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Apple Pre-order Thread - iPhone 8, 8+, Watch Series 3, AppleTV 4K

Just ordered the 8 plus, how much better is the x?

iPhone-Chart.png
 
so I got my iPhone 8. what a great upgrade from my SE.

now, slight problem. the screen has a light yellow gradient. from blueish white on the top to slightly yellow on the bottom. I already checked true tone, but it's not that. nightshift is also off.

anyone got an idea? is there still some adhesive that might have to settle down, I know it was a problem with some phones in the past?

I might call apple care tomorrow..still thinking about it.

When I got my 6, I had the same thing. Yellow tint at the top. I went through several replacements and they all had it at varying degrees. I settled with my current one where it is less noticeable, but has blotches of yellow and blue. Googling has people saying it's adhesive, but after 3 years, there is no change. If it bothers you, I'd get a refund and wait a while for the next batch of production.
 

mrklaw

MrArseFace
Just ordered the 8 plus, how much better is the x?

Same basic internals - same processor, same ram probably. Same dual camera but both have optical stabilisation (8+ only the wide angle does), and the telephoto is faster (f2.4 vs f2.8)

Main differences are it being closer in size to the 8 and a nice screen


Personally I want one because I want the features that the 8+ has (dual lenses mainly) but don't want the size of the 8+



edit: if that chart is correct then the X is a heavy little blighter

edit2 :
- iphone 8 = 148g
- iphone 8+ = 202g
- iphone X = 174g

so 26g heavier than the 8, and 28g lighter than the 8+
 

VanMardigan

has calmed down a bit.
what of kind of chart doesn't even mention the cameras

They'd be pretty comparable too if you included the cameras. N8 has ois on both cameras like the X. Front camera has more features on the X but there is face recognition (including iris) on the N8. Also biometric options would've been nice to include. I'd say the N8 holds up well on a spec sheet with the X. But of course that's only part of the story.
 
Screen size reports on the X are hell of misleading. Yeah it’s a 5.8 inch diagonal screen, but it’s smaller than the Plus due to the aspect ratio. The 8 Plus is the phone for me, the X is a weird shape and the notch is goofy AF.
 

Theonik

Member
Screen size reports on the X are hell of misleading. Yeah it’s a 5.8 inch diagonal screen, but it’s smaller than the Plus due to the aspect ratio. The 8 Plus is the phone for me, the X is a weird shape and the notch is goofy AF.
Usable screen on the X is the same as the screen in the 8. However, the X uses the bad space to take over some elements from the display so you get a tiny amount more for content.

edit2 :
- iphone 8 = 148g
- iphone 8+ = 202g
- iphone X = 174g

so 26g heavier than the 8, and 28g lighter than the 8+
It is important to remember the 8+ is a much larger phone too with a much bigger screen.
 
I almost bought an 8+ last night...my will is starting to weaken 😣
*Caresses the glass back of his iPhone 8+*. Feeeeeelss so goooood. Jump in the water is fine.

Speaking of Animojis, I wonder what is stopping some third party company, if they have not done it already, from making an app that can just use the camera on any iPhone to animate a Bitmoji. I am sure someone can figure it out.
 
*Caresses the glass back of his iPhone 8+*. Feeeeeelss so goooood. Jump in the water is fine.

Speaking of Animojis, I wonder what is stopping some third party company, if they have not done it already, from making an app that can just use the camera on any iPhone to animate a Bitmoji. I am sure someone can figure it out.

Because doing it with a single camera and without an IR flood is ridiculously difficult.
 

giga

Member
They'd be pretty comparable too if you included the cameras. N8 has ois on both cameras like the X. Front camera has more features on the X but there is face recognition (including iris) on the N8. Also biometric options would've been nice to include. I'd say the N8 holds up well on a spec sheet with the X. But of course that's only part of the story.
The N8 face scan is a joke and while the iris is more secure it’s nowhere near as convenient. Haven’t even mentioned the depth sensors.

And my comment was about comparing the 8 and X really.
 

Hattori

Banned
*Caresses the glass back of his iPhone 8+*. Feeeeeelss so goooood. Jump in the water is fine.

Speaking of Animojis, I wonder what is stopping some third party company, if they have not done it already, from making an app that can just use the camera on any iPhone to animate a Bitmoji. I am sure someone can figure it out.

25 days to go, I can see the promise land. I can't give up now!
 

mrklaw

MrArseFace
Usable screen on the X is the same as the screen in the 8. However, the X uses the bad space to take over some elements from the display so you get a tiny amount more for content.


It is important to remember the 8+ is a much larger phone too with a much bigger screen.

