Ooh, that's cool. Having your menu choice pop out.AceBandage said:
Ooh, that's cool. Having your menu choice pop out.AceBandage said:
louis89 said:Disappointed as hell that's Super Paper Mario and not Paper Mario 3.
Nekofrog said:It should practically be bannable at this point to ask/infer about Paper Mario being a SPM entry as opposed to a regular PM-style game. It's been covered THAT many times...
AceBandage said:Or asking if it's a port.
:lol
AceBandage said:Or asking if it's a port.
:lol
AceBandage said:Of a game that never existed?
Gravijah said:how you know it not existed
ILikeFeet said:name a Paper Mario game with a chain chomp partner and stickers
I dont think you can put Kid Icarus as a port...QuiteWhittle said:The 3DS has plenty of ports. Zelda, StarFox, MGS, SSFIV, Paper Mario, Pilotwings, Kid Icarus...
I see what you did there.QuiteWhittle said:The 3DS has plenty of ports. Zelda, StarFox, MGS, SSFIV, Paper Mario, Pilotwings, Kid Icarus...
A remake is built from the ground up with brand new code and mostly if not completely new assets. A port reuses the same code and assets but tweaked to work on the new platform. Occasionally a port can receive major enhancements or reworkings but the point is the guts or software is reused.defferoo said:what do you guys count as a port vs a remake? I say Zelda and starfox are remakes, tales and street fighter iv are ports. mgs... not so sure what changes are being made so I can't say. and pilotwings is a brand new title.
ILikeFeet said:SSF43DE doesn't even use the same engine as the console/arcade games though
DiscoJer said:Indeed. Sprung was pretty funny. I'm not saying it was a great game, but it was like an 80s movie (albeit with 90/00s jokes/terminology) turned into a mediocre adventure game. It was fun.
I thought the console games didn't use the MT Framework engine that they ported to the 3ds.richisawesome said:It does though, as far as I've read from interviews.
ombz said:I thought the console games didn't use the MT Framework engine that they ported to the 3ds.
One of Capcom's most notable games, Street Fighter IV, does not run on MT Framework since programming duties were done by Dimps.
Version 1.0
* v1.0 - Dead Rising
* v1.1 - Lost Planet on Xbox 360
* v1.2 - Lost Planet on PC
* v1.3 - Devil May Cry 4
* v1.4 - Resident Evil 5
Version 2.0
* v2.0 - Lost Planet 2
* v2.1 - Marvel vs. Capcom 3 (Upcoming Release 2011)
Version Mobile
* Resident Evil: Revelations (Upcoming Release TBA)
* Super Street Fighter IV 3D Edition (Upcoming Release TBA)
* Resident Evil: The Mercenaries 3D (Upcoming Release TBA)
Yeah, I think OoT is probably getting most of its code from the original, but the assets are new, as are the animations, and menu system.Luigiv said:A remake is built from the ground up with brand new code and mostly if not completely new assets. A port reuses the same code and assets but tweaked to work on the new platform. Occasionally a port can receive major enhancements or reworkings but the point is the guts or software is reused.
Street Fighter IV and Tales are definite ports, no arguments there.
As for SF64, OoT and MGS3, I honestly can't say for sure at this stage but; SF looks like a remake, OoT looks like a heavily enhanced port (effectively a half remake) and for MGS we haven't actually seen the game yet, just a tech demo.
Sengoku Basara 3 uses a version of MT Framework.richisawesome said:here's a full list of games that have been developed on MT:
Chris1964 said:Sengoku Basara 3 uses a version of MT Framework.
It swapped engines but it's still a port.ILikeFeet said:SSF43DE doesn't even use the same engine as the console/arcade games though
Taker666 said:It could be argued that due to having a charging "home" for the 3DS..most users won't get to the point where they ever need to play while it's charging....
...they'll just automatically place the 3DS in the cradle when it's not being used. Meaning every morning it will be in a fully charged state (and it's unlikely they will fully discharge the 3DS in the space of that day).
It's a simple but very smart move by Nintendo IMO (especially considering their plans for wi-fi updates etc).
Of course they are.MidnightScott said:I hope to god Nintendo is making another Mario platformer for the 3DS. I didn't like NSMB DS as much, but I liked the Wii sequel more. Mario & Pokémon are my two favorite game series ever.
