Kickstarter Page
$299,400 Goal.
I'm lazy, so just gonna paste some things from the actual page I find interesting to note.
Will add pictures later.
$299,400 Goal.
I'm lazy, so just gonna paste some things from the actual page I find interesting to note.
AI War 2 is the sequel to 2009's AI War Fleet Command. Like the original, AI War 2 is a real-time strategy game with elements of tower defense and grand strategy that pits you against a smart and deadly AI.
Also like the original, AI War 2 is an asymmetric game. The AI does not play by your rules: it is much more powerful than you, has no supplies you can disrupt, and its resources are literally infinite. Your successes strengthen the AI's focus on you, requiring you to balance immediate needs against long term costs.
Private alpha access in January 2017.
Public Early Access in May 2017. Available on Steam at a price of $30 for the duration on EA.
Version 1.0 in October 2017. Available on Steam and other services at a price of $20 from then on.
Some highlights include:
- Keeping the best parts of AI War Classic: the focus on strategy over tactics, the ability to granularly customize your campaign, massive space battles, and an AI that can surprise you.
- Over one hundred types of ships ranging from fighters to capital ships to massive superweapons.
- Expanding the AI's toolbox of tricks and strategies -- the AI will recapture lost ground and press the advantage when your losses mount up.
- Letting you decide your army’s strengths and capabilities via a new Science system.
- Expanding battlefields from individual single planets to entire solar systems.
- Replacing the original game’s ship triangle with more nuanced categories.
- Letting you play as humans, the incredibly powerful Spire, or the long dead but mysteriously revived Zenith. Wait, what?
Will add pictures later.