Now Patreon to be fair makes total sense as a way to adapt to this change, but there's got to be a better model than to periodically beg for money and hope for the best.
I don't think that's the model though.
It's not periodically begging for money, (if you're referring to this video) since it's just related to this one instance of Youtube demonetization, and trying to move the monetization from one model (Youtube views) to another (Patreon subs).
But more in general, Patreon IS a subscription, you pay X amount of money on a recurring basis (week, month, per product, etc) and you, usually, get exclusive content for it.
Just like Netflix or whatever.
The only difference is that you often are supporting content that is (partially) distributed also for free and you have a more direct line of contact with the creator themselves (and maybe people really like to deal with big corporations, i don't know).
The idea of a video like this, however, is related to the fact that people still see Patreon (and kickstarter, i suppose) as someone on their knees begging you to help them pay their bills, when really, it's always a value proposition.
"
Do you want to see Pillar of Eternity? Nobody else is going to make it, I can make it, but you have to pay me for my time".
And to dispel that notion, would be great.
The ๖ۜBronx;246400842 said:
Sure, I understand how Patreon works but with the ever increasing amount of content creators and the growing issues with the platforms I still don't see it being easy to keep those commitments there from people, especially as you move into your older years. It's a great solution for now but unless he plans to broaden the value proposition (Netflix with their originals, move to download options, Marvel - Amazon with their ever growing additions to Prime) I'd be concerned about drop-off in the longer term.
It's something that's worth thinking about as although everything he engages in is popular now doesn't mean it will be in a number of years time (meaning his particular style over the reviewing or playing of games in general).
Hey, never claimed Patreon was the ultimate job position, but that's one of the avenues that came out of this type of entertainment, and there aren't many alternatives around.
For example if you create illustrations or comics, the alternative isn't that great either.
You either work for a publisher (but that's also in very limited demand) or as a free lancer, but neither is all that secure of a job position, unless you're Jim Lee.
At least this way you know that as long as people like what you produce, and you're not being a dick to your fans, the exchange is fair.
It's not the greatest business model, but it's far from being the only one facing problems in the coming years (job security, pensions, and various aspects of walfare are always on the line).
My point was just to underline how Patreon isn't simply "begging for money", regardless of how good of a business model you find it (we can agree that it has short comings).