• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Analogue NT ($500 HDMI NES) is real, first gameplay video

dark10x

Digital Foundry pixel pusher
Here it is in its full glory.

https://www.youtube.com/watch?v=5me9olJYGA0&feature=youtu.be

We also put up a very lengthy look back at the "Analogue NT Saga" that people might enjoy reading. This is basically the launch of yet another "Retro gaming blog" but I think we can put up some cool stuff when time permits.

https://retrogamingnr.wordpress.com/2015/07/06/17/

Gamersyde link

http://www.gamersyde.com/thqstream_analogue_nt_full_video_analysis_-DRz0o4M29gZquFqi_en.html

But the arcade chips got the job done, and once I got my first modded NES, a top-loader sloppily glued together by a Canadian fellow, I would never go back to composite video, even if the mod resulted in the colors looking weird.

Lol, wonder who that is.
 
I guess it's a good thing it includes a customizable color palette.

There was no standard accepted NES palette with exact RGB values, every TV displayed the set of colors differently. Stuff like, sometimes the reds were more brown, sometimes some of the greens were more yellow. Many common palettes you find online will differ from each other slightly, and emulators still dispute it.
 

jett

D-Member
Here it is in its full glory.

https://www.youtube.com/watch?v=5me9olJYGA0&feature=youtu.be

We also put up a very lengthy look back at the "Analogue NT Saga" that people might enjoy reading. This is basically the launch of yet another "Retro gaming blog" but I think we can put up some cool stuff when time permits.

https://retrogamingnr.wordpress.com/2015/07/06/17/

Gamersyde link

http://www.gamersyde.com/thqstream_analogue_nt_full_video_analysis_-DRz0o4M29gZquFqi_en.html

Nice.

This is actually the first time I see a s-video/composite comparison. I never played on s-video way back when, I had no idea it was such a a huge upgrade in picture quality.
 

Peltz

Member
Here it is in its full glory.

https://www.youtube.com/watch?v=5me9olJYGA0&feature=youtu.be

We also put up a very lengthy look back at the "Analogue NT Saga" that people might enjoy reading. This is basically the launch of yet another "Retro gaming blog" but I think we can put up some cool stuff when time permits.

https://retrogamingnr.wordpress.com/2015/07/06/17/

Gamersyde link

http://www.gamersyde.com/thqstream_analogue_nt_full_video_analysis_-DRz0o4M29gZquFqi_en.html

Interesting that the composite out of the Analogue NT looks cleaner than that of a stock NES. There is far less dot crawl.
 

RetroReid

Member
Here it is in its full glory.

https://www.youtube.com/watch?v=5me9olJYGA0&feature=youtu.be

We also put up a very lengthy look back at the "Analogue NT Saga" that people might enjoy reading. This is basically the launch of yet another "Retro gaming blog" but I think we can put up some cool stuff when time permits.

https://retrogamingnr.wordpress.com/2015/07/06/17/

Gamersyde link

http://www.gamersyde.com/thqstream_analogue_nt_full_video_analysis_-DRz0o4M29gZquFqi_en.html

Surprised that you didn't post any images of the over-brightness issues, I would want to see an off-screen comparison.
Nice video though.
 
Interesting that the composite out of the Analogue NT looks cleaner than that of a stock NES. There is far less dot crawl.

Yeah that is interesting. Is the same true for a vanilla NES with the viletim RGB installed? Not that it matters, lol.
 

dark10x

Digital Foundry pixel pusher
Surprised that you didn't post any images of the over-brightness issues, I would want to see an off-screen comparison.
Nice video though.
Ask and you shall receive. I don't have much content recorded using SCART, though, but here's the Mario 3 title screen.

SCART (NES Palette)

rq0b.png


SCART (RGB Palette) - Notice how it's SO blown out here that the bushes are missing color detail

sq0b.png


Component (NES Palette)

tq0b.png

Yeah that is interesting. Is the same true for a vanilla NES with the viletim RGB installed? Not that it matters, lol.
If you mod your system the original composite outs no longer work so you need to wire up an alternative. I'd imagine it would look similar to the NT using Tim's board.
 
Analogue's stance: "there were a handful cables that went out with issues: it is not a system issue, but a cable issue. Anyone who is experience an issue with their SCART cable, please contact us directly for a replacement. In regards to cartridge damage: we have never experienced any issues / heard from customers with any issue"

So hopefully that cable issue is small and isolated. Picture quality looks nice. I'm curious to learn more about the fitment with the cart slot, though. If it shaved any of my carts I'd be a bit peeved.
 

