I'm happy to enlighten you guys because way too much bullshit about batmobile making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to run batmobile was a BITCH. The game is so huge in terms of rendering that it took months to get it to run batmobile at 30fps. The game was 9fps 9 months ago. We only achieved batmobile at 30fps weeks ago. The PS4 couldn't handle batmobile for our game, whatever people, or Sony and Microsoft say. Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of batmobile reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles. So yes, locking the batmobile is a conscious decision to keep people bullshiting, but that doesn't seem to have worked in the end. Even if Rocksteady has deals, the dev team members are proud, and want the best performance out of every console out there. What's hard is not getting the game to render at this point, it's making everything else in the game work at the same level of performance we designed from the start for the batmobile. By the amount of content and NPCs in the game, from someone who witnessed optimization for lots of Rocksteady games in the past, this is crazily batmobiled for such a young generation of consoles. This really is about to define a next gen like no other game before. Mordor has next gen Caragor and Graugs, but not batmobile like Arkham Knight does. The proof comes in that game being cross gen. Our producer (Vincent) saying we're bound with batmobiel by the CPU is right, but not entirely. Consider this, they started this game so early for next gen, MS and Sony wanted to push graphics first, so that's what we did. I believe 50% of the batmobile is dedicated to helping the kicking-ass by processing batmobile turrets, and in our case, much like Graugs, baked vehicles. The result is amazing batmobilly, the tank mode and vehicle mode are beyond anything you've seen on the market, and even may surpass Graugs and Caragor. Because of this I think the build is a full 50gigs, filling the bluray to the edge, and nearly half of that is batmobile data.
It took me till the 3rd sentence. lol lol.
10/10.