Try and play Saya no Uta, and not coming out feeling sick.Codeblue said:This is one of the few games with an atmosphere so powerful that it affected my mood. I've never felt as hopeless as I was during my time with this game. It may not sound like it, but thats a good thing.
Trojita said:Try and play Saya no Uta, and not coming out feeling sick.
What didn't you like about the Ace Attorney games?slick7rick said:would anyone recommend this to someone who did not like the phoenix wright titles? i've been meaning to get this since so many on neogaf praise it..
stories, characters, actions, emotions, etc were too childish & immature for my taste. i enjoyed the hotel dusk game but did not finish it.Gunloc said:What didn't you like about the Ace Attorney games?
Well that was an obnoxious and unnecessary comment.Jintor said::lol :lol :lol :lol
Well, 999 is a lot darker than the Ace Attorney series. You're not going to find any over the top animations or super wacky characters.slick7rick said:stories, characters, actions, emotions, etc were too childish & immature for my taste. i enjoyed the hotel dusk game but did not finish it.
Ledsen said:Well that was an obnoxious and unnecessary comment.
Really? That's interesting. How much changes on subsequent playthroughs? Just some parts or most of the game?Gunloc said:Well, 999 is a lot darker than the Ace Attorney series. You're not going to find any over the top animations or super wacky characters.
If you have trouble to committing to finishing these types of games though, it might be a bit of a problem. Winning the game multiple times is essential to getting the full experience of the game.
I don't want to say too much as it could be considered spoilers, but you can't even see the "true" ending without at least playing the game through twice. (And it still depends on what endings you've already seen.)Ledsen said:Really? That's interesting. How much changes on subsequent playthroughs? Just some parts or most of the game?
Ledsen said:Really? That's interesting. How much changes on subsequent playthroughs? Just some parts or most of the game?
Shiggy said:Do they ship to Europe?
The extreme amount of explanations is only present in the first puzzle room. And the demo, while fun, doesn't really give a good impression of the actual game IMO.StunandStab said:I played the demo and thought it was terrible because there were far too many words.
Gunloc said:The extreme amount of explanations is only present in the first puzzle room. And the demo, while fun, doesn't really give a good impression of the actual game IMO.
But if you don't like to read, this game is not for you.
StunandStab said:Yeah, probably not. I didn't like that the game was trying to be a novel.
It is a visual novel.StunandStab said:Yeah, probably not. I didn't like that the game was trying to be a novel.
StunandStab said:Yeah, probably not. I didn't like that the game was trying to be a novel.
Jintor said:Definitely not the game (or genre) for you. Much like the Phoenix Wright games, 999 isborderlinevisual novel.
So is there a fast-forward mechanic on subsequent playthroughs? There's no wayGunloc said:I don't want to say too much as it could be considered spoilers, but you can't even see the "true" ending without at least playing the game through twice. (And it still depends on what endings you've already seen.)
999 uses the multiple ending mechanic in a way that I've never seen done before in any game, and once you see the true ending it'll all come together in a way that I think is very satisfying. I beat the game six times and found every playthrough interesting and worth while.
Labadal said:They are working on a new game for 3DS and VITA.
Ledsen said:So is there a fast-forward mechanic on subsequent playthroughs? There's no way
I'm reading hours of the same dialogue again, especially with the super slow text crawl (I read much faster than the text).
Just got my first ending and tried the fast-forward. That's great.Korigama said:Yes, there is. You'll be prevented from skipping through anything you haven't seen up until that point (a useful way to make sure you're trying/seeing something new). Puzzles, however, must be repeated.