RetroReid

Member
Ask and you shall receive. I don't have much content recorded using SCART, though, but here's the Mario 3 title screen.




If you mod your system the original composite outs no longer work so you need to wire up an alternative. I'd imagine it would look similar to the NT using Tim's board.

Yikes, thats terrible! Are you getting the same results with the breakout BNC cables?

About the cartridge shaving, every NES/Famicom cartridge is bound to have slight variances in their size due to the plastics used and the nature of the manufacturing process in the 80's.
However, you'd think analogue would've accounted for this.
If it gives me any issues I'll just file down the aluminum so it has a rounded edge.
Easy fix.
 

baphomet

Member
Yikes, thats terrible! Are you getting the same results with the breakout BNC cables?

About the cartridge shaving, every NES/Famicom cartridge is bound to have slight variances in their size due to the plastics used and the nature of the manufacturing process in the 80's.
However, you'd think analogue would've accounted for this.
If it gives me any issues I'll just file down the aluminum so it has a rounded edge.
Easy fix.

Having to file down aluminium on your $500-600 piece of equipment isn't a fix.
 
Well, one of the main issues is that the aluminum cartridge slot can scratch cartridge plastic. For collectors, this is a big deal. Not sure to what extent it's and issue yet, though, but it's something to consider.

Has anyone actually seen it scratch cartridge plastic, or is that just something you were speculating about?
 

dark10x

Digital Foundry pixel pusher
Analogue's stance: "there were a handful cables that went out with issues: it is not a system issue, but a cable issue. Anyone who is experience an issue with their SCART cable, please contact us directly for a replacement. In regards to cartridge damage: we have never experienced any issues / heard from customers with any issue"

So hopefully that cable issue is small and isolated. Picture quality looks nice. I'm curious to learn more about the fitment with the cart slot, though. If it shaved any of my carts I'd be a bit peeved.
I'm skeptical about this.

There's nothing physically WRONG with the cable, rather, it's simply missing the necessary resistors.

It should also be noted that the BNC cables produce identical results to the RGB cable but it is not possible to include resistors in such a cable (it would have to be handled on the board itself).

If they are adding resistors to their SCART cables now then it really would solve the issue but, if not, I suspect it will continue to look incorrect. We'll see. They offered a new cable to us so we'll try it and see but I'm not expecting any differences. Would love to be proven wrong, though.

Has anyone actually seen it scratch cartridge plastic, or is that just something you were speculating about?
It happened to our system with several carts. Some were just basic scratches while one of them actually had a piece shaved off. Yet others came away unscathed. For the moment, I suggest being very cautious when inserting games.
 

Timu

Member
Here it is in its full glory.

https://www.youtube.com/watch?v=5me9olJYGA0&feature=youtu.be

We also put up a very lengthy look back at the "Analogue NT Saga" that people might enjoy reading. This is basically the launch of yet another "Retro gaming blog" but I think we can put up some cool stuff when time permits.

https://retrogamingnr.wordpress.com/2015/07/06/17/

Gamersyde link

http://www.gamersyde.com/thqstream_analogue_nt_full_video_analysis_-DRz0o4M29gZquFqi_en.html
Dem differences, love this comparison!!!
 
I ordered my Analogue NT within the first few hours of it going up. Who are all these people that are getting them? Are actual consumers getting them or just blogs?
 

RetroReid

Member
I ordered my Analogue NT within the first few hours of it going up. Who are all these people that are getting them? Are actual consumers getting them or just blogs?

Did you order the HDMI upgrade?
It's suspected that there is some kind of delay with the HDMI orders.
I contacted them today to try and get an answer.
But to answer your question, it looks like regular consumers have been getting the non-HDMI ones.
 
Did you order the HDMI upgrade?
It's suspected that there is some kind of delay with the HDMI orders.
I contacted them today to try and get an answer.
But to answer your question, it looks like regular consumers have been getting the non-HDMI ones.

I did. Maybe I'll try contacting them myself. :/
 

Khaz

Member
Interesting that the composite out of the Analogue NT looks cleaner than that of a stock NES. There is far less dot crawl.

Yeah that is interesting. Is the same true for a vanilla NES with the viletim RGB installed? Not that it matters, lol.

Yes, that's because Tim's board improves the composite video out as well.

