Captain Glanton
Banned
Zerodoppler said:We should try to guess the next Zelda gimmick. I say mirror dimension.
I think the next Zelda gimmick will be light v. dark worlds. Because Nintendo hasn't quite beaten the life out of that yet.
What's sad is that that isn't really sarcastic. N seems to believe [judging by the number of light v dark games they've made recently] that it's still a viable game design mechanic. I swear, Zelda is to me the most vibrant franchise out there, with the most potential for an amazing game, and N is determined to drive it into the ground with repetitive, soulless content [Midna excepted; I love you Midna!].
Visualante said:If you find it easy why not do the three heart challenge? I think the reason why it has become easy for GAF is because most of us have played the same style of Zelda time and time again. For first time players it's probably a moderate challenge, this is why the game needs to stay at the same difficulty.
If they changed the heart of the game enough we wouldn't find it so easy because it simply wouldn't be so familiar.
Everyone hates sidequests.
I can speak to this. TP was my very first 3D Zelda, and I found it to be one of the easiest games I've ever played--and consequently the most boring [except some of the puzzles], because every single fight or 'challenge' felt like a delaying tactic by the game. It took a second to see how to get past something and much, much longer to do it.
The exception to this would be the Sea Tentacle boss. I forgot about Z-Targeting, because it was about 3am. The Sea Tentacle boss without Z-Targeting was hard.