Something I haven't seen mentioned much is that on the game map we've seen, every "area" even inside the plateau region has a unique name, like Hopper Pond, Mount Hylia, The Forest of Spirits...
This shows me two things:
1. They are trying very hard to create actual memorable areas similar to OoT, where we (I anyway) can remember specifically the exact layout of Zora's river for example.
2. They are filling every area in the game with a specific purpose. Some of those areas may be pockets of emptiness, sure, but they will likely have names that tie into the story or lore, or otherwise give you some hint of what that area represents.
This is unlike something like Skyrim, where you have the names of towns/dungeons/caves and a few names detailing the larger regions in this game, but you don't have every specific area, pond, forest, mountain show a specific name.
It really helps make the world feel real and handcrafted, rather than made with a landscape generator.