Was gonna steer clear of the discussion while lurking and enjoying the gifs, but I feel there's something to be said about the overall setting and writing in the ME:A story. Of course, the game isn't out yet and I've only really seen several playthroughs of what's available online, but that material I think at least paints the broad strokes of what kind of tone and approach to writing is present in ME:A.
What I find most jarring in all of this is that the writers use a lot of contemporary slang, anachronisms and character behavioral patterns that feel closer to contemporary teen/young adult writing in TV shows on networks like the CW and the like, and it feels like it's intentional.
The whole teen drama and awkwardness in that romance scene aside, the Salarian expressing his discomfort by saying "Kill. Me. Now." is extremely jarring to me, because it's such a contemporary way of talking, and it's so ingrained in western, especially American culture right now that it feels anachronistic, out of place and seriously out of character for even a human from the far future, let alone a member of a whole different alien race. People are laughing at this whole thing even now, but imagine looking back at ME:A in a couple of decades and still thinking the writing has even a speck of a timeless quality to it.
There are also other examples of this terrible trend, like Ryder constantly saying "we got this!", "we can do this!" over and over, characters repeatedly referring to the fact that they've slept for 600 years and that they feel 600 years older, expositions where characters bring you up to speed on the situation by informing you how they've given special cool names to all of the important races, events and dangers ("we call it - the Scourge!", "oooh, it's the Pathfinder!") etc.
And then there's the story of young adults being thrown into a role of immense responsibility (without really elaborating on why the hierarchy is so rigid and illogical) by becoming the Pathfinder yet not really showing the psychological stress and trauma of what's going on (at least from the story bits we've seen, maybe it gets better, I'm being cautiously optimistic but not getting my hopes up). It feels like the overall setting should feel closer to Ender's Game (or CW's The 100 for a better young adult story example of what seems to be happening with ME:A), in the sense that the fate of this offshoot of mankind and other races has fallen on the shoulders of these young folks for a very specific reason (only they can do it!), so they're thrown into the fire and struggle to survive. Except, at least in the beginning, it doesn't feel as if the stakes are that high, and the reasons for choosing this somewhat inexperienced young'n to save them all don't feel all that clear.
So, not really digging the writing from what I've seen so far, it feels like they were targeting a certain population of younger gamers, or aiming for a certain style, but in my opinion I think they might've made some bad choices and didn't really hit the mark.