I thought the X has the same width (in points) but is taller - even the safe zone?
 

Blackhead

Redarse
Speaking of Animojis, I wonder what is stopping some third party company, if they have not done it already, from making an app that can just use the camera on any iPhone to animate a Bitmoji. I am sure someone can figure it out.

Because doing it with a single camera and without an IR flood is ridiculously difficult.
Animoji Rejected From the App Store
Ryan Jones:

For the last year I’ve been battling App Store rejections - we made an app called Animoji with animated emojis...now I know why.

Apple (incorrectly) repeatedly rejected it for IP violation...
 

LordOfChaos

Member

Curious they also found 8>7

Most places seem to have a slight reduction in the 8 for actual use, but longer in idle. If their test was partly idle that might be it.

https://arstechnica.com/gadgets/201...urious-case-of-the-time-traveling-phone/5/#h1

Battery-Wi-Fi-test-640x480.jpeg



My 7 also does way better than my 6S did, contrary to their findings too
 

tsumineko

Member
What does that even mean? You’d forget it doesn’t have bezels?



Also, no clue how people use cases. Used one yesterday after going caseless and felt like a brick. Feels so nice without one.


I’m saying the novelty will wear off. Take it from an owner of the original Sharp Aquas bezelless phone, it won’t wow you for long.
 
What does that even mean? You'd forget it doesn't have bezels?



Also, no clue how people use cases. Used one yesterday after going caseless and felt like a brick. Feels so nice without one.

if adding a case makes an iPhone feel like a brick you're using the wrong case

I'm saying the novelty will wear off. Take it from an owner of the original Sharp Aquas bezelless phone, it won't wow you for long.

that's obvious though, you're going to get used to it like you would anything
 

inner-G

Banned
Also, no clue how people use cases. Used one yesterday after going caseless and felt like a brick. Feels so nice without one.

I use one with a kickstand on my 7 plus - can't imagine watching videos without it! I used to have to try and prop my phone up on something or lay it down flat - I feel like I evolved.

The kickstand makes a nice little 'ridge' on the back which gives you something extra to support the big phone with your finger on when it's folded in, too.
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Played with a buddy's silver 8 today. Yeah, yeah, the bezels... but that's a DAMN fine looking phone, and it feels absolutely exceptional in the hand. The glass back ups the fit and finish by a good margin - just a fabulous phone. Utter shame they keep the good cameras on the Plus, only. Like it more than my launch 7+ in Jet Black in pretty much every single way, save for battery life and camera.
 
Using Xcode on my Mac. Just have to be on the same network as the ATV and connect devices and it opens up a developer menu in settings.

I solved my Netflix issue by uninstalling then reinstalling with HDR enabled. Strange quirk but it worked.

Yo so I updated Xcode on my Mac, how do I get this developer HUD?

edit: nvm got it
 
I thought the X has the same width (in points) but is taller - even the safe zone?

it's same width as the 8 in points (but slightly physically larger (but higher pixel density)) and very slightly taller when you account for home button bar and notch.

bottom line is that in terms of what you're going to see of your content on-screen, it's going to be much more like an 8 than an 8 plus.

Screen size reports on the X are hell of misleading. Yeah it's a 5.8 inch diagonal screen, but it's smaller than the Plus due to the aspect ratio. The 8 Plus is the phone for me

yeah, same — i don't think most people really get this. i've been a plus user since the 6S and, much as i would love to play with the cool new thing, X is going to be a downgrade for me in a few ways.

this week i'm going to upgrade my contract to the 8 plus and mayyybe sell it to fund an unlocked X when that phone becomes widely available early next year (and if it doesn't turn out to have crippling flaws). i do want the better camera and animated panda emoji at least.

but ultimately, somewhat boring design aside, i think the plus is going to be the better phone for me and a lot of other people. and it will be nice not to have to stress about getting an X!
 
it's same width as the 8 in points (but slightly physically larger (but higher pixel density)) and very slightly taller when you account for home button bar and notch.

bottom line is that in terms of what you're going to see of your content on-screen, it's going to be much more like an 8 than an 8 plus.
Your logic is strange - iPhone X screen is 5% smaller than 8 plus, but has a higher resolution so can show more (specifically, 32% more pixels than 8 Plus). Yet it’s much more like an 8 than an 8 plus?
 
