enzo_gt said:
Everyone traded it in when it came with their new 360s. Such a shame people en large don't really like racing games. It's as if there is some sort of artificial ceiling for racing games in terms of "success," closing in on a niche. Activision thought they could break this ceiling using Blur. Activision thought wrong.
As A non-racing game fan myself, there are several things that are wrong with the genre in my opinion:
Rubberbanding A.I - The major offender for me that has basically put me off racing games. It's was made to tackle annoying issue that all racing games have; How do you make it so the player can still feel like they're in a race once they're at the front of a pack? Unfortunately, Rubberbanding A.I creates more issues than it solves. What's the point in being good at racing games if the A.I can literally cheat to catch up? It becomes a game of figuring out how the A.I works and putting yourself at the sweet spot so you can boost through the entire pack at the end of the race. It also makes any progression in cars worthless since it doesn't matter if your have a supercharged Lamborghini when the A.I can pass you in a Honda Civic.
Overuse of Licensed Cars leading to lack of identity - This is probably more of a personal thing for me, and it does not apply to games such as Forza and Gran Turismo where it is a huge part of the game, but a lot of even arcade styled racing games nowadays include licensed cars which, frankly, I have no clue about. I generally tend to prefer games with their own created cars with made up stats, as it gives games more of an identity when someone has had to design cars from scratch, and it also stops every game from feeling the same because they all draw from the same pools of cars. Generally, I feel like licensed cars should be kept to sim racers.
Repetition - Another issue I've always had with racing games is the sheer amount of repetition that is present in them. It seems that there's always too many tournaments and races for the amount of content that is actually in the games
With both of the last racing games I bought (Blur and Split/Second) I was ready to be done with them by the time I had reached the 8 hours mark, but Split/Second went on for another 7 or so, and Blur... well, I just gave up on it in the end.
Characters - I don't know who thought it would be a good idea, but having characters and a plot to racing games is just an abhorrently shitty idea. It doesn't really help that they're usually annoying as fuck and do nothing to actually add to your enjoyment of the game. This was probably one of the main reasons why I disliked Blur.
These are just a few of the hurdles racing game devs have to get over if they want the genre to become relevant again.
More on-topic about Bizarre, though - Fuck Activision. At least i did my part though, having bought PGR3 twice, The Club twice, Geometry Wars 1 & 2, and Blur. Hopefully the guys at Bizarre will reform somehow and continue to make great racing games (and hopefully avoid third person shooters).