The list is divided into 3 groups: games that are released, unreleased, and games that are not yet confirmed to support Mantle, however developers have signed for private AMD beta program.
Games in beta program may or may not support Mantle, but these games will be Gaming Evolved titles for sure. The third group includes GTA5, Lara Croft and the Temple of Osiris, COD:AW and Sleeping Dogs: Triad Wars. Mantle support for GTA5 could be a game-changer for AMD.
games that are not yet confirmed to support Mantle, however developers have signed for private AMD beta programThe last third is pure speculation.
games that are not yet confirmed to support Mantle, however developers have signed for private AMD beta program
Thats at least a pretty good sign.
is Frosbite = automatic Mantle support?
Ok, it´s not really clear from the article, but i thought the private beta program refers to Mantle and not Gaming Evolved.It's a good sign yeah, but one thing is in the "gaming evolved program" and another very different is the developers doing a new renderer path for their game.
Have the R9 280x / 7970 cards received full mantle support yet?
Is there full Mantle support in the drivers yet? For GCN and up (7770+)? Any impressions using BF4 to show how much the framerate improves?
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1045T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8587337728
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 2378
Average FPS: 6.60
Average Unit Count: 3886
Maximum Unit Count: 5779
Average Batches/MS: 487.42
Maximum Batches/MS: 612.20
Average Batch Count: 72927
Maximum Batch Count: 118543
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1045T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 8587337728
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 8
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 3
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10117
Average FPS: 28.10
Average Unit Count: 4108
Maximum Unit Count: 5477
Average Batches/MS: 1834.91
Maximum Batches/MS: 3575.55
Average Batch Count: 60968
Maximum Batch Count: 118347
===========================================================
I'm sure this has been asked but I will ask anyway. I have a HD 7950 does that use mantle. I assume I have to download the latest drivers.
Intel wants access to Mantle, but AMD said that they will very soon open the gates for public testing.
http://www.pcper.com/reviews/Editorial/Intel-Shows-Interest-Mantle
This is a good move by Intel and their GPU driver team [all four of them ], not only because of their desktop CPUs, but also their laptops where Mantle can give significant performance boost.
tom's hardware did some nice benchmark comparing mantle link there is a great performance gain on weak cpu.
Videocardz has updated their Mantle list and it contains a lot of heavy hitters.
Really, really glad, that GTAV is among them (at least in their beta program).
That hopefully means, that this title will be pretty optimized for PC.
http://videocardz.com/51018/exclusive-upcoming-games-support-mantle
(Mantle support pending)Hey, I didn't know Elite: Dangerous supported Mantle. No wonder this game looks so good.
I don't see it in the option screen though. Does a game ususally tell if its playig in Mantle mode?
(Mantle support pending)
I see. Thanks for clarifying.
Speaking of which, how does one activate Mantle renderer? Is it an option that becomes available like DirectX/OpenGL selector? Does it automatically kick in the moment it detects you have a compatible AMD card and the latest drivers?
OH I see.you select between directx and mantle in options, atleast in BF Hardline it was that way.
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
*Output_14_07_16_2237.txt
Version 1.10
07/16/2014 22:37
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD FX(tm)-4350 Quad-Core Processor
Physical Cores: 2
Logical Cores: 4
Physical Memory: 8572346368
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12538
Average FPS: 34.83
Average Unit Count: 4226
Maximum Unit Count: 5447
Average Batches/MS: 771.24
Maximum Batches/MS: 2647.36
Average Batch Count: 23407
Maximum Batch Count: 121911
===========================================================
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
*Output_14_07_16_2247.txt
Version 1.10
07/16/2014 22:47
===========================================================
== Hardware Configuration =================================
GPU: AMD Radeon HD 7800 Series
CPU: AuthenticAMD
AMD FX(tm)-4350 Quad-Core Processor
Physical Cores: 2
Logical Cores: 4
Physical Memory: 8572346368
Allocatable Memory: 140737488224256
===========================================================
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================
== Results ================================================
Test Duration: 360 Seconds
Total Frames: 6544
Average FPS: 18.17
Average Unit Count: 4133
Maximum Unit Count: 5660
Average Batches/MS: 369.10
Maximum Batches/MS: 824.46
Average Batch Count: 22646
Maximum Batch Count: 98613
===========================================================
Richard Huddy of AMD spoke at SIGGRAPH yesterday and mentioned that they've already been collaborating with Khronos over "OpenGL-Next" and "AMD has given the organization unfettered access to Mantle and told them, in so many words, 'This is how we do it. If you want to take the same approach, go ahead.' Khronos is free to take as many pages as it wants out of the Mantle playbook, and AMD will impose no restrictions, nor will it charge any licensing fees."
I guess this will be of interest to many in this thread : Ryse Son of Rome will support Mantle on PC.
http://www.dsogaming.com/news/ryse-son-of-rome-will-support-amds-mantle-api/
I hope GTA 5 is next but I find this a bit hard to believe.
Mantle would be great for any open world game, which are all CPU heavy and much more populated with individual objects [more drawcalls with larger LOD distances]. I'm looking at your Ubisoft.
As for Ryse [very linear game with smaller levels], I expect similar gains as we saw in Thief. Modest, but noticeable, especially for configurations with older CPUs.
there is no evidence of upcoming mantle support in the elite dangerous forums
wouldn't it be a lot easier to just update to DX12?
there is no evidence of upcoming mantle support in the elite dangerous forums
wouldn't it be a lot easier to just update to DX12?
I expect pretty high gains on CPU from:As for Ryse [very linear game with smaller levels], I expect similar gains as we saw in Thief. Modest, but noticeable, especially for configurations with older CPUs.
Star Citizen devs however have confirmed they will use Mantle.
Adopting Mantel at this point is likely like preparation for DX12 and possibly OpenGL5 or whatever (Metal too). In the end the change in approach should apply similarly to all.They were also on DX 12 presentation, as was Crytek. I'm pretty sure that Crytek will adopt DX 12 as soon as it launch, why wouldnt they?
Adopting Mantel at this point is likely like preparation for DX12 and possibly OpenGL5 or whatever (Metal too). In the end the change in approach should apply similarly to all.
Makes sense. Was there already any mention whether Microsoft got similar access to Mantle for DX12 like Khronos is getting for "OpenGL-Next"? Otherwise this would be kind of an odd statement coming from an AMD employee.Richard Huddy claimed 1/3 of developpers having signed for Mantle beta program are using it as a "stepping stone" for DX12.
Makes sense. Was there already any mention whether Microsoft got similar access to Mantle for DX12 like Khronos is getting for "OpenGL-Next"? Otherwise this would be kind of an odd statement coming from an AMD employee.
Who knows, in a way with Mantle, DX12 and OpenGL-Next we will be witnessing three separate tries at balancing abstraction and performance. Mantle is like the prototype that for a long time nobody dared to try to realize, it's not unthinkable that even being rather hardware specific it still erred toward abstraction in the wrong areas. Maybe we now will see more approaches not taken yet. So I agree, it's an exciting time compared to the relative stalemate before.Conceptually Mantle and D3D12 should be pretty close but the latter will have to be abstracted to a different degree because it's supposed to be compatible with a wide range of GPUs, this is why I'm expecting Mantle to be faster than D3D12.
Credits to DerExperte, Mantle support has been added to Sniper Elite 3.
http://www.neogaf.com/forum/showpost.php?p=132593099&postcount=12284
http://www.rebellion.co.uk/blog/2014/10/2/mantle-comes-to-sniper-elite-3
Pretty good results, especially considering they have barely scratched the surface. I'd like to see how a 780ti runs the game on Nvidia drivers which are less brutal on the CPU.
This CPU bottleneck worries me a little as I'm not interested in AMD hardware.