (at least that I know of).
BEFORE YOU BEGIN: Make sure AA is completely disabled in your game.
1. Download the public beta bundled with SweetFX found in the Download section of the ReShade site. With this you can basically run the latest version of SweetFX using the ReShade injector that supports DX8-11 and OpenGL. You can also force Depth of Field by downloading Depth of Field by martinsh and copying it into your game folder where ReShade is installed. You'll then have to add this line in your Sweet.fx file under Settings
#include "DOF (martinsh).fx"
The benefit of this method is you can use all of SweetFX's shaders including SMAA. The downside is you won't have access to the REALLY cool shaders.
2. The alternative method, and most popular, is to use the Reshade injector with the Marty McFlys MasterEffect Reborn shader pack. This is a much more comprehensive shader package that contains a variety of shaders including SSAO, Bloom, Anamorphic Lens Flare, plus three variations of DoF. The downside is it currently doesn't contain any AA options.
Double-click the ReShade Setup.exe that comes with ReShade to select your game and it'll automatically try to install the correct injector based on whether it's 32 or 64 bit along with which version of DirectX or OpenGL it uses.
After that just drop Marty's ReShade.fx into the same game folder and you're good to go.
Here's how I manually install it (I'll use Quake 4 as an example):
- Open your Quake 4 folder and copy either ReShade32.dll or ReShade64.dll inside. (it'll be ReShade32.dll in this case because Quake 4 is a 32bit application).
- Rename ReShade32.dll to OPENGL32.dll (because Quake 4 uses OpenGL rather than DirectX)
- Copy ReShade.fx from MasterEffect Reborn to your Quake 4 folder.
- Double-click on ReShade.fx and you'll see a list of options starting with #define USE_
- Change the 0 to a 1 for the shaders you want to enable.
- Scrolling down further you can change the parameters of the shaders under their respective header.
- Launch your game and try it.
Here's a before and after comparison.
http://screenshotcomparison.com/comparison/107722
NOTE: It's not compatible with all games. It's still very early beta. Check the ReShade forums for troubleshooting specific games. Hopefully someone will start a master compatibility list. Also I'm no tutorial writer, and I'm sure I'm forgetting something, so if anyone has any corrections or comments let me know and I'll update this.
Man, that's just plain fucking MEAN. I can't buy this until Feb