So is the PS4 going to have 4 cores or 8? Wikipedia says 8, this thread says 4.
So is the PS4 going to have 4 cores or 8? Wikipedia says 8, this thread says 4.
So is the PS4 going to have 4 cores or 8? Wikipedia says 8, this thread says 4.
And this is why I was confusing it with a Zambezi. When hearing it was an 8 core, by immediate instinct was to compare it to and assume it was a slightly different model of their current 8 cores out.The standard configuration has 4 cores, but Sony ordered a custom version with 8 cores.
Cell still "outpaces" the PS4's gpu in certain regards. Each SPE can do two 128-bit SIMD functions per cycle.
The GPU in the PS4? Can't even do 128-bit SIMD.
Cache rules everything around me
That's because the GPU is doing four 512-bit SIMD per CU.
They're two completely different microarchitectures. Jaguar is designed for efficiency and low power consumption (a la Atom, but Jaguar has a wider range of TDPs). The Jaguar SoCs available to consumers max out at 25W - think about that.
If the recent benchmarks are legit then it's not hard to see why AMD went with Jaguar rather than Bulldozer. I mean:
AMD Temash A6-1540 (Jaguar, 5W TDP)
Cinebench 11.5 Multi: 1.39
Cinebench 11.5 Single: 0.35
3DMark 11: 537 points
AMD Trinity A10-4600M (Bulldozer/Piledriver, 35W TDP)
Cinebench 11.5 Multi: 2.00
Cinebench 11.5 Single: 0.70
3DMark 11: 1057 points
Only half the performance while using 6-7x less power. It's ridiculous, and I don't know whether that says more about how bad Bulldozer is or how good Jaguar is.
Link? IIRC they can only do 64-bit SIMD's.
Link? IIRC they can only do 64-bit SIMD's.
http://www.anandtech.com/show/4455/amds-graphics-core-next-preview-amd-architects-for-compute/3
Here's a SIMD unit in GCN. A CU is composed of 4 of these. All SIMD really means is that a single instruction executes on multiple ALU's (of some size). For Cell, SSE, GPU, the ALU's are usually 32-bit.
They're two completely different microarchitectures. Jaguar is designed for efficiency and low power consumption (a la Atom, but Jaguar has a wider range of TDPs). The Jaguar SoCs available to consumers max out at 25W - think about that.
If the recent benchmarks are legit then it's not hard to see why AMD went with Jaguar rather than Bulldozer. I mean:
AMD Temash A6-1540 (Jaguar, 5W TDP)
Cinebench 11.5 Multi: 1.39
Cinebench 11.5 Single: 0.35
3DMark 11: 537 points
AMD Trinity A10-4600M (Bulldozer/Piledriver, 35W TDP)
Cinebench 11.5 Multi: 2.00
Cinebench 11.5 Single: 0.70
3DMark 11: 1057 points
Only half the performance while using 6-7x less power. It's ridiculous, and I don't know whether that says more about how bad Bulldozer is or how good Jaguar is.
Power draw does not scale linearly with clock speed and you have to take into account the much more powerful GPU in the A10.
PSY・S;48338448 said:You deserve a tag.
The GPU in the A10 is only around 4x more powerful, so even when that's taken into account Temash is still more efficient per watt.
is this worth discussing?
PlayStation 4 CPU runs at 2 GHz: rumor
http://ps4daily.com/2013/02/playstation-4-cpu-runs-at-2-ghz-rumor/
http://www.anandtech.com/show/4455/amds-graphics-core-next-preview-amd-architects-for-compute/3
Here's a SIMD unit in GCN. A CU is composed of 4 of these. All SIMD really means is that a single instruction executes on multiple ALU's (of some size). For Cell, SSE, GPU, the ALU's are usually 32-bit.
http://www.anandtech.com/show/4455/amds-graphics-core-next-preview-amd-architects-for-compute/4
512bit wide SIMD, 16 wide.
MMX is usually implemented as 64bits (2x 32bit, or 1x 64 bit).
SSE is usually implemented as 128bits (4x 32 bit, or 2x 64 bit).
AVX is atm implemented as either 256bits (8x 32bit, or 4x 64bit) or 128bits (4x 32 bit, or 2x 64 bit).
The size of the elements in a SIMD unit is generally flexible to some degree and not fixed at 32 or 64bits.
All of the above are common place on CPU's
is this worth discussing?
PlayStation 4 CPU runs at 2 GHz: rumor
http://ps4daily.com/2013/02/playstation-4-cpu-runs-at-2-ghz-rumor/
Jaguar Vanilla
* 1.8GHz LC Clocks (can be under-clocked for specific low-powered battery device needs - tablets, etc...).
* 2MB shared L2 cache per CUs
* 1-4 CUs can be outfitted per chip. (i.e. 4-16 logical cores)
* 5-25 watts depending on the device/product. (45 watts is achievable under proper conditions)
PS4 Jaguar with chocolate syrup.
* 2GHz is correct as of now.
* 4MB of total L2 cache (2MB L2 x 2 CUs)
* 2 CUs (8 Logical cores).
* idles around 7 watts during non-gaming operations and around 12 watts during Blu-ray movie operations. Gaming is a mixed bag...
What would be nice is a fully loaded Jaguar chip. To handle Kinect's 2 CPU intensive operations - keep LC count at 8 for developer needs. I did not say that...
From that Mike R guy on Byond3D
http://forum.beyond3d.com/showpost.php?p=1714745&postcount=815
I wonder if he means that the Xbox Next will have 16 Cores?
There was the rumor about Xbox Next having twice the performance of PS4's CPU
In that thread he says there are multiple configurations of the logic board out there, some with more cores than others. Also it seems that he is saying Durango's ram is actually GDDR3.
I guess we'll see.
GDDR3? I thought it was DDR3 for Durango???