would you share a list of your Graphic and texture mods, please?
I tried restoring the bloom effect that got lost from the 360 version with Reshade, vanilla colors look kinda dry and lifeless.
How did you achieve this? Is there an easy to install mod for it?
would you share a list of your Graphic and texture mods, please?
Thank you a lot busierDonkey, for that, may I be cheeky asking you the order of installation? Also do you have any suggestion for the ini and perf file?
well my only problem at the moment is the low fps in the city, I found a fix for that but basically I need to remove shadows almost completely, horrible for IQ, otherwise I.m around the 30fps min range (normally 60fps), it;s a game bug AFAIK because the frame goes low but the gpu load is under the 50%, very weird. For the rest I set many things, like precombined objects to increase vegetation, subsurfacescattering, reflections, dynamic shadows, mine at th moment is more like a painting rather than fotorealistic, especially in early morning colours like the screen above.Happy to help!
For load order, if you're using Vortex just follow the recommendation for the most part, but pay attention. Vortex has LOOT built in and is very good at sorting, but on occasion it can get things wrong and you'll end up with a redundant file. It's not so bad though as it will warn you and you can reverse the rule on that mod. If you are paying attention, you'll catch things that seem to be reversed (for example you loaded up a gun mod and then a 4K texture for that gun, but it recommended you put the texture first, obviously that's wrong) You can also look at individual file conflicts within the conflicting mods and set your preferred order per item. For instance I like more green and life in my Commonwealth, so I chose a grass with more green and flowers, vines with leaves, replace trash with more vegetation, etc. If you prefer more of a wasteland you can chose those files for your order.
If you're using Vortex, you can also go into the Plugins menu and look for mods with an outline of a leaf, these are mods that can be made light, double clicking the plugin brings up a sidebar that has the option to 'Mark Light' which will effectively remove the plugin from the load order. This frees up plugins (you can only have 255), but it also forces the mod to act like an ESL and will be placed at the top of the load order. Keep this in mind when choosing what files to mark light.
For .ini modifications, download Bilago's configuration tool. Like the ENB tool I recommended, it lets you adjust all the .ini files and revert with a click if things go south. It makes setting the .ini super easy and explains every thing you're altering by hovering your cursor over the setting.
How you tweak your .ini files will depend greatly on your hardware situation. I'm overclocking the shit out of a 2080ti and changing a single number can still cause my frame-rate to change, especially with the ENB running on top of everything. For me 4K was a high priority as I have a 40" monitor 2 feet from my face, and since Fallout 4 plays pretty slow, I settled for a locked 4K/30fps. I was also able to use cheaper AA as well which saves a lot of frames. If you're running 1440p or 1080p, you can scale back a few .ini numbers like item fade distance since they'd be almost impossible to see at that resolution at a certain distance. Obviously things like shell casings and item fade can be set to fade fairly close to you, as even at 50 feet in-game, they are much smaller than a pixel and with fade-out you'll never notice them appearing or vanishing. With mods like Rain of Brass this is pretty handy as there can be thousands of casings on the ground after a big fight which eventually start taking their toll if they are still being rendered 7500 feet away.
There are a few preferable settings that Nvidia recommends in their Fallout 4 Graphics, Performance and Tweaking guide that I follow. For example I set shadow draw distance to 17,000. 20,000 is the default, but once you go beyond 17,000 the shadow quality takes a hit. I set grass draw and fade to double what vanilla has set which blends perfectly into the green LOD mod I use. I mostly don't touch Ugrids as it is really taxing to add grids, but it loads an extra 6 grids over vanilla making the set piece draw distance basically as far as you can normally see. Great for photos that incorporate a lot of scenery, but absolutely brutal on performace. 11 Grids and an ENB running will bring a 2080ti into the 15-20fps range, not remotely playable.
Edit: Keep in mind that several of the lighting mods I listed make the in-game lights cast dynamic shadows, these are brutal in Fallout and if you start building settlements with these mods all your lights will cast shadows and can cause some serious issues, just be aware of that. 100 lights in a small area can not just tank your framerate but cause crashes when that cell loads. Just something to keep in mind. The other thing I'll mention, most of the big overhaul mods pretty much require a new save. You might get an old save running, but down the road something will eventually break, and it might be 40 hours into a game, if you're going to make massive changes with mods, start fresh.
