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Not really, it's more Diablo with some fallout-like roleplaying added on top.It is not. But it is Fallout with swords.
And it ditches the RPG part in its second half.
Not really, it's more Diablo with some fallout-like roleplaying added on top.It is not. But it is Fallout with swords.
It is not. But it is Fallout with swords.
I like teleporting. It's better than useless backtracking.
I like teleporting. It's better than useless backtracking.
I like having the option to teleport, but it kinda disconnects your character from the game world. At first it felt to me like I was just jumping between dialogues without any choice in the matter (which isn't really true all or even most of the time). I got more used to it as I played more so maybe it won't be an issue a few hours into the full game.I guess it just boils down to personal opinion, but I've never heard of an RPG that just teleported me to the next person I had to speak with to advance a quest. It feels more like a simplifying feature that would be added to the Mass Effect series, than a game influenced by the early Fallouts. It just feels completely unrealistic and rushed.
Maybe I'm in the minority, but I never had a problem walking around to each person I had to talk to in any of the old RPGs.
No surprise there but man, this has been a long ride.When to expect?
2013. We’re probably a year away. You can judge the progress by the demo – it has all the features except for Alchemy. All the areas are done and some were shown before, but as you know, we prefer to take our time and do it right. Or at least what we consider to be ‘right’.
You went from "I'm shelving the game forever" to "I'm preordering it 1 year before its release".I may buy it next month.
You went from "I'm shelving the game forever" to "I'm preordering it 1 year before its release".
It can't be the success in the assassin fight alone, that changed your mind about it. What else in particular?
I guess it just boils down to personal opinion, but I've never heard of an RPG that just teleported me to the next person I had to speak with to advance a quest. It feels more like a simplifying feature that would be added to the Mass Effect series, than a game influenced by the early Fallouts. It just feels completely unrealistic and rushed.
Maybe I'm in the minority, but I never had a problem walking around to each person I had to talk to in any of the old RPGs.
You should have lots of different types of attacks like fast, normal, aimed, whirlwind, stuff.
But maybe it depends on weapon type and your skill with it.
THANK YOUImprovements:
- Added the option to leave screens by pressing the same key that you use to enter it.
Well, for you and others: It's now available on Steam Early Access!In very interested in this game, thanks for the update!
Well, for you and others: It's now available on Steam Early Access!
http://store.steampowered.com/app/230070
Its been since Skyrim that Ive played a decent RPG[...]
Thinking that I could sneak into a townspersons house using a grappling hook, I found myself unable to do so because I failed a skillcheck using the throw skill. That a thief may need this skill is unintuitive and not flagged anywhere.
Haha, I'll admit that I've been irritated when discovering that I need an additional skill to pass some test. There aren't very many games with skill systems more detailed than having a Stealth skill covering most of that. But the game is fair about telling you what is needed up front, so it's easy to either roll with the punches and most of the time try again later after leveling the skill a bit.Throwing things requires passing a throwing skill check? Shocking!
More impressions would be greatly appreciated, dear early adopters!
Oh, FACE, you're back. When EvilLore banned you for that joke I almost thought you were a goner.
There's a free demo that has a fair amount of content to try out.
About how much of the game do you have "access" to with Early Access?
Do you remember that old joke thread cleverly titled "First Half-Life, 3 screenshots"?What happened?
Oh, FACE, you're back. When EvilLore banned you for that joke I almost thought you were a goner.
I like how it started 10 years ago and is 60% done now.
I know, it's just surreal how this started deep in the pre-kickstarter territory and will finish way into it.To be fair, it's very ambitious for a basically two-man (designer + programmer) indie game with zero budget, plus they're constantly revising the systems based on feedback. No wonder it's taking them so long.
The early access version's pretty good and substantial though, so I hope they can finish the game within the next year or so.