Your logic is strange - iPhone X screen is 5% smaller than 8 plus, but has a higher resolution so can show more. Yet it's much more like an 8 than an 8 plus?

yes, because points are what matters, not pixels.

in terms of how apps display content, both the 8 and X have 375 points of width. this means the layout and amount of content will be the same, though very slightly taller on the X. it also means that using the X in landscape will actually give you less space than the 8, because you have to account for the home indicator.

the greater resolution isn't used to show more, it's used to render elements at 3x so that pixel density doesn't suffer. (remember that the plus also renders at 3x, it's just downscaled to the 1080p screen.) so what you will get is an extremely sharp iphone 8 layout with content sometimes making use of the notch and otherwise a little bit of extra height.

the plus has 414 points of width, which is why you'll get more expansive layouts.
 
yes, because points are what matters, not pixels.

in terms of how apps display content, both the 8 and X have 375 points of width. this means the layout and amount of content will be the same, though very slightly taller on the X. it also means that using the X in landscape will actually give you less space than the 8, because you have to account for the home indicator.

the greater resolution isn't used to show more, it's used to render elements at 3x so that pixel density doesn't suffer. so what you will get is an extremely sharp iphone 8 layout with content sometimes making use of the notch and otherwise a little bit of extra height.

the plus has 414 points of width, which is why you'll get more expansive layouts.
What are you talking about with “points”? I’m a mobile game developer, I don’t care about “points” whatever you mean, I program individual pixels. On iPhone X, I have access to 1135x2436 pixels, on iPhone 7 Plus and 8 Plus I have access to...1242x2248, but it gets downconverted to 1080p because the screen is only physically 1920x1080 (still not sure why Apple did that...free supersampling?) Sure, the extra resolution allows old apps that haven’t been programmed for the iPhone X to scale their interfaces 3x to match, but new native apps will have quite a bit more detail and display more information.

Also, maybe you really don’t know, but the “home indicator” is just a thin line at the bottom of the screen, far lower and smaller than the home button and bottom bezel of the iPhone 8/Plus, and developers are actually supposed to ignore the thing’s existence if they can - they aren’t supposed to design around it, their apps are supposed to make use of the full screen, same with the top notch, aside from a recommendation not to put touch controls there. And full screen apps *can* hide the home indicator, similar to how on older devices they could hide the status bar.

In terms of how new apps display content, iPhone X has 5% less screen space but 32% more pixels. That is no where near “closer to an iPhone 8 than an 8 Plus”.
 

Blackhead

Redarse
What are you talking about with “points"? I'm a mobile game developer, I don't care about ”points" whatever you mean, I program individual pixels. On iPhone X, I have access to 1135x2436 pixels, on iPhone 7 Plus and 8 Plus I have access to...1242x2248, but it gets downconverted to 1080p because the screen is only physically 1920x1080 (still not sure why Apple did that...free supersampling?) Sure, the extra resolution allows old apps that haven't been programmed for the iPhone X to scale their interfaces 3x to match, but new native apps will have quite a bit more detail and display more information.

Also, maybe you really don't know, but the ”home indicator" is just a thin line at the bottom of the screen, far lower and smaller than the home button and bottom bezel of the iPhone 8/Plus, and developers are actually supposed to ignore the thing's existence if they can - they aren't supposed to design around it, their apps are supposed to make use of the full screen, same with the top notch, aside from a recommendation not to put touch controls there. And full screen apps *can* hide the home indicator, similar to how on older devices they could hide the status bar.

In terms of how new apps display content, iPhone X has 5% less screen space but 32% more pixels. That is no where near ”closer to an iPhone 8 than an 8 Plus".

regular app developers have different guidelines from game developers
 

antispin

Member
What are you talking about with “points”? I’m a mobile game developer, I don’t care about “points” whatever you mean, I program individual pixels. On iPhone X, I have access to 1135x2436 pixels, on iPhone 7 Plus and 8 Plus I have access to...1242x2248, but it gets downconverted to 1080p because the screen is only physically 1920x1080 (still not sure why Apple did that...free supersampling?) Sure, the extra resolution allows old apps that haven’t been programmed for the iPhone X to scale their interfaces 3x to match, but new native apps will have quite a bit more detail and display more information.

Also, maybe you really don’t know, but the “home indicator” is just a thin line at the bottom of the screen, far lower and smaller than the home button and bottom bezel of the iPhone 8/Plus, and developers are actually supposed to ignore the thing’s existence if they can - they aren’t supposed to design around it, their apps are supposed to make use of the full screen, same with the top notch, aside from a recommendation not to put touch controls there. And full screen apps *can* hide the home indicator, similar to how on older devices they could hide the status bar.

In terms of how new apps display content, iPhone X has 5% less screen space but 32% more pixels. That is no where near “closer to an iPhone 8 than an 8 Plus”.