Unfortunately after many tries and the last graphic modded installed I incurred into many crashes outside Sanctuary, as soon as I get into the middle side of the map the game crashes, I think after so many changes either in the ini file and the texture / environment my save game gone into an end I believe, now I had to start a new game (I don't hide the thing pissed me off, but I am too lazy to reset and install all the mod from scratch since I am quite happy with the visual result), now I will try to see if with a new run the game incurs into any crash (hopefully not), otherwise I shall reset all the mods. Funny thing is, with the new game I have started I already incurred into the first bug, my partener in the prologue get stuck out of the cryogenic pod and game doesn't go ahead XDYeah, the style you've adopted is very different than mine, which is one of the great things about modding. Two people can have a game look completely different. I've actually had fun traveling to the spots in your images to see how the areas differ in my game.
Downtown Boston is a shit-show regardless of what you do. I gave up on a stable 60fps with mods/ENBs there a long time ago. Even with the ENB off I can't hold a locked 4K/60 if I look down from the top of the Mass Fusion building. Chalk it up to how this engine works. Regardless of height, it renders everything within a certain distance from the player in a cylinder spanning the entirety of the game world, not a sphere, so when the area design becomes vertical like downtown, everything continues to be rendered that are several floors above or below you. This was the first Gamebryo game that has had such a degree of verticality. Skyrim had mountains, but you traveled across the tops of them, you didn't climb up through them. It's something Bethesda should have gotten worked out before launch.
What is the place on the map? Now I've just restarted the game because if many crashes into tge previous run, but as soon as I get there I willIf you guys are gonna post Fallout 4 screenshots can you make one of the overpass in Downtown Boston near the hospital? that place was really cool.
It's the one with the elevated highway running through it near the city center. Here's an image from the wiki:What is the place on the map? Now I've just restarted the game because if many crashes into tge previous run, but as soon as I get there I will
It's the one with the elevated highway running through it near the city center. Here's an image from the wiki:
Just thought it made for a nice picture, what with the run down brutalist architecture, the makeshift buildings on top of the ruined overpass and the soft bloom in the horizon from the clear weather.
Assassin's Creed 2. I love the colors in this game, but the draw distance is messed up. Ironically, the PS4 remaster fixes the LOD problems, but ruins the arts style. There's just no winning with Ubisoft.
I just finished the ReShade preset for my incredibly easy - to - use mod package for Shadow of Chernobyl - XpressTuning's Remaster (Ultimate Edition).
The preset is ready for download, and i also made an article called "ReShade Tutorial & Custom Preset Download" detailing how to install, which should be available soon (currently awaiting authorization).
I've tweaked the preset in non-intrusive ways to significantly improve imagine quality. Textures are sharper, anti-aliasing is present and is good, lighting behaves in more eye pleasing ways aimed to approximate realistic behavior. I don't think screenshots can do it justice, but here's some comparisons.
Shadow of Chernobyl with XpressTuning's Remaster - ReShade Off
Shadow of Chernobyl with XpressTuning's Remaster - ReShade On
Did this happen to you?I tried to fix this once, and in doing so it made a mess of completely unrelated things. I can only assume their A team wasn't working on this port.
The changes look good though, just the right amount of AO and sharpness added to clean the image up but you left the game's aesthetic alone. I imagine that while in motion with adaptation it looks even better.
To quote Patrick Bateman, very niceWreckfest can look unbelievably good at times.
C Cliff Underside , here are some Mass Bay Medical Center shots
Fallout 4 - NAC/PRC - 463 active mods
Here's a question, I usually forget to take a screenshot while gaming (and it's almost impossible to do so in the thick of things when it would look most beautiful), so is there a way to make Steam or AMD's Relive drivers take periodic screenshots (say every 15 seconds or so) for me sift through afterwards? I guess you could run a program to emulate F12 from time to time? Is there something to do this with?
Here's a question, I usually forget to take a screenshot while gaming (and it's almost impossible to do so in the thick of things when it would look most beautiful), so is there a way to make Steam or AMD's Relive drivers take periodic screenshots (say every 15 seconds or so) for me sift through afterwards? I guess you could run a program to emulate F12 from time to time? Is there something to do this with?
Merry Christmas and happy new year guys. KyoZz thanks for this thread, it's perhaps the comfiest place on GAF, looking forward to next year's thread!