Is there any reason for Nintendo not to make another multi-trillion seller?MidnightScott said:I hope to god Nintendo is making another Mario platformer for the 3DS. I didn't like NSMB DS as much, but I liked the Wii sequel more. Mario & Pokémon are my two favorite game series ever.
Anticitizen One said:Wouldn't that ruin the battery? I thout the general rule is to let the battery go down to like 10-20 percent otherwise the battery will eventually not be able to hold much charge.
EuropeOG said:Hey, is there a video of the 3DS Lineup without the 3DS in the background?
Lithium ion batteries have no memory effect, so you don't need to discharge it before you recharge them. actually, doing that is bad, you should only cycle your battery once a month. the rest of the time, you should keep it partly charged. keeping it at 100% is bad too, so around 60-70% is best.Anticitizen One said:Wouldn't that ruin the battery? I thout the general rule is to let the battery go down to like 10-20 percent otherwise the battery will eventually not be able to hold much charge.
This was true before lithium-ion batteries (like the one in the 3DS).Anticitizen One said:Wouldn't that ruin the battery? I thout the general rule is to let the battery go down to like 10-20 percent otherwise the battery will eventually not be able to hold much charge.
It doesn't work that way. Code written for the Nintendo 64 just wouldn't work on the 3DS, the systems are completely and totally different. It's possible they might still have source code from 12 years ago, though unlikely, and it's possible some certain bits of it could be reused, assuming they wrote the original game in C or C++ (coming off of the SNES it's possible they wrote much the game in Assembly Language, which is entirely different and unusable altogether). But even then, it could take a lot of time and money for developers to learn how the old code worked good enough to port some of it over to the 3DS. A whole lot cheaper and easier to rewrite it with a more current game engine the developers are used to using. And then they have the start of a new codebase they can use for new 3DS Zelda games.defferoo said:Yeah, I think OoT is probably getting most of its code from the original, but the assets are new, as are the animations, and menu system.
To be honest, I don't think companies would completely throw away code from past projects if they're going to remake it for a new platform... it just doesn't make sense. A complete remake of a game is just nonsensical unless it's going from 2D to 3D or they've lost the source code.
AceBandage said:Or asking if it's a port.
:lol
That depends on how well the code is documented. I'm sure they can take a lot of the code from OoT and use it on another system. Since it's most likely C code, it's somewhat abstracted from the hardware and isn't entirely platform dependent (you'd have to change a lot of library calls) but most of the game logic can be reused. Porting code takes time, but fixing bugs takes longer. Since most of the old code has its bugs ironed out, wouldn't it be a huge waste of time to write new code and then debug it.Dreamwriter said:It doesn't work that way. Code written for the Nintendo 64 just wouldn't work on the 3DS, the systems are completely and totally different. It's possible they might still have source code from 12 years ago, though unlikely, and it's possible some certain bits of it could be reused, assuming they wrote the original game in C or C++ (coming off of the SNES it's possible they wrote much the game in Assembly Language, which is entirely different and unusable altogether). But even then, it could take a lot of time and money for developers to learn how the old code worked good enough to port some of it over to the 3DS. A whole lot cheaper and easier to rewrite it with a more current game engine the developers are used to using. And then they have the start of a new codebase they can use for new 3DS Zelda games.
Jocchan said:This is the main reason why leaving devices powered by these batteries always connected to a charger, or leaving them much longer than needed, is a bad idea.
Little Green Yoda said:I guess I should stop charging my DS overnight then. :lol
defferoo said:Lithium ion batteries have no memory effect, so you don't need to discharge it before you recharge them. actually, doing that is bad, you should only cycle your battery once a month. the rest of the time, you should keep it partly charged. keeping it at 100% is bad too, so around 60-70% is best.
I cropped it out from the best quality video i could find. http://www.youtube.com/watch?v=wvnA0YUTjFIEuropeOG said:Hey, is there a video of the 3DS Lineup without the 3DS in the background?
sinxtanx said:Soooo....
Does this video show that you don't need the cradle to charge?
Don't know if this has been posted.
Jin34 said:Goddamn all this battery info really points out how little battery tech has progressed, can't we have batteries where it doesn't matter how much charge they have left, how often you charge them, how often you used them plugged in, etc.