Points are resolution independent unit of measure. Like DP in android land. CSS pixels. They're a measure of density: resolution over a screen area. Point your phone to mydevice.io to learn what your device's CSS pixels are. By a combination of screen size and available screen real-estate, the iPX has a usable CSS pixels width equal to the 8 (375). The 8+ is at 414, IIRC. The height is 812 for the iPX but I'm not sure if they count the notch height and the bottom bar too (I assume the two are counted, unless the Apple documentation says otherwise?)
 
What are you talking about with ”points"? I'm a mobile game developer, I don't care about ”points" whatever you mean, I program individual pixels. On iPhone X, I have access to 1135x2436 pixels, on iPhone 7 Plus and 8 Plus I have access to...1242x2248, but it gets downconverted to 1080p because the screen is only physically 1920x1080 (still not sure why Apple did that...free supersampling?) Sure, the extra resolution allows old apps that haven't been programmed for the iPhone X to scale their interfaces 3x to match, but new native apps will have quite a bit more detail and display more information.

Also, maybe you really don't know, but the ”home indicator" is just a thin line at the bottom of the screen, far lower and smaller than the home button and bottom bezel of the iPhone 8/Plus, and developers are actually supposed to ignore the thing's existence if they can - they aren't supposed to design around it, their apps are supposed to make use of the full screen, same with the top notch, aside from a recommendation not to put touch controls there. And full screen apps *can* hide the home indicator, similar to how on older devices they could hide the status bar.

In terms of how new apps display content, iPhone X has 5% less screen space but 32% more pixels. That is no where near ”closer to an iPhone 8 than an 8 Plus".

okay, so yeah for games, you're free to use the iphone x's resolution however you want. i would think physical size would be the more important factor there, but the X is still bigger than the 8 in that regard, so sure.

for regular apps, though, points are the abstract units that the screen area is divided into for UI design. take twitter or facebook or safari on an iphone 8 and 8 plus — if you stretched the former UIs up to a 5.5-inch 8K screen, you'd have less usable screen space even if they were rendered at higher resolution, right? that's because they'd be using the same point dimensions.

and that's what's going on with the X, even before we get into things like the notch and home button area. the figures you're quoting with regards to screen size and resolution really aren't relevant. the most important factor of how usefully big a screen size is is how much content you're able to put onto a screen, and that's dictated by the available points for a given device. you might find this diagram helpful — another reminder that the plus actually renders more horizontal pixels than the X for layout reasons despite the lower-res screen.

bottom line is this: what people like about the plus-sized iphones is their ability to display significantly more content on screen at once than the regular size, and that will continue to be the case with the 8 plus over the X, because developers will be targeting the same UI widths for X apps and 8 apps.

Points are resolution independent unit of measure. Like DP in android land. CSS pixels. They're a measure of density: resolution over a screen area. Point your phone to mydevice.io to learn what your device's CSS pixels are. By a combination of screen size and available screen real-estate, the iPX has a usable CSS pixels width equal to the 8 (375). The 8+ is at 414, IIRC. The height is 812 for the iPX but I'm not sure if they count the notch height and the bottom bar too (I assume the two are counted, unless the Apple documentation says otherwise?)

yeah they are. the notch and home button indicator account for about 60 vertical points, which makes the X display's height advantage less significant next to the plus when talking about "safe areas" for content.
 

LordOfChaos

Member
SE FTW. I'm not upgrading until they match that in a non-plus form factor.

I bought a retired 5S from work to give to family; that still feels so much more right in my hand than the 7 I'd had for a year or the 6S the year before.

If I were buying again I'd be down for a SE 2 with OIS.
 

Vuze

Member
Damn, didn't realize the camera app doesn't automatically switch lenses in 4k60 video mode, basically zoomed in on the wide angle on all footage I shot today 😢 Be aware. 4k30 and 1080p60 allows the auto lens switching, I wonder what's the issue.

E: FCPX can't import HEVC files yet it seems...
On a semi related note, theres a 5$ app on the App Store that converts images to HEIF... but I'm sure theres gotta be a free way. Wanna compress about 2GB of pngs and thought I might as well use HEIF now that it works on my devices. Any ideas?
 
Never had an Apple TV so pardon my ignorance.

I play a ton of music from iTunes thanks to Apple Music. I have a sound system and usually do Bluetooth to the receiver instead of using an AUX cord. But it gets spotty and can drop. I connected my laptop and use a wireless keyboard, which turns my tv into a monitor, but sometimes I need to get mobile.

Does Apple TV have iTunes on it? I'd love a dedicated device for my music.
 
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