Tim makes his Composite out from his rgb and his own encoder: it´s obvious when comparing the palettes. I think the board has a composite pass-through, though tbf I think I'll just take it from the original pin when I'll mod mine. I'm not sure I like tim´s composite better: it has less dot crawl but the overal screen is much blurrier. Maybe the artefacts are overemphasised with the xrgb too.

Regarding the palettes, this video shows that tim´s original palette is slightly wrong (he took it from an emulator I reckon), compared to the original composite. The component output however is almost spot on. The HD mod is better than the NESRGB for colour accuracy? It seems so.
 

Ocaso

Member
Great video, and, redundant though it might be, it's amazing to see how much cleaner the composite is on the Analogue NT. A shame about potentially damaging carts. I'm sure they'll improve on that somehow in later batches, but it's a pretty big oversight nonetheless.

BTW, isn't it possible to add scanlines to this? Or is that just the HDMI out?
 

dcx4610

Member
HDMI being an optional add-on is unacceptable with the price. As crazy as the price is, I would have considered one otherwise.

I'll hold out for the HDMI NES mod that is looking extremely impressive and also still keeping tabs on the clone NES Bunny is working on.
 

baphomet

Member
Tim makes his Composite out from his rgb and his own encoder: it´s obvious when comparing the palettes. I think the board has a composite pass-through, though tbf I think I'll just take it from the original pin when I'll mod mine. I'm not sure I like tim´s composite better: it has less dot crawl but the overal screen is much blurrier. Maybe the artefacts are overemphasised with the xrgb too.

Regarding the palettes, this video shows that tim´s original palette is slightly wrong (he took it from an emulator I reckon), compared to the original composite. The component output however is almost spot on. The HD mod is better than the NESRGB for colour accuracy? It seems so.

No, Tim's palette is absolutely the correct palette.
 

dark10x

Digital Foundry pixel pusher
HDMI being an optional add-on is unacceptable with the price. As crazy as the price is, I would have considered one otherwise.

I'll hold out for the HDMI NES mod that is looking extremely impressive and also still keeping tabs on the clone NES Bunny is working on.
Yeah, it's a poor decision on their part.

A year ago, when it was first announced, the HDMI add-on was labeled as a $50 external option. Now it's an $80 internal option instead.

BTW, isn't it possible to add scanlines to this? Or is that just the HDMI out?
That's just with the HDMI out. We could have included scanlines in the video using the XRGB, of course, but I don't think scanlines work well in a video (due to variation in scaling between viewers) and aren't inherent to the analog output from the system.

What's odd about Analogue's video demonstration of the NT is that it seems to default to square pixels.
 

Khaz

Member
No, Tim's palette is absolutely the correct palette.

Then what accounts for the colour variations between original composite, NESRGB Scart, and NES HD Component? The green/teal carpet in TMNT in this clip made it obvious to me that something was fishy.
 

SS4Rob

Member
So this is Tim Worthington's NESRGB with Kevtris's HDMI mod in an aluminum case - once they widen the cartridge slot and add resisters to SCART, me and my Sony PVM will be ready, given the last modded NES I saw on eBay was $450 dollars.
 

dark10x

Digital Foundry pixel pusher
So, are these the scanlines the Analogue NT adds? Any way to tweak them?
They are only available using the HDMI output and it's unclear to what degree they are tweakable. I would hope that it's just a bad setting or capture as that's pretty awful.

The XRGB Mini FINALLY has the ability to do good scanlines in 1080p, though (only as of version 2.00).

Hope to get my hands on an HDMI unit at some point soon but we'll see.

Hmm, so someone on this forum...

http://www.retromods.net/viewtopic.php?t=437&p=5769

Seems to think the video was "paid off" by Analogue? It's both funny and sad to see such an accusation. Yeah, buddy, we were paid off after already dropping more than $2000 on RGB modded NES systems aside from the NT.
 

Timu

Member
HDMI being an optional add-on is unacceptable with the price. As crazy as the price is, I would have considered one otherwise.

I'll hold out for the HDMI NES mod that is looking extremely impressive and also still keeping tabs on the clone NES Bunny is working on.
Yep, 80 extra bucks is pretty insane.
 

BriBri

Member
Mine arrived this morning. Absolutely beautiful well crafted machine up close. No time for anymore feedback as I'm Happy Home Designing this evening;-)
 

Khaz

Member
Isn't the uneven scanlines a problem due to 1080p? I remember people recommending using 720p on the Framemeister to sort the issue. Something about not having the right amount of pixels to make a good fraction or something.
 
Top Bottom