AgentOtaku
Member
....game is a lot of fun, I tried playing Ultra SF4 the other day and I turned it off after 2 matches.
curious, why?
....game is a lot of fun, I tried playing Ultra SF4 the other day and I turned it off after 2 matches.
Is it really impossible to get better at the game?
I feel like you get out of it what you put in. It requires dedication but that shouldnt be considered a negative. If you only play a few hours one or two times every other week you won't ever learn anything,
I think if you wanted to be somewhat competitive online it takes playing almost every day to stay fresh and tune your reactions and build knowledge.
If That means you play less of other games think of it as a backlog blocker? Or money saving game?
Buy guilty gear Revelator in two weeks. There will be lots of casuals there and it's a great game. It's the closer to SF you'll get, from a casual standpoint.
A funny consequence of Street Fighter being the most popular fighter is that there are a large amount of players who know what they're doing.
If you desire climb the ranks of an online fighter, so you can feel like a big fish, I would suggest going to a smaller pond.
A funny consequence of Street Fighter being the most popular fighter is that there are a large amount of players who know what they're doing.
If you desire climb the ranks of an online fighter, so you can feel like a big fish, I would suggest going to a smaller pond.
Yeah well some of us have responsibilities that impede that
I get maybe an hour or two every other night and like 30 games in my library to play, don't wanna dedicate to just one
That's why i stick to offline play in a fighter. Hop in and whoop on some AI for fun and move on
huh?
I thought the game sold less than 2 million copies
edit: I looked back at his post and he really is asking more for stuff to do offline, and in that sense sf5 just drops the ball.
Buy guilty gear Revelator in two weeks. There will be lots of casuals there and it's a great game. It's the closer to SF you'll get, from a casual standpoint.
I would definitely not recommend that actually because...Well definitely check it out then...
This basically. I was gonna recommend to check out the demo for the last guilty gear game that was on psn, but apparently that's been removed. The demo was enough to tell me it is definitely not my kind of game. The systems were too overwhelming and I wasn't having any fun with it. I would definitely not recommend it for someone looking for a "casual" experience.Arc fighters are the absolute worst things to recommend to casual players. I've been playing fighting games since SF2 created the genre, and I still feel overwhelmed with the "systems" that go into Arc games.
Trying to learn those games can be a nightmare for people not hardcore into fighters.
On a gameplay level, SFV is waaay more casual friendly. Unfortunately, it's modes and offerings don't support those players very much, and I worry about when/if that's going to change. Hell, I'm even getting frustrated at the game's unbalanced matchmaking at this point.
However, Capcom being Capcpom, they completely screwed that up too. That's really the understated part of this release. For all of the people complaining about leaving casuals behind to focus on their core playerbase, they screwed up everything for the core playerbase too! It's an awful experience playing online, where you spend way more time waiting for matches and looking at loading screens than actually playing. The matchmaking is awful as it takes minutes to find a game that ends up being someone way outside of your rank while showing five bar connections to someone on satellite internet out on the other side of the world. Anything outside of the moment to moment fighting is just an awful experience and I can't blame anyone for bailing out on it.
It's been overtaken closely by Tekken and Super Smash Bros., but Street Fighter as a series is the third best-selling fighting franchise.
huh?
I thought the game sold less than 2 million copies
Yeah, I played ranked for the first time yesterday and went, if I were to guess, about 5-60. It's pretty hard to learn everything or have fun when the only people playing are so much better than you. I'm not a complete noob either, I can do all the motions, understand the basic metagame and concepts, cancels, frame traps, crossups, v-system, etc. I'm finding it basically impossible to get better playing survival where the first ~25 rounds are worthless AI that teach you bad habits or get my ass kicked on ranked.
Fact is, there's more to fighting games than playing with other people and getting wrecked. I enjoy how the games look, play and feel. I used to purchase SF and MK on Genesis and SNES, and there was no online play back then.
I can enjoy a fighting game all on my own. I prefer to enjoy the gameplay without the stress of competition. I played hundreds of hours of Tekken and Soul Calibur without a single online match on my record.
curious, why?
Ucchedavāda;204914496 said:Don't bother with survival to improve your game. It's completely useless. If you want to practice vs the AI, then unfortunately the best way at the moment is to go do the training room, disable regenerating health / bars, and put the dummy on AI mode. It's not as nice as being able to play proper best-of-3 matches vs an AI, but it's MUCH better than survival.
Of course, an even better option is to try to find people around your own level, and play 1v1 lobbies with them. You can either try ranked or you can just make a lobby and see who joins. Once you find somebody, and they are on the same platform as you, then send them friend-request and ask if they want to run sets. That was my strategy when I first picked up SSFIV:AE/USFIV, and I ended up with a bunch of friends around my own level that I could play matches with just about any time. Unfortunately, CFN makes this harder, but it should still be doable.
I am around the same age as the OP (just a tad younger). I know, I suck at the game too...I just play casuals and sometimes I win some matches against Gold and Super Silver players: https://www.youtube.com/watch?v=E7_JvajzFtY&t=7m , https://www.youtube.com/watch?v=QXVMv5GEEHk&t=3m , and https://www.youtube.com/watch?v=yZjIdEG1H2A&t=5m
Also I play with my friend IRL. We give each other hints and tips on how to improve... This is how we are getting better at the game, even as casuals.
Also Neogaf's community is really nice gives you tips as well.
Doesn't Mortal Kombat dwarf Street Fighter now?
I just sorta chimed in on the SFV character update thread but thought I'd reach out to see if anyone else out there feels this way
followed up by...
Make some casual friends and play. SFV fucked up big time, but at the same time the market for fighting games has actually changed. My perspective is obviously a bit skewed, but the features competitive players want and casual players want don't coexist at all, and spending the money to please everybody isn't always the option. "But Mortal Kombat did it." Actually the competitive and online features for MKX were so bad they got overhauled in a complete relaunch. Casual fans got a lot of it, but boy some other things did not go over well for the online and competitive crowd.
This model is proven in other competitive games, so I don't think that's the issue. It's not like you see less dedicated LoL or CS:GO players complain about a lack of content. However, it's really going to come down to how developers execute such changes and I have zero faith in any existing fighting game developer to get that even remotely right. Any change is going to be slow and excruciatingly painful, especially since existing developers are going to loathe moving away from their existing arcade revenue -- but at this point, they don't really have much of a choice as arcades are dying a slow death even in Japan.It's weird. We're due for a feature shake up soon though. I'd expect things like arcade modes to die out in favor of more casual online group modes, vs AI to start being a training or "event" type thing, etc, more focus on engagement with spectating and alternate online modes, whatever. I hope the casual crowd can get down with that type of direction.
This model is proven in other competitive games, so I don't think that's the issue. It's not like you see less dedicated LoL or CS:GO players complain about a lack of content. However, it's really going to come down to how developers execute such changes and I have zero faith in any existing fighting game developer to get that even remotely right. Any change is going to be slow and excruciatingly painful, especially since existing developers are going to loathe moving away from their existing arcade revenue -- but at this point, they don't really have much of a choice as arcades are dying a slow death even in Japan.
But Ultimax did it
Well definitely check it out then... also holding hope for KoF
It's weird. We're due for a feature shake up soon though. I'd expect things like arcade modes to die out in favor of more casual online group modes, vs AI to start being a training or "event" type thing, etc, more focus on engagement with spectating and alternate online modes, whatever. I hope the casual crowd can get down with that type of direction.
If had the same development and marketing budget and competence that Overwatch did? Sure. The genre is hamstrung by developers who don't know how to make a compelling multiplayer experience in 2016 -- getting the core mechanics right in this day and age is not nearly enough.I don't think fighting games as a genre are popular enough to accommodate a shift like that.
Can you imagine a new fighting game ip getting as much attention as Overwatch?
I understand.
Buy guilty gear Revelator in two weeks. There will be lots of casuals there and it's a great game. It's the closer to SF you'll get, from a casual standpoint.
SFV is almost exclusively composed by people really dedicated to it so it's hard for newcomers.
The casuals gave up the game after a month.
GGxrdR have the best graphics around and a stylish mode for newbies, as well as in depth tutorial and combo showcase. So usually it's better for newcomers to get hooked.
My whole thing is fighting games are in a interesting place, potential for modest growth and a really robust scene, HOWEVER, the main bottleneck with how these games progress is how they teach you, nobody involved be it developers, pros, tourney people or scene elders know how to bridge that gap and until there is a better way to teach people outside of relying on some factors outside your control (For example you can live in area with a dead scene, you can't get or afford good net for netplay) to smooth over the rough patches.
Fighting games rely on you learning how to play them decently to get the most out of them, but to get there they put many stumbling blocks that retard growth some of this shit is paradoxical but it's how things have been so nobody wants to change shit.
First you must learn the inputs of the moves, then the timings,then you must learn ranges and movement, then you must learn your character the put it all together then you must learn match ups, then congratulations you are at base level now you must learn game plans and how to juggle all of that while figuring out your opponent, that is asking far too much of the lay person, anybody who thinks things as they are now and can grow the scene at a rate they want are either deceitful or are fools, one or the other.
Ideally this can be allivietated if there is a diverse enough player pool that all skill levels are properly represented where when playing people of like skill you can naturally level up or stay content, but some would argue with a barebones non online component the player base is small and is dominated by the skilled people who crush and run away new blood then bitch about the lack of new blood or bitch about how some people play. Those mindsets are bizzare but not the topic of this thread.
So I feel what the OP is saying nobody around the level to play with, I don't think it's because you are not what Capcom is looking for, I think they have no idea what they are doing and are making a game for a phantom audience, they can't teach their own games, they are too tied to dogma, until something changes this will remain niche.
That said the implosion of esports could be amusing on this end.
I understand.
Buy guilty gear Revelator in two weeks. There will be lots of casuals there and it's a great game. It's the closer to SF you'll get, from a casual standpoint.
SFV is almost exclusively composed by people really dedicated to it so it's hard for newcomers.
The casuals gave up the game after a month.
GGxrdR have the best graphics around and a stylish mode for newbies, as well as in depth tutorial and combo showcase. So usually it's better for newcomers to get hooked.
Is it really impossible to get better at the game?
I feel like you get out of it what you put in. It requires dedication but that shouldnt be considered a negative. If you only play a few hours one or two times every other week you won't ever learn anything,
I think if you wanted to be somewhat competitive online it takes playing almost every day to stay fresh and tune your reactions and build knowledge.
If That means you play less of other games think of it as a backlog blocker? Or money saving game?