DestinRL said:
- No more ease dropping or pick pocketing missions.
Looks totally weird, like someone threw a lot of clothing styles together without thinking what fits and what doesn´t.DestinRL said:
Just judging from the cover art, this isnt the same Altair that were used to. At the very least, hes picked up some spiffy new threads, right? Nope. In Assassins Creed 2, players take on the role of Ezio, a young noble whose family was lost through rival ruling families' betrayals. In addition to the new character, players are going to get to explore a new setting: Renaissance-era Venice.
I can hate you for misspelling medieval, though.Phantast2k said:Dude looks like a medievil pimp :lol
(edit)
Ok ok, renaissance pimp. Don't hate on me
ummm.....wtf? he has both of his ring fingers! 2 hidden blades, but hasnt lost a finger....
[aimg]http://i39.tinypic.com/25zqqut.jpg[/aimg]
I really hope not.Dead Man Typing said:I loved Assassin's Creed and I like what I read here.
The original was flawed, but still very enjoyable. If this game can fix those problems and deliver an experience similar to the first, then we could be looking at something special.
I wonder if they'd ever try and do Assassin's Co-op....
sionyboy said:Check out the artwork on the teaser site, looks like Mr Da Vinci has fashioned a new hidden blade that doesn't require the loss of both fingers.
(unless of course they have Ye Olde Prosthetic. But quite frankly I think that having an assassin's guild where all members have a distinguishing feature such as a missing middle finger isn't the smartest move in the world.)
Seriously, he looks freaking awesome.
Dead Man Typing said:But the girl in the present day was missing her finger... so... I dunno.
That Game Informer cover is pretty sweet.
I agree. It lent itself to the whole angle of trying to get intel on your target... And to be honest, I didn't really mind the eavesdropping missions either. *shrug* I didn't dislike any of the mission types, I just wish there had been a couple more and that you didn't always do the same set; hell, even random would be fine by me. It'd give more replay value.Slavik81 said:Nice. Although I had thought pick pocketing was generally one of the better mission types....
- YOU DO INDEED FLY AND THERES A PICTURE OF IT.
- 16 unique mission types.
Dead Man Typing said:But the girl in the present day was missing her finger... so... I dunno.
That Game Informer cover is pretty sweet.
How many ways can you gather intel? There are only so many ways. I don't entirely disagree with you though. I think the solution lies in changing the way the mission "types" occur so that there is more variety within each type.jett said:This is troubling. Are they gonna keep the same piece of crap mission structure from before? More missions types won't help, eventually it will feel repetitive again.
Zapages said:
Isn't every assassin?Dead Man Typing said:He's a waxer, it seems.
I don't want another really linear game. I'm happy with the direction that the first one took, I just want more variety. This sounds perfect.jett said:This is troubling. Are they gonna keep the same piece of crap mission structure from before? More missions types won't help, eventually it will feel repetitive again.
Hollywood Duo said:How many ways can you gather intel? There are only so many ways. I don't entirely disagree with you though. I think the solution lies in changing the way the mission "types" occur so that there is more variety within each type.
BobsRevenge said:I don't want another really linear game. I'm happy with the direction that the first one took, I just want more variety. This sounds perfect.
Grimm Fandango said:Maybe I was being a little too hasty with my first reaction.
The more I look at the new character, the more I like him.
jett said:Problem is that getting "intel" was retarded and in the end it didn't matter one bit or helped you at all in completing the assassination. If this time around intel actually helps you pinpoint your target on your own without the game having to do it for you, then good. But I really don't see Ubisoft Montreal doing this.
But the first game was insanely linear. You completed any two "missions"(which intel served no purpose whatsoever) and the game immediately jumped into assassination mode, giving you the exact location of the target ony our map for no real reason. I'm asking for something that is actually LESS linear and a more natural way of progressing through the game.
squicken said:Leave the combat system intact. If you must change something, then add a bow and arrow.
The assassinations were retardedly easy anyway because the AI was broken and, supposing you got caught, the combat system was incredibly easy to go on a counter spree and kill an entire platoon.Sho_Nuff82 said:Intel was useful not just for gaining backstory, but also for noting the location of security around your target. The assassinations are much, much easier if you know where the guards are.
And the target doesn't just "pop up", you have to deliberately go to the Assassin's Guild to initiate the assassination, it's your choice if you don't want all of the info.
This would be great. The combat was one of the more natural things about the first game.
Y2Kev said:There needs to be much stricter penalties for getting caught.
jett said:Problem is that getting "intel" was retarded and in the end it didn't matter one bit or helped you at all in completing the assassination. If this time around intel actually helps you pinpoint your target on your own without the game having to do it for you, then good. But I really don't see Ubisoft Montreal doing this.
Ramenman said:Yeah, if each "intel" bit was an information on the target's (or his hideout's) weaknesses, it would at the very least give a advantage to the player that bothers doing all the intel missions.
sionyboy said:They were :/ If you went into the inventory and looked at the intel you had acquired there would be schematics for the place you had to infiltrate, places where the guards were in fewer numbers, times for guard changes etc etc....
Unless you are being sarcastic in which